Removed some missing headers from the vs2010 and vs2012 project files that were causing vs to always claim the projects were out of date.
Also removed some other entries for c/cpp files that were disabled but also missing (I did not search exhaustively).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5763 96395faa-99c1-11dd-bbfe-3dabce05a288
Should fix the VS2012 project files for when only VS2012 (and not VS2010) is installed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5557 96395faa-99c1-11dd-bbfe-3dabce05a288
* Finished up zipfile-style savestate implementation
* Simplified BaseSaveState class, and removed lots of now-unneeded code.
* Prepared the i18n stuff for a pcsx2_Dev.pot file (WIP), and sorted more stuff to pcsx2_Tertiary.pot.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxSavestates@4091 96395faa-99c1-11dd-bbfe-3dabce05a288
* PCSX2 uses significantly less memory when starting.
* Overall memory use reduced (mildly for some games, significantly for most).
* EE and IOP main memory are now fixed at 0x20000000 and 0x24000000 -- useful when using external cheat apps.
* Properly implemented the 'Shutdown' menu option -- Shutdown now unloads the entire PS2 virtual machine and reduced PCSX2's memory footprint to bare minimums.
* Some more meaningful errors for when memory is a problem (out of memory, low virtual memory, etc).
* Bugfix for pxsFmt when formatting long/large strings (over 1k)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4029 96395faa-99c1-11dd-bbfe-3dabce05a288
* Preliminary implementation for the SpatialArrayReserve class, which will be used for recompiler lookup tables (large portions of these tables are never used by many games). Will put it to use and test it soon.
* Finished implementation of TryResize method for reservations, which will be used by PCSX2 if the operating system runs low on ram.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@3992 96395faa-99c1-11dd-bbfe-3dabce05a288
* SuperVU note: SuperVU recompiler now uses two separate 8mb caches for VU0 and VU1 (needed in order to simplify/saneify the reserve/alloc stages of pcsx2 app startup).
* Added MemsetFast.inl, which houses SSE intrinsic versions of memset and memzero, for use on aligned data targets.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/newHostVM@3975 96395faa-99c1-11dd-bbfe-3dabce05a288
* Convert IsoFileFormats.cpp into a class.
* Use wxFile and wxFileInputStream instead of windows/posix specific file functions.
* Added new ScopedAlloc classes, which are very simple dependency-free templates for exception-safe allocations.
* FastFormatString: Improved performance ad fixed an obscure bug.
* Drag&Drop (UI) - Improved the friendliness and responsiveness, so that PCSX2 doesn't end up tying up an explorer window while it prompts the user or issues error messages.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxIsoFile@3934 96395faa-99c1-11dd-bbfe-3dabce05a288
DevNotes: DevCon logs are now available in *Release* builds as well as Devel builds, and can be enabled from the Console window's "Sources" menu. They are disabled by default in Release builds, and are always enabled regardless of the ini setting in devel builds. Debug logs are still strictly available in debug builds only.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3609 96395faa-99c1-11dd-bbfe-3dabce05a288
Seems slower than memcpy_amd_ so didn't enable it.
I tried two different versions, one generates 0x400 different functions, and the other generates 1 function and jumps to the correct entry point.
The later seems faster, but still slower than memcpy_amd_...
(only tested the title-screen of GoW though...)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3465 96395faa-99c1-11dd-bbfe-3dabce05a288
* Various configuration dialogs remember their positions now. :)
* AboutBox is fixed, and is now resizable.
* Fix for Issue 739 : usermode.ini hashes are now case-insensitive on Win32.
* Likely Fix for Issue 740 : missing text on Linux/GTK. (need confirmation)
DevNotes:
* Moved IniInterface.cpp/h to the Utilities lib. Linux makefiles will need to be updated. >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3178 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed some minor bugs when processing idle events.
* Plugin Load/Init/Shutdown/Unload are all called from the Main/UI thread again; this is important for plugins that issue popup warning/error messages.
DevNotes:
* Added ScopedPtrMT, a multithread-safe version of ScopedPtr.
* MTGS errors are still not handled as gracefully as they should be; namely the MTGS thread doesn't restart itself (it's on the TODO list).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2958 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed several obscure deadlock issues.
* Savestate actions block; such that only one load or save is permitted at a time.
* Savestates now work through temp files, so that the existing file is not corrupted in case errors occur.
* Exiting the emu while a savestate is saving will still save the state before completely quitting.
* Plugin init errors are handled more gracefully.
Developer Notes:
* Added some event diagnostic trace logging stuff.
* More preliminary work on memorycards -- moved them to their own dialog box and started implementing things, but still a lot of work to do before it's ready for use.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2936 96395faa-99c1-11dd-bbfe-3dabce05a288
Changes: Fixed all compile errors in VS 2010. Added support for new w32pthreads.v4. Fixed all MSB8012 warnings. Fixed LNK419 warnings with /DELAYLOAD. Fixed issues when compiling Devel before Release. Added GSdx Devel target. Minor cleanups.
Thanks a bunch, blood :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2930 96395faa-99c1-11dd-bbfe-3dabce05a288