Commit Graph

70 Commits

Author SHA1 Message Date
gabest11 bfbf403bf4 GSdx: FXAA 3.10, page up key activates it
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4828 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-25 11:16:01 +00:00
gabest11 243a0f4ad1 GSdx: (almost) complete mipmapping support, if the min/mag filter differs then bilinear is used.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4440 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 02:55:20 +00:00
gabest11 1d759c852d GSdx: When mipmapping is on, LOD is calculated per pixel, it isn't used for anything, but it's there. I cannot really measure any significant slowdown, but rest of the fun is yet to come.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4428 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-14 03:32:28 +00:00
gabest11 fe88ee4102 GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4404 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-08 01:48:15 +00:00
gabest11 a96a345077 GSdx: the x64 ABI on windows is not so nice after all.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4380 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-28 11:08:52 +00:00
gabest11 bc6060d318 GSdx: just updating visual studio project files (redundant settings, broken x64 compilation, etc.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4350 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-24 04:55:35 +00:00
gabest11 1b909d7a30 GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4339 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 18:50:51 +00:00
gabest11 dcf81693f6 GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4328 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 18:59:02 +00:00
gregory.hainaut@gmail.com 32911cb7c5 gsdx: add svn:eol-style metadata
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4319 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-19 10:57:28 +00:00
gabest11 3030166596 The core of GSdx is now compatible with intel's compiler on linux.
- GSWnd is not implemented, no config dialogs either
- no output, just the null device
- threading classes were not tested (my first experience with pthread)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4315 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-19 03:36:30 +00:00
gabest11 d23d7e2617 Just moving code around.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4312 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-18 03:50:12 +00:00
gabest11 257d57ba52 Tweaked the rasterizer to be about 10% faster in multi-threaded mode (2 or 3 threads), still far from optimal.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4308 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-17 18:22:47 +00:00
gabest11 65fc196688 Local static initializers are evil, avoid them like plague.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4304 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-16 03:19:36 +00:00
gabest11 1e6f280021 - more project cleanups and small code changes, also added the psx emu interface again
- someone should check __xgetbv under linux (avx/fma detection)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4295 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-12 21:45:16 +00:00
gabest11 4cd3e3a552 - fixed VS2010 project files and added configuration for AVX
- ConfigIcon_Appearance.h seems to be missing

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4270 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-28 08:21:05 +00:00
ramapcsx2 7e8c22b4f5 Committing "blood's" work on building PCSX2 and plugins under msvc 2010.
Changes: Fixed all compile errors in VS 2010. Added support for new w32pthreads.v4. Fixed all MSB8012 warnings. Fixed LNK419 warnings with /DELAYLOAD. Fixed issues when compiling Devel before Release. Added GSdx Devel target. Minor cleanups.

Thanks a bunch, blood :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2930 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-30 19:46:43 +00:00
gigaherz 4917361197 Some more missing .props, sneaky bastards. (when you select a bunch of files in search results and use svn > add, it ONLY ADDS A FEW! the rest remain ignored, silently)
Some more wxCore fixes.
Fixed also inter-project dependency warnings.
Also some other fixed to get devel/release compiling.
Oh and apparently my VCproject folder got messed up and detached itself from svn, so it wasn't commiting with the rest...


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2849 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 20:46:24 +00:00
gigaherz 954847fca4 Initial work on vs2010 project files for PCSX2 and plugins.
The *null projects don't build, and neither do ZZOgl or ZeroSPU2.
Pcsx2 project has some issues with Resources' custom build steps not being run.
Only Debug target tested.
Needs work before it's usable.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2843 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 19:44:04 +00:00
Jake.Stine 0f259e62d5 Implemented keyboard accelerator tables and a hashed global command table (should be ideal for eventual GUI extensions via plugin, and toolbars and other fanciness). Removed Pause menu and replaced it with a Suspend/Resume menu. Closing GS window behaves more nicely.
Projects: Removed FrameworkVersion descriptor, don't think it matters for C++ code.  Removed all translation files, since they're grossly out-dated and need to be remade anyway.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1894 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-20 20:54:45 +00:00
gabest11 0d40e9963e vs2010 project files for pcsx2 (plugins later)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1617 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-12 22:11:06 +00:00