refractionpcsx2
6f961edcb1
GS/HW: Remove no longer required CRCs
2025-04-17 18:54:33 -04:00
refractionpcsx2
bdd9f30404
GS: Add CRC hack for Guitar Hero 3 to handle crowds
2025-04-17 18:54:33 -04:00
refractionpcsx2
f94d5faaf2
GS/HW: Further fixes and rewrite of AlignedRectTranslate
2025-04-17 18:54:33 -04:00
refractionpcsx2
c1ffd93f28
GS/HW: Fix up shuffle behaviour and affected areas
...
- Channel shuffles now check how many pages require drawing before doing the shuffle.
- Split texture shuffles don't create new targets with bad valid areas.
2025-04-17 18:54:33 -04:00
refractionpcsx2
05bf7af859
GS/HW: Further fixes to HW renderer behaviour
2025-04-17 18:54:33 -04:00
refractionpcsx2
eae359a3b8
GS/HW: Don't interfere with Tales/Urban Chaos HLE shuffles
2025-04-17 18:54:33 -04:00
refractionpcsx2
2156906341
GS/HW: Allow 1:1 quads to be optimized for textures. Fixes for shuffles
2025-04-17 18:54:33 -04:00
refractionpcsx2
e7bd669362
GS/HW: Centralize new target resizing calls to fix statistics/tidy up
...
Also add an override for GSVector4i loadl to take a GSVector2i
2025-04-17 18:54:33 -04:00
refractionpcsx2
17ac5b5e06
GS/HW: Fixes for Tex in RT and shuffle detection
2025-04-17 18:54:33 -04:00
refractionpcsx2
671cc753b5
GS/HW: Sync depth texture information when updating dst_match
2025-04-17 18:54:33 -04:00
refractionpcsx2
fd81b47413
GS/HW: Fix some back to back shuffles and inside source invalidation
2025-04-17 18:54:33 -04:00
refractionpcsx2
710b07a857
GS/HW: Fix offset Z channel shuffle hazard. Adjust Tekken 5 CRC
2025-04-17 18:54:33 -04:00
refractionpcsx2
5b93d2642b
GS/HW: More changes some regressions
2025-04-17 18:54:33 -04:00
refractionpcsx2
38d792fd97
GS/HW: More alterations for new RT in RT system
2025-04-17 18:54:33 -04:00
refractionpcsx2
fed266f5ac
GS/HW: Fixes to texture is target offsets
2025-04-17 18:54:33 -04:00
refractionpcsx2
a547d10ab9
GS/HW: Further fixes for RT in RT changes in behaviour
2025-04-17 18:54:33 -04:00
refractionpcsx2
4cc6043737
GS/HW: Further RT in RT changes to improve compatibility
2025-04-17 18:54:33 -04:00
refractionpcsx2
0a42313b6f
GS/HW: Further fixes to RT in RT - Still a ways to go...
2025-04-17 18:54:33 -04:00
refractionpcsx2
0b53f541d1
GS/HW: Initial work implementing RT in RT support
2025-04-17 18:54:33 -04:00
PCSX2 Bot
ddd17b18d7
[ci skip] Qt: Update Base Translation.
2025-04-16 02:02:30 +02:00
KamFretoZ
915f4cc618
Qt: Update Game type and flag icons
2025-04-16 01:44:59 +02:00
KamFretoZ
d4d9b3e461
Qt: Add SVG compats star icon
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Qt: Center compatibility stars icon
2025-04-16 01:44:59 +02:00
KamFretoZ
49f5221170
Qt: Add SVG regional flags
2025-04-16 01:44:59 +02:00
KamFretoZ
96459090a6
Qt: Change game list disc icon to its svg counterpart
2025-04-16 01:44:59 +02:00
JordanTheToaster
ccc8b38b77
GameDB: Switch Rule of Rose to SoftwareFMV
2025-04-16 01:41:23 +02:00
PCSX2 Bot
c6d1c8063b
[ci skip] Qt: Update Base Translation.
2025-04-15 02:05:23 +02:00
chaoticgd
0ffb6d6362
Debugger: Rename DebuggerView subclasses
2025-04-14 18:48:36 -04:00
chaoticgd
252aaa500e
Debugger: Rename DebuggerWidget to DebuggerView
2025-04-14 18:48:36 -04:00
chaoticgd
d456908e37
Debugger: Don't save UI layouts unnecessarily after loading them
2025-04-14 18:48:36 -04:00
chaoticgd
cd13bfb429
Debugger: Revise file format for UI layouts
2025-04-14 18:48:36 -04:00
lightningterror
ff87bc5889
GS: Use inclusive req factor of 1 for sw renderer.
...
Workaround until the issue can be properly fixed.
2025-04-14 23:02:43 +02:00
Rares-Alexandru Fodor
42cd80c172
UI: Fix vertical alignment of achievement progress text
2025-04-14 23:02:19 +02:00
TheLastRar
123cd3a092
Qt: Centre region flags in game list
2025-04-14 18:11:48 +02:00
TheLastRar
cbc3c4e6eb
Qt: Fix broken icon styling in Win11 theme
2025-04-14 18:11:48 +02:00
PCSX2 Bot
b50e39e5cb
[ci skip] PAD: Update to latest controller database.
2025-04-14 18:11:21 +02:00
PCSX2 Bot
bbe5ef451a
[ci skip] Qt: Update Base Translation.
2025-04-12 20:54:51 -04:00
chaoticgd
c359c0e747
Debugger: Add setting to change UI refresh interval
2025-04-12 12:26:32 -04:00
TheLastRar
99ecb0b60f
SDLInput: Set BPM legacy Nintendo layout when migrating non-Xbox layout binds
2025-04-12 12:25:19 -04:00
TheLastRar
cfc7e45020
FSUI: Add option to use legacy SDL2 Nintendo layout
2025-04-12 12:25:19 -04:00
TheLastRar
0307d064ad
MSBuild: Update QtUi includes
2025-04-12 12:24:18 -04:00
TheLastRar
89cd824c70
MSBuild: Improve QtMoc tasks
2025-04-12 12:24:18 -04:00
TheLastRar
1066e8a5e9
MSBuild: Adjust how MSBuild handles Qt ui files
2025-04-12 12:24:18 -04:00
JordanTheToaster
d2c31df106
GS/HW: Mask 16bit colours when blending is disabled
2025-04-12 01:50:37 +02:00
PCSX2 Bot
a56ffee8f7
[ci skip] Qt: Update Base Translation.
2025-04-11 02:10:28 +02:00
JordanTheToaster
7c798126e3
GameDB: Fix broken FMVs in Clock Tower 3
2025-04-10 18:47:28 -04:00
KamFretoZ
a755131488
Qt: Enable Savestate Selector UI by default
...
This should've been enabled by default but I've missed the part that actually enables it.
2025-04-10 19:00:46 +02:00
KamFretoZ
648ff65a76
Rcheevos: Add customizable sound effects
2025-04-10 19:00:46 +02:00
Sean
854d1c0a1a
Debugger: Add column titles to Disassembly view.
...
Added new column title row to the "Disassembly" view in the debugger. Title row is non-selectable (single/double/right clicking on row do nothing) and branch lines do not get drawn on the title row. Format of title row was based on similar, existing title row on the VU0f tab in the "Registers" view.
2025-04-10 18:59:49 +02:00
KamFretoZ
4f561aa9e9
Qt/Cheats: Add tooltip to cheat descriptions
2025-04-08 12:26:29 +02:00
PCSX2 Bot
8c1c4df10d
[ci skip] PAD: Update to latest controller database.
2025-04-08 12:25:48 +02:00