Commit Graph

1 Commits

Author SHA1 Message Date
Jake.Stine 899b0bc4f1 Configured all the newly-added plugins to compile properly under Win32/MSVC (ZeroSPU2, ZeroGS, ZeroPAD). Created a new solution file called pcsx2_suite_2008 which contains Pcsx2 *and* all the plugins.
Moved the PS2Edefs.h and PS2Etypes.h files into /common.  All plugins and Pcsx2 now reference the same copies of these files at all times.

Removed SubWCRev from the repository, and linked the /common/ folder to the /plugins folder (allows for people to checkout the plugins folder alone and still be able to compile without pre-build step failures).

Tweaked the MTGS throttler.  Might work a wee bit more efficiently in certain high load situations.

Fixed a rare bug in the COP2 (i think!) introduced during one of the earlier VU code cleanings.

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@540 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:35 +02:00