Moved the PS2Edefs.h and PS2Etypes.h files into /common. All plugins and Pcsx2 now reference the same copies of these files at all times.
Removed SubWCRev from the repository, and linked the /common/ folder to the /plugins folder (allows for people to checkout the plugins folder alone and still be able to compile without pre-build step failures).
Tweaked the MTGS throttler. Might work a wee bit more efficiently in certain high load situations.
Fixed a rare bug in the COP2 (i think!) introduced during one of the earlier VU code cleanings.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@540 a6443dda-0b58-4228-96e9-037be469359c