Commit Graph

11063 Commits

Author SHA1 Message Date
KrossX 317683461f GSDumpGUI: Run one frame per loop for better performance.
Also, make sure to check messages before vsync. GSdx message loop runs per vsync.
2019-08-07 16:50:59 +02:00
KrossX 0d6b9e9570 GSDumpGUI: Close when GSdx window is hidden.
The plugin hides the window on WM_CLOSE (wnd x button) and does not post quit message.
2019-08-07 16:50:59 +02:00
KrossX b245b06959 GSDumpGUI: create the vsync packet just once. 2019-08-07 16:50:59 +02:00
KrossX 003046c91c GSDumpGUI: Minor improvements.
Loop changes, icon and info shows up, can take screenshot.
2019-08-07 16:50:59 +02:00
atomic83GitHub 66487b18e3 GameDB: MTX Mototrax glitchy graphics fixes
This PR add a VU rounding mode fix to MTX Mototrax which solve glitchy graphics ingame.

Tested by forum member: wheninrome
2019-08-04 15:35:22 +02:00
lightningterror 51ba799779 GSdx: Use rt for dRect size, update crc level label.
Use rt for dRect size for OI_SonicUnleashed fix.

Make CRC level label name and position match between windows and linux.
2019-08-04 13:16:47 +02:00
arcum42 11187cff9e
PCSX2: Set pad plugin and bios defaults automatically. (#3020)
Default to Onepad on Linux, Lilypad on Windows, and default to using the bios if there is one listed.
2019-08-02 20:06:50 -07:00
lightningterror 0814690534 GSdx: Remove useless logo_ogl.bmp include from VS project files. 2019-07-31 17:36:28 +02:00
lightningterror c8c1429493 gsdx-hw: Add some logs for OI fixes, add JakX beta eu crc id. 2019-07-30 01:01:23 +02:00
lightningterror e79ea75ae2 gsdx-hw: Add OI rendering fix for Big Mutha Truckers.
It will allow to render the shadows properly, also update the crc
hack to skip less effects.
2019-07-30 00:29:07 +02:00
lightningterror 55d469e7f2 gsdx-hw/gamedb: Add gamefix for Dog of Bay as well as some game crc ids.
Add XgKickHack gamefix for Dog of Bay., fixes corrupt textures. Issue
#3041

Add some crc ids. Big Mutha JP version(Bakusou Convoy Densetsu - Otoko
Hanamichi America Roman),
Jak X Public Beta v.1 US, Sly 3 EU Prototype.
2019-07-28 06:54:58 +02:00
atomic83GitHub ddb6aac826 GameDB: Super Monkey Ball Deluxe Monkey Billiards DX minigame fixes
This commit add an emotion engine rounding fix for Super Monkey Ball Deluxe to fix object balls never stoping in the Monkey Billiards DX minigame.

Tested by atomic83github
2019-07-26 18:10:55 +02:00
atomic83GitHub fd69720d11 Lilypad: Update Xinput description. (#3038)
This commit add the Xbox ONE controller mention in the Xinput description. This include the Mediatek wireless adapter.
2019-07-26 00:38:17 +02:00
arcum42 b48bc8e71c spu2-x: Set default to SDL on Linux instead of portaudio, unless you don't have SDL 2. 2019-07-22 21:16:14 -07:00
monster860 902b88ac1a Spu2-x: Fix noise generator. (#3030)
Fixes the noise generator outputting a 4.8 kHz tone instead of white noise. The random number generator used in GetNoiseValues currently repeats every 10 samples, which is really really awful for a random number generator.

New code based on http://problemkaputt.de/psx-spx.htm#spunoisegenerator
2019-07-22 18:46:10 +02:00
arcum42 7d1d88e408 Fix Game Database error message. 2019-07-20 12:10:07 -07:00
Luminar Light 5de92562a7 Gamedb: Patch for Jak X NTSC Public Beta. (#3029)
Patches HookOrDie()

Emulator can't boot this without the patch. All Jak X builds have this problem, but soon I will patch the few remaining ones too.
2019-07-18 20:50:54 +02:00
lightningterror 2e4e22f0a5 Gamedb: Update Spider Man 3 Jap patch, add Korean version to db list along with a gamepatch port by Arapapa. 2019-07-17 09:08:03 +02:00
lightningterror a4d899132c Gamedb: Add some gamefix patches, add/modify db entries.
Add/update patches/entries for WWE SmackDown! Shut Your Mouth:
SLES-51283, SLKA-25030, SLUS-20483
Fixes freeze during entrances.

Add gamefix patch for Dead or Alive 2 SLPS-25026 JP.
Fixes game hanging on boot, fixes sound.

Add gamefix patches for Spider Man 3 US/EU regions:
SLES-54723, SLES-54724, SLUS-21552, SLPS-25823.
Fixes hang before loading level 2.
Issue #3012

Patch sources from thread:
https://forums.pcsx2.net/Thread-Fixing-unplayable-games
2019-07-17 08:31:31 +02:00
lightningterror 41baf1de14 gsdx-gui: A few more adjustments to the osd/shade boost sliders.
Finally fix overlapping? I hope.
2019-07-17 05:12:56 +02:00
lightningterror 91570a9e0f gsdx-ogl/d3d11: Also ensure that we set proper ini values for Shade Boost sliders.
Should avoid any potential issues if ini values are wrong for shade
boost.

Bonus: Fix gui overlapping issues when sliders are on maximum (100).
2019-07-17 01:16:46 +02:00
lightningterror 888897ed48 gsdx-osd: Ensure we set proper data for osd options.
Should avoid any potential issues if ini values are wrong for osd.
2019-07-16 23:42:34 +02:00
lightningterror 56b8612502 gsdx-d3d11: Set maximum allowed texture size to d3d10 limits which is 8192.
Should prevent any issues if we ever go over the limit.
2019-07-15 22:32:45 +02:00
lightningterror 557f50fb4e gsdx-gui: Allow only digit inputs in osd edit boxes for font size, timeout, and max logs. 2019-07-15 21:41:30 +02:00
lightningterror 6ccc4911c5 gsdx-gui: Fix some overlapping text on osd gui. 2019-07-15 19:30:26 +02:00
lightningterror ee9c31317e gsdx-gui: Put/move hw adv. & hacks option after blending option. 2019-07-15 01:49:10 +02:00
arcum42 2f8932e370 Cache code cleanups. 2019-07-13 17:49:51 -07:00
Kojin dbfe21c444 Travis: Bump Ubuntu version to Xenial
- Update Ubuntu version to Xenial as Trusty is EOL as of April
- Drop GCC 4.9 build
2019-07-13 20:10:05 +02:00
iMineLink f409079864 GSdx-hw: New SW sprite renderer, used in Jak games only for now. (#3001)
Developed a new SW sprite render function, which is used to fix
Jak and Daxter colors in Jak games and to remove the old Jak games hack
which yielded wrong colors and clashed with TC search texture in RT function.

- Remove OO_JakGames hack for palette readback from framebuffer (slow,
clashes with texture in RT TC function, clashes with Target readback logic)
- Developed new method SwSpriteRender with CPU rendering logic
- Add OI_JakGames method using SwSpriteRender for CPU palette rendering (fast,
does not clash with texture in RT TC function, no readback required)

Bonus: fps also sees an improvement in Jak games 3-5 increase.
2019-07-13 01:05:27 +02:00
KrossX c678627b19 pcsx2: Auto select proper GSdx plugin in Plugin Selection. (#3013)
In order AVX2 -> SSE4 -> SSE2.
Auto selected by cpu instruction support.
2019-07-12 23:48:20 +02:00
atomic83GitHub a3f3e7705d GameDB: Various updates/cleanup and gamefixes for Ratatouille and Dog's Life
This PR clean a bit the GameDB and add 2 fixes for:

-Ratatouille: Add vu round mode to positive to fix very minor lines appearing at certain points during the game.
tested by atomic83github

-Dog's Life and Wallace & Gromit in Project Zoo: Add vu clamping mode to extra+preserv sign to fix minor white SPS problem on characters.
Tested by discord member: LastBreath
2019-07-12 13:48:19 +02:00
gibbed b739e9187d pcsx2: Fix microVU debug logging. 2019-07-12 06:25:12 +02:00
lightningterror 8e3b34bce6 gsdx-ogl: Comment out pabe bit, not yet used. 2019-07-11 20:11:34 +02:00
lightningterror 6f09cd9b81 gsdx: Fix unknown pragma clang warnings. 2019-07-11 20:11:27 +02:00
lightningterror 96b02be1d1 gsdx-hw: Add Harry Potter and the Goblet of Fire,
Project Snowblind to automatic mipmapping.

Add some extra missing crc ids too for GT4 and Ape Escape 2.
2019-07-11 13:12:06 +02:00
atomic83GitHub 9961478212 GameDB: Bully/Canis Canem Edit unbeatable Chapter 2 level fixes.
This commit add FPU clamping fixes for Bully/Canis Canem Edit to fix the inability to take the bottle in the trophy case in Chapter 2: Hattrick vs Galloway.

Tested by atomic83github.
2019-07-11 12:27:44 +02:00
Dogway 3886d72e0f GSdx: Add temperature setting. (#2989)
Ported libretro's white_point shader to GSdx.
Based on the work described here:
http://www.zombieprototypes.com/?p=210
2019-07-11 00:20:00 +02:00
lightningterror d0cb0f59d9 gsdx-d3d11: Extend BLEND_NO_BAR to also hit on clamp 0, it's faster than standard HDR algo.
GOW shows a nice fps improvement (+6 give or take). Spyro too maybe.
2019-07-08 00:40:54 +02:00
lightningterror 2cd9aff867 gsdx-d3d11: Extend sw blending to BLEND_NO_BAR which is also free and doesn't require rt sample nor any barriers.
It helps light rendering in SW Battlefront 2, VP2 also triggers it but needs to be further tested what it does.
2019-07-08 00:40:54 +02:00
arcum42 cc1a320c61 Remove sVU_Compare.h and iVU1micro.cpp, both of which appear unused. 2019-07-06 15:47:26 -07:00
arcum42 441e786d3d Take care of a few clang warnings. 2019-07-06 14:16:04 -07:00
lightningterror 7c17b9ef5b gamedb: Looks like I copied outdated patch codes on my previous commit for Ace Combat Zero.
Update the patches to the correct values.
2019-07-06 22:20:31 +02:00
lightningterror 132332f9b8 Gamedb/GSdx-hw: Add gamefix patches for Ace Combat Zero JP/KO versions. Add KO version to crc id list.
Fixes collision/missle hit issues.

Issue and patch sources (provided by arapapa) from thread:
https://forums.pcsx2.net/Thread-Ace-Combat-Zero-Collision-Issues
2019-07-06 22:11:47 +02:00
arcum42 fc35de02f2
build.sh and cmake plugin code cleanup (#2953)
* Refactor build.sh. Restructure finding plugins. Remove legacy code. Add --clean-plugins option. Document --no-trans option.

Don't do setcap if dev9ghzdrk isn't being built. List dependencies if they are missing. Remove code related to zerospu2, and misc plugins we aren't building. Minor message changes.
2019-07-04 19:49:11 -07:00
Kojin 7054450348 [skip ci] README: Update system requirements
- Update min OS to Windows 7
- Update recommended OS to Windows 10
- Update recommended CPU to anything with AVX2
- Some small wording changes
2019-07-05 01:06:54 +02:00
lightningterror a6f7a9576e Onepad: Update controller database. 2019-07-05 01:01:33 +02:00
Akash a36d5a0221 CDVD: Add fallback path for blockdump source name unavailability
2 pass fallback cases for the untitled scenario was mentioned in the TODO comment to be completed, added  one of them. (Still doesn't seem reliable enough, but honestly when do we  Also modified blank space indentation at a part to tab space to satisfy lightning boi.
2019-07-01 11:29:35 +05:30
Akash 7290576a2a CDVD: Add configurable directory for blockdumps storage
Previously the blockdumps will be automatically stored in the root directory of PCSX2, added an INI option in "PCSX2_ui.ini" named "CurrentBlockdump" to modify the directory to whatever is preferred by the user. (Some people were requesting for this)

A GUI could also be added if anyone wants, but considering the popularity of this I'm not sure as blockdumps will only be used my less percentile of users and mostly by testers and developers for debugging.
2019-06-30 11:48:12 +05:30
Alessandro Vetere ba2efec983 GsDumpFinder: fix error when dir not found 2019-06-29 16:14:28 +05:30
lightningterror b19804190e gsdx-hw: Add an OI hack for Sonic Unleashed.
It will allow to render the shadows properly.

Rendering pattern is:
Save RG channel with a kind of a TS (replaced by a copy in this hack),
compute shadow in RG,
save result in alpha with a TS,
Restore RG channel that we previously copied to render shadows.
2019-06-23 23:34:25 +02:00