arcum42
e5b02297e9
Copy liba52 into the main 3rdparty directory, and set the linux port of spu2-x in codeblocks up to use it from there.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2968 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-08 02:45:51 +00:00
arcum42
62c15102e4
Add NDEBUG to non-debug targets in Code::Blocks. Remove a few inlines that were causing problems with Linux. Remove a problematic hardcoded initialization of OutputModule I'd forgotten about in Spu2-x.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2967 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-08 01:51:29 +00:00
arcum42
0918cb42a3
Spu2-x: May as well delete the automake files for spu2-x, as they never worked... (The only way you can build spu2-x in Linux right now is codeblocks.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2957 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-06 09:46:48 +00:00
ramapcsx2
7e8c22b4f5
Committing "blood's" work on building PCSX2 and plugins under msvc 2010.
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Changes: Fixed all compile errors in VS 2010. Added support for new w32pthreads.v4. Fixed all MSB8012 warnings. Fixed LNK419 warnings with /DELAYLOAD. Fixed issues when compiling Devel before Release. Added GSdx Devel target. Minor cleanups.
Thanks a bunch, blood :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2930 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-30 19:46:43 +00:00
Jake.Stine
ac1e1cf7bd
SPU2-X: Typo fixed from prev commit; solves lots of audio errors.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2913 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-27 14:12:41 +00:00
Jake.Stine
d33e2edb48
SPU2-X: Fix for occasional reset/restart crashes caused by invalid regtable lookups.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2909 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-27 12:48:14 +00:00
sudonim1
4457fe40fc
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2897 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 00:31:27 +00:00
sudonim1
a05e9c62be
Set svn:eol-style=native on all *.c *.cpp *.h
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2894 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-24 21:37:39 +00:00
gigaherz
cd36e5fd24
Fix PadSSSPSX building, properly fix ZeroSPU2 and the null plugins too. Remove nullplugin_svnroot.props since it's not used anymore (I misunderstood the way props work).
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Silence many of the warnings related to TargetName.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2861 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-15 22:18:32 +00:00
gigaherz
4917361197
Some more missing .props, sneaky bastards. (when you select a bunch of files in search results and use svn > add, it ONLY ADDS A FEW! the rest remain ignored, silently)
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Some more wxCore fixes.
Fixed also inter-project dependency warnings.
Also some other fixed to get devel/release compiling.
Oh and apparently my VCproject folder got messed up and detached itself from svn, so it wasn't commiting with the rest...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2849 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 20:46:24 +00:00
gigaherz
954847fca4
Initial work on vs2010 project files for PCSX2 and plugins.
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The *null projects don't build, and neither do ZZOgl or ZeroSPU2.
Pcsx2 project has some issues with Resources' custom build steps not being run.
Only Debug target tested.
Needs work before it's usable.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2843 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 19:44:04 +00:00
ramapcsx2
a1706ed9f4
Tweaking the GS frame a bit, and reverse the meaning of that SPU2-X timestretch enable boolean. Hate double negations! :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2840 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-13 11:07:18 +00:00
ramapcsx2
d6c2ba9a44
SPU2-X:
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A few more adjustments.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2839 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-12 18:38:29 +00:00
sudonim1
bb80927cc3
SPU2-X: Reduce buffer overruns by, um, making the buffer bigger. Apparently I was the first to think of this. (Also force time stretching off when the new sync hack is on)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2838 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-12 17:13:30 +00:00
ramapcsx2
048c1c7573
SPU2-X:
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Safer values for the new mix mode.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2837 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-12 15:12:31 +00:00
ramapcsx2
a45c013ff3
SPU2-X:
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Moved the async mixing toggle into the ini.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2836 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-12 01:44:59 +00:00
ramapcsx2
ab2897a417
SPU2-X:
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New "Peops SPU2-like" async mixing mode.
Can only be toggled in source for now, as it will lower compatibility.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2835 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-11 22:08:32 +00:00
gigaherz
294705aea6
Build on the preivous dsp fix so that it can work with dsp plugins that return partial blocks. It's not tested properly since I don't know of any plugin which does that.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2789 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-28 21:27:53 +00:00
ramapcsx2
db63162c0d
SPU2-X:
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- Various small changes and a fix by gigaherz for dsp plugins when timestretching is disabled.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2788 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-28 20:48:52 +00:00
sudonim1
6dd23f3c8d
SPU2-X: Re-enable resets, the games that were buggy with them enabled now seem to be fixed. This fixes music in Fatal Frame, FMVs in Devil May Cry PAL, and may fix music looping in God of War when run without the BIOS skip hack (or that might work without this change).
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SPU2-X: Disable IRQs on reset. This is a guess, but it fixes the BIOS with resets re-enabled.
SPU2-X: More detailed IRQ logging.
CDVD: Ignore the disc type reported by the plugin, we have our own test and it's working more reliably.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2779 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-26 22:31:34 +00:00
gigaherz
3e6b6c86c1
Prevent the WASAPI code from trying to compile in linux/mac, and add a setting to enable exclusive mode selection from the settings (.ini only for now)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2756 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 21:47:24 +00:00
ramapcsx2
86dcb0a1a9
SPU2-X:
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Work on support for Wasapi's exclusive mode. Not enabled yet.
Also lower (/8) sound out packet size. Helps the timestretcher
responsiveness and quality.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2755 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 20:28:10 +00:00
arcum42
1f2f855f36
Get SoundTouch working in Linux again.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2737 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-18 23:43:34 +00:00
ramapcsx2
ccfb4e1ea9
Updated the SoundTouch library to version 1.5.
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It works fine and without further modifications in Windows, for SPU2-X and ZeroSPU2.
Linux is untested, but hopefully also fine :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2734 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-18 20:04:51 +00:00
arcum42
70a3940d75
spu2-x: Update the Linux dialog with the new interpolation options.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2733 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-18 08:30:52 +00:00
Jake.Stine
a24e08fe83
SPU2-X: Stupid typo fix.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2731 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-17 19:59:14 +00:00
Jake.Stine
cc4b78d7ae
SPU2-X: Optimized interpolation to use a switch-template-based lookup table.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2730 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-17 19:55:35 +00:00
Jake.Stine
c173002be0
SPU2-X: Added IRQA testing to Reverb Effects Processing.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2729 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-17 15:26:31 +00:00
Jake.Stine
4c700bc17e
SPU2-X: Remove unsaturated version of the XA-ADPCM decoder (unused for a while now). As it turns out, saturation is definitely part of the spec, and some encoders expect/rely on it.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2728 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-17 14:11:38 +00:00
Jake.Stine
48fae1a824
SPU2-X: Better version of pseudonym's bugfix.
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Details: Properly initialize SCurrent in V_Core::Reset so that it need not be checked during Dummy processing, and add some asserts to test for SCurrent validity.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2727 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-17 14:07:25 +00:00
sudonim1
58b9768c61
SPU2-X: Voices that have never been started have SCurrent=0, which broke the dead voice handling. Fixing this should reduce stray interrupts and improve FPS slightly. Apparently the interrupts affect Wizardry: Tale of The Forsaken Land's music, but the game is quite broken anyway.
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Also fixed small timing error in dead voices, probably doesn't affect any game.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2726 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-17 11:49:36 +00:00
ramapcsx2
8c3ea7d766
SPU2-X:
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- Altered interpolation descriptions based on testing. Also fixed slight issue with Hermite interpolation.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2725 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-16 19:30:14 +00:00
gigaherz
50dfe253e7
More interpolators. Implemented Catmull-Rom interpolation. It's simpler than hermite, but doesn't really sound "better" than cubic as far as I can tell.
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Feel free to test them.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2724 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-16 18:48:06 +00:00
gigaherz
329617d351
HIGHLY EXPERIMENTAL implementation of Hermite interpolation method.
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Test at your own risk. Tension can be changed in the code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2723 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-16 15:33:59 +00:00
gigaherz
ad4bbbf920
This should properly fix cubic interpolation. If it seems to dull the audio, it's because it's meant to.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2722 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-16 14:39:36 +00:00
ramapcsx2
cbad1f9bd5
Small cleanups: Fixed a typo in HwWrite.cpp (could fix games) and removed double system reset call.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2709 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-13 22:29:14 +00:00
arcum42
58c75437d4
Take care of a few compiler warnings, and get rid of a bit of redundancy in the codeblocks projects.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2701 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-12 09:06:12 +00:00
Jake.Stine
001a286415
SPU2-X: Attempt to fix Cubic Interp mode; plus some cleanups to the XA Decoder.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2700 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-12 02:55:30 +00:00
ramapcsx2
77a40e3c6e
Increase version of SPU2-X and GSdx, as enough changes have accumulated.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2693 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-11 06:46:19 +00:00
ramapcsx2
ba8495dc94
SPU2-X:
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- More fixes to "slides". The few games using them should sound mostly correct now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2686 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-09 19:18:48 +00:00
ramapcsx2
a7aac122d6
SPU2-X:
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- Fix Silent Hill Origins, Max Payne 2 and a few others. This was a really old bug :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2681 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-08 02:19:58 +00:00
ramapcsx2
0244097a26
SPU2-X:
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- Fixed the clipping audio in many game's sound effects by using a saturating XA decoder.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2679 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-07 02:38:33 +00:00
arcum42
39a628ab9a
Get spu2-x working in Linux again.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2677 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-06 06:06:45 +00:00
Jake.Stine
1461281f5f
SPU2-X: Improved fix for wave recoding crashes; using thread-safe mutex locks. :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2662 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-03 19:06:22 +00:00
feal87
db616b0690
SPU2-X : The safe_delete on the WaveDump wasn't "safe" enough and was causing the error on end of wav dump.
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Test it and tell me if it works fine now. (F12 is the key for start-end)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2659 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-02 15:52:03 +00:00
arcum42
e6bb0125ec
spu2-x: In Linux, add a Debug dialog. Add frames to the other dialogs.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2646 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 11:48:15 +00:00
arcum42
8fef9fc0c3
spu2-x: Start working on the debug settings a bit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2645 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 09:07:26 +00:00
arcum42
d3311db6df
spu2-x: Advanced dialog box implemented in Linux.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2644 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 07:39:08 +00:00
arcum42
7a254b5308
spu2-x: It'd help if we actually check the value of OutputModules.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2641 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 06:04:16 +00:00
arcum42
59459a5df5
spu2-x: Implement most of the configuration dialog in Linux (minus logging and advanced).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2640 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-02-26 05:45:52 +00:00