Commit Graph

1956 Commits

Author SHA1 Message Date
cottonvibes 916cc034ff newVif: fixed some minor stuff...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2382 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-22 06:36:46 +00:00
Jake.Stine 171dc422be Add PADnull to the MSVC solution, and set eol-style:native props on PADnull and OnePad.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2381 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-22 03:17:35 +00:00
Jake.Stine 408dbd7256 * Call PADupdate from MTGS thread when using legacy GSopen -- Should fix Linux Pad instabilities.
* Fixed a savestate loading bug, when loading states made with different sets/versions of plugins.

DevNote:
 * Moved some old PS2E types to PS2Edefs, since the new v2 plugin API won't use them (freezeData, keyEvent).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2380 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-22 03:15:30 +00:00
Jake.Stine 203979c16b SSSPSX: Updated to v1.7, fixed savestate/freeze callback bug that caused the public version to crash in 0.9.6 betas.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2379 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-22 03:08:16 +00:00
Jake.Stine 74c73295f4 PadSSSPSX: Added to PCSX2 Suite, and updated to work with PCSX2 v0.9.7.
Changes: Implemented PADupdate and PADsetSettingsDir, added thread sync mutexes.

Note!  This is based on v1.6 of SSSPSX, since we don't currently have v1.7 in the repository.  I did just realize that 1.7 comes with sources online, so I'll upgrade the repository to 1.7 shortly.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2378 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-21 16:21:07 +00:00
Jake.Stine 0430e4dd9f Moved PADupdate() from MTGS thread to the GUI thread, and moved PADkeyEvent from EEcore thread to GUI thread.
Rationale: I realized finally the point and purpose of PADupdate was to give the PAD plugin a callback that's on the same thread as the GS window, and which is (mostly) updated in regular sync to the refresh rate (50/60hz).  So that's what it does now, finally.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2377 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-21 16:14:28 +00:00
Jake.Stine 500c1dbfeb Re-implemented Ping() into wxApp, this time using Idle events (for once I found a use for them!). This because the YieldToMain logic wasn't ever going to work right since wxWidgets lacks a way to poll the event loop for pending events. End result: More responsive GUI dialogs and junk. ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2376 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-21 11:52:14 +00:00
cottonvibes f071faa642 newVif: Implemented support for partial-vector unpack transfers.
Games that were having problems with newVif should hopefully be fixed by this...
Fixes Gradius 5, and I think Tekken 5?


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2375 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-21 05:06:28 +00:00
Jake.Stine 9ca90c747b Interface stuffs:
* Enable word wrapping on the console window (maybe could make it an option... hmm).
 * Slight bugfixes to main window/console focus linking (windows only)
 * Fix linux compilation error in ZeroGS.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2374 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-21 00:33:15 +00:00
Jake.Stine d7c1caecf1 w32pthreads: only half-fixed the cancellation counter before. This should full-like fix it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2373 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-21 00:30:08 +00:00
arcum42 6b930a9cff Fix Linux up again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2372 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-20 21:36:44 +00:00
Jake.Stine 6c75ee61e5 ZeroGS: Add support for GSsetSettingsDir.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2371 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-20 15:29:38 +00:00
Jake.Stine a3edb9798c Added preliminary screensaver disable feature. Cleaned up Vista/Win7 DWM code a bit. Consolidated various win32 specific code into MSWstuff.cpp
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2370 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-20 14:50:36 +00:00
arcum42 d36ba78392 Fix Linux compilation (and I suspect a crash). Fix up some of the null plugins so that they actually load in Linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2369 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-20 13:45:26 +00:00
cottonvibes bc3b419272 newVif: minor change, brought the nVifstruct down from 32bytes to 16bytes...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2368 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-20 06:33:37 +00:00
cottonvibes 7b2c66e549 newVif: created a custom memcmp for the vif dynarec block finder... its faster than memcmp, but not sure if it will be a noticeable speedup.
Should work in gcc Linux builds, but if not uncomment the memcmp() part in newVif_HashBucket.h's "find()"...


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2367 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-20 04:25:16 +00:00
ramapcsx2 c86fc2c9b9 GSdx:
- Added a macro that disables any upscale hacks.
- More work on the dx10 renderer upscale hacks.

PCSX2:
- Changed a warning so it reads more like a notice :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2366 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-20 02:50:34 +00:00
cottonvibes 1a54ff0bb9 newVif: non functional minor changes...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2365 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-20 02:13:42 +00:00
Jake.Stine b45b91bf07 More minor improvements to cpuSpeed calculations, since my experimental fix apparently works. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2364 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-20 01:28:23 +00:00
Jake.Stine 84c7436d34 w32pthreads: bugfix for minor race condition on exiting threads. Tech details: the testcancel flag was being incremented after the thread had already canceled, leaving the flag "dangling".
PCSX2: attempt at fixing what appears to be a belated thread affinity issue during the cpuspeed detect.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2363 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-20 00:00:07 +00:00
Jake.Stine bb319266fc Lilypad and PCSX2 ini/config bugfixes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2362 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-19 23:02:05 +00:00
Jake.Stine 9f41fc4793 (Most Plugins) Updated plugins to obey PCSX2's ini folder requests. This will fix problems with plugins failing to save settings on Vista/Win7 due to lack of Admin rights, and also ensures all the plugin inis show up where you would expect them to.
Fixed a couple UI bugs: FirstTime Wizard display bug and the "Configure..." button in the plugin control panel grays out when it should.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2361 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-19 18:30:56 +00:00
arcum42 53357b9efc static and extern do not mix.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2360 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-19 11:27:17 +00:00
arcum42 c0725db97a Update project file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2359 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-19 11:01:04 +00:00
cottonvibes a5272f8dc9 Wrote a vif 'unpack' packet recompiler.
Compatibility is probably the same as the newVif interpreter code, but its faster.

Speedwise its similar to the old-vif unpack code (the one currently enabled by default in pcsx2).
Its about 0~2% slower on my machine from my limited testing, but I assume people with SSE4.1 cpus might have a lot better results since I added a lot of sse4.1 optimizations...
The SSE4.1 optimizations were also ported to the newVif interpreter code.

Also the "filling mode" should be fast compared to the old-vif unpack code since its sse optimized, but most games don't use this mode so it hasn't been tested much...

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2358 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-19 10:00:40 +00:00
Jake.Stine 4c2a7ae39f Remove some assertion and log spams in devel builds.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2357 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-18 17:57:18 +00:00
Jake.Stine 79e07edc9f Minor optimizations to newVifUnpack.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2356 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-18 17:49:04 +00:00
ramapcsx2 89b2ecb4fa Bring the main gui on top when suspending emulation.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2355 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-18 16:33:09 +00:00
arcum42 7af22987b0 Various bizarreness to get Linux working again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2354 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-17 22:27:02 +00:00
Jake.Stine 820c9c10ee Bugfixed bad behavior when using BiosSkip and doing interface-ish things while the stub was running.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2353 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-17 14:04:09 +00:00
Jake.Stine f34f3ac0c4 * Significant optimizations to the VIFunpack interpreter (employs templated maskmode and cyclesize constants).
* Minor optimizations to newVifUnpackSSE, and more optimization notes.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2352 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-17 13:59:01 +00:00
cottonvibes 2b3b60511b newVif: some minor changes and cleanups...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2351 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-16 23:24:42 +00:00
Jake.Stine 747de4ebde Resolves Issue 502 : FFXII vid hangs in release mode builds due to PCH being enabled on IPU.cpp.
This is actually the second time around on this.  Same problem happened in the Playground days, with the same fix. ;)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2350 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-16 14:22:40 +00:00
cottonvibes e76e1c66db newVif: optimizations, cleanups, and bug fixes...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2349 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-16 02:27:53 +00:00
ramapcsx2 1b4de736cc GSdx:
- Decrease upscale glitches in dx10 (dx9 later) by hacking the UV coordinate system in borderline cases.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2348 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-16 00:22:01 +00:00
Jake.Stine b3fead5dc9 * Disable newVifUnpack, which I left enabled in the prev commit (it's not ready yet!)
* Added feature to align call targets for EErec functions and blocks on P4's and AMDs, and pack them on Core2/i7's.
 * Fixed some svn:native props.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2347 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-15 20:46:30 +00:00
Jake.Stine b5f643950c Did some optimization and bugfixing on the new VIF unpacker. :) (it's still a bit slower than the current/old one though)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2346 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-15 17:14:57 +00:00
cottonvibes 79ee87a90f experimental new vif unpack rewrite... (currently disabled and slow)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2345 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-15 08:21:58 +00:00
Jake.Stine dbb6898cd6 Disable VU recompiler options for machines without SSE2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2344 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-14 16:54:36 +00:00
Jake.Stine f60ed711cc Skip Bios hack works in EE interpreters now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2343 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-14 14:36:13 +00:00
Jake.Stine 1fc2fd2736 w32pthreads: typo fix in pthread.h for CLEANUP_C mode (unused in PCSX2 since we rely on SEH builds exclusively)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2342 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-14 14:35:26 +00:00
arcum42 9a972ccc02 The usual Linux stuff.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2341 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-14 13:31:50 +00:00
Jake.Stine fa95c0f191 Fix bug in BIOS skip hack (which I always forget to test since I never use it personally ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2340 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-14 12:37:27 +00:00
Jake.Stine c17455c702 User Interface code cleanups and bugfixes. some highlights:
* Configuration panels are all modal-less now, so that you can open the config panel and leave it open while running games.
 * Handful of thread sync improvements.
 * Fixed on-the-fly interpreter/recompiler configuration.
 * Fixed plugin hotswapping (mostly works, but still a little funny at times)
 * All new assertion dialogs and popup message handlers.
 * RecentIsoList defaults to 12 instead of 6

Dev Notes:
 * I had to create a new set of assertion functions called pxAssume*.  Originally I hoped to avoid that complexity, and just use a single one-assert-fits-all case, but turned out blanketly using __assume() for all assertion cases wasn't reliable.
 * wxGuiTools: Replaced the operator, with operator& -- the latter has proper order of precedence, the former required () to scope correctly. >_<

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2339 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-14 12:18:55 +00:00
ramapcsx2 cc65a5cd02 Most likely unbreak Okami. I don't have this game, but I'm 99% sure it's this.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2338 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-12 22:47:37 +00:00
arcum42 d7c0cb64d3 Revised dmaGetAddr. Fixed a thread error message.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2337 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-11 04:15:50 +00:00
arcum42 6167067791 Change a few .ADDR's to _u32's, so the SPR field is included.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2336 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-10 14:43:54 +00:00
arcum42 f3a2c44112 Did some work on HwWrite. Updated my structures in GS.h. Fixed some podsafe object warnings I'd missed previously.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2335 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-10 06:33:14 +00:00
cottonvibes 09cec4a370 fix for the annoying msvc warnings
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2334 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-10 02:32:34 +00:00
ramapcsx2 86a75775f3 Stop VIF0, VIF1 and EE SIF1 from interrupting based on how much data was transfered.
In theory this would be the correct thing to do, but with our current DMAC and event test system it just causes problems.

Note: This commit *could* break/improve/fix games, please test :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2333 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-10 00:56:10 +00:00