Stenzek
|
5cfae80701
|
GL/OpenGL: Add a hidden [EmuCore/GS] DisableGLDownloadPBO option
.. to disable the use of PBOs when reading back.
|
2023-02-10 14:38:21 +00:00 |
JordanTheToaster
|
b4d140c6bb
|
GameDB: Fixes for 187 Ride or Die
Add autoflush to soften bloom and HPO Special Texture to fix misaligned bloom.
|
2023-02-10 14:15:51 +00:00 |
Stenzek
|
c65eb3c3ee
|
GS/HW: Fix crash with AVX2 due to unaligned pitch
|
2023-02-10 14:15:33 +00:00 |
Mrlinkwii
|
eec0984dbe
|
Gamedb: remove skipdraw from Need for Speed - Undercover
|
2023-02-10 14:47:52 +01:00 |
Stenzek
|
9b1163f959
|
GS/HW: Use sampler for clamp/repeat when it's redundant
But only for local memory sources (not targets), it causes issues with
upscaling otherwise.
|
2023-02-10 11:20:37 +00:00 |
Stenzek
|
5b5edc506d
|
Misc: Warning fixes
|
2023-02-10 11:20:37 +00:00 |
refractionpcsx2
|
b30b4375e7
|
GS: Detect 16bit source copy in to 32bit target shuffle
|
2023-02-10 11:19:41 +00:00 |
Stenzek
|
1b0c03d892
|
GS/HW: Fix fixed/invalid TEX0 case in TimeSplitters 2
|
2023-02-10 03:43:10 +00:00 |
Ziemas
|
bca49184e7
|
Debugger: Fix missing return path. (#8094)
|
2023-02-09 19:48:54 +00:00 |
Stenzek
|
26d6c33163
|
GSRunner: Clear bindings and disable game settings
|
2023-02-09 17:29:47 +01:00 |
Ziemas
|
9420615317
|
Implement thread listing for IOP
Abstracts away threads behind a common interface for both EE and IOP
|
2023-02-09 15:49:56 +00:00 |
Stenzek
|
7198c6b8c6
|
GS: Use u32 instead of size_t for index storage
These are never going to be greater than 2^32-1, and they're truncated
in a bunch of places anyway.
|
2023-02-09 14:54:42 +00:00 |
Stenzek
|
9513864851
|
GS: Make prim a template parameter for auto flush
It's force inlined into VertexKick(), which also has prim as a template
parameter.
|
2023-02-09 14:54:42 +00:00 |
Stenzek
|
f9b8aa1862
|
GS: Handle index swap case for auto flush
DirectX and OpenGL no longer have different draw splitting.
|
2023-02-09 14:54:42 +00:00 |
refractionpcsx2
|
34371c070c
|
Mcd-Folder: Prevent crash trying to delete non-existent node.
|
2023-02-09 14:06:21 +00:00 |
Stenzek
|
d6099dd263
|
GS/Vulkan: Use Bresenham line rasterization when supported
|
2023-02-09 13:42:05 +00:00 |
Stenzek
|
a1bc39141e
|
PAD: Fix trigger deadzone/scale setting
|
2023-02-09 12:30:20 +00:00 |
Connor McLaughlin
|
13ed41d077
|
GS/DX11: Disable multisampling in rasterizer state
|
2023-02-09 11:13:42 +00:00 |
Stenzek
|
8a0a8f718f
|
GameDB: Remove preloading disable for a bunch of games
These are fine now.
|
2023-02-09 10:51:06 +00:00 |
Stenzek
|
7d08a54ad9
|
GS/HW: Optimize TC source size based on CLAMP
|
2023-02-09 10:51:06 +00:00 |
Stenzek
|
b9b47e3ec7
|
GS/OGL: Fix upload row length for texture Update()
|
2023-02-09 10:51:06 +00:00 |
refractionpcsx2
|
16989f2122
|
GS-HW: On overwrite of large incompatible format texture, erase old.
|
2023-02-09 10:50:40 +00:00 |
Berylskid
|
892d3a370d
|
GameDB: Fix texture flickers of Armored Core Nexus
|
2023-02-09 09:37:17 +00:00 |
Stenzek
|
6af7ca9867
|
PAD: Fix invert in deadzone computation
|
2023-02-09 10:03:55 +01:00 |
Stenzek
|
c3c354f794
|
PAD: Add trigger deadzone/sensitivity settings
|
2023-02-09 10:03:55 +01:00 |
Stenzek
|
43572a1560
|
Qt: Mark widget binder functions as inline
Should also fix the unused warning without using [[maybe_unused]];
|
2023-02-09 10:03:55 +01:00 |
Stenzek
|
79daed63ee
|
Qt: Handle multiplier in controller settings
|
2023-02-09 10:03:55 +01:00 |
Stenzek
|
21d3ad86d4
|
Qt: Make controller settings page scrollable
|
2023-02-09 10:03:55 +01:00 |
Stenzek
|
31ebe842e8
|
Qt: Add per-bind sensitivity/deadzone controls (shift-click)
|
2023-02-09 10:03:55 +01:00 |
eyfix
|
88487de72f
|
USB: Add values to GunCon2 config. (#8078)
|
2023-02-09 09:55:23 +01:00 |
Haruka
|
616da8c99d
|
CDVD: simplify code
|
2023-02-09 09:52:00 +01:00 |
Haruka
|
ec8712cceb
|
CDVD: use DevCon logging instead of stdout / stderr
|
2023-02-09 09:52:00 +01:00 |
Haruka
|
3d6923b2a1
|
CDVD: implement SetSpindleSpeed on macOS
|
2023-02-09 09:52:00 +01:00 |
Haruka
|
f04337becf
|
CDVD: fix macOS CD reading
|
2023-02-09 09:52:00 +01:00 |
Haruka
|
9a5dd4c19d
|
CDVD: macOS physical disc support
|
2023-02-09 09:52:00 +01:00 |
lightningterror
|
643e0b1039
|
GameDB: Add Autoflush hw fix to MGS3 Subsistence.
Fixes lens flare.
|
2023-02-09 07:06:21 +01:00 |
Stenzek
|
330061a6e7
|
GS/OGL: Fix offseted downloads not being offset
Fixes background screen effect in Gradius V.
|
2023-02-09 07:04:50 +01:00 |
Stenzek
|
0a292715cf
|
GS/OGL: Align texture uploads to 64 bytes
Fixes potential crash in some games with odd-sized targets
and preloading (e.g. Densha De Go).
|
2023-02-09 07:04:50 +01:00 |
Berylskid
|
52f034a513
|
GameDB: Add missing quatation marks in memcardFilters for Armored Core Last Raven
|
2023-02-08 17:32:49 +01:00 |
Stenzek
|
25e05388ba
|
Qt: Open fullscreen window on same display as main
|
2023-02-08 17:29:59 +01:00 |
JordanTheToaster
|
7ad9a1af03
|
GameDB: Add Paltex to Gacharoku
Stops the hash cache from being silly and exploding.
|
2023-02-08 17:29:22 +01:00 |
refractionpcsx2
|
9346c69343
|
GS-HW: Iterate dirty rects in reverse to join existing ones.
|
2023-02-08 00:05:44 +00:00 |
refractionpcsx2
|
4a3f0ccf96
|
GS-HW: Process dirty rects separately, improved Tex in RT compatibility
|
2023-02-08 00:05:44 +00:00 |
refractionpcsx2
|
52a1396e29
|
GSDumpRunner: Fix new options, add missing Preload Frame
|
2023-02-07 23:40:01 +00:00 |
JordanTheToaster
|
f556dd2584
|
GameDB: Add missing The Godfather fixes
Adds missing fixes for other entry's of The Godfarther.
|
2023-02-07 23:26:04 +00:00 |
refractionpcsx2
|
aea5c09825
|
GSDumpRunner: Ability to enable manual hw hacks for testing
|
2023-02-07 22:31:36 +00:00 |
refractionpcsx2
|
8c3c9a1219
|
GSDumpRunner: Tweaks to reduce console messages and redundant frame dumps
|
2023-02-07 22:31:36 +00:00 |
eyfix
|
a4f1f383a7
|
USB/LightGun/GunCon2: Fix wrong code of GunCon2. (#8066)
240 is used for the default screen height elsewhere in the file.
BID_SHOOT_OFFSCREEN is already handled at line 295.
|
2023-02-07 06:21:48 +01:00 |
JordanTheToaster
|
ee73c5c1b5
|
GameDB: Various small fixes
Fixes for Transformers The Game to fix bloom and mipmapping issues and add missing db entrys.
|
2023-02-07 06:19:59 +01:00 |
refractionpcsx2
|
c2904a4633
|
GS-HW: Don't enable merge sprite in native resolution
|
2023-02-06 23:59:06 +00:00 |