So far I've added the tri-ace gamefix to all tri-ace games i know in the database.
The other gamefixes just need to be added to the games in the database (pcsx2 already has the support to load the other gamefixes)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3038 96395faa-99c1-11dd-bbfe-3dabce05a288
This means you can put your cheats in "\cheats\*.pnach" and pcsx2 will read them from there.
Notes:
I have included some persona 4 cheats as an example in this commit...
Also note that currently the "Enable Patches" menu item also pertains to cheats (as well as database file patches).
I will add a separate "Enable Cheats" menu item in the future...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3030 96395faa-99c1-11dd-bbfe-3dabce05a288
- Fixed a bug in the database_loader omitting the last game in the database...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3026 96395faa-99c1-11dd-bbfe-3dabce05a288
They can be CRC specific, or just based on the game serial.
Examples:
[patches]
// This patch is loaded regardless of crc
patch=0,EE,002aa040,word,24020001
[/patches]
[patches = 84993903]
// Patches go here
// This is only loaded if crc = 84993903
patch=0,EE,002bc040,word,24020341
[/patches]
notes:
- pcsx2 only loads the first [patches] block that matches the game.
- The [patches] block based on crc takes priority when pcsx2 searches for patches...
- Everything in-between the patches block gets fed to pcsx2's old patch parser; so currently the patch syntax is the same as before...
- A lot of patches weren't added to the database since they didn't include serial codes in their *.pnach files :/
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3007 96395faa-99c1-11dd-bbfe-3dabce05a288
There shouldn't be a reason to add more categories to the current list, and we will have a 'notes' field for additional information....
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2994 96395faa-99c1-11dd-bbfe-3dabce05a288
- Games now display their compatibility status on the console title-bar ^^
- Modifications to DataBase_Loader to write to the database and save changes
Note to pcsx2 team:
The compatibility info is numerically based.
000 ~ 099 = Unknown Compatibility status
100 ~ 199 = Nothing
200 ~ 299 = Intro
300 ~ 399 = Menu
400 ~ 499 = In-game
500 ~ 599 = Playable
600+ = Perfect
(Currently no game has the perfect status since the pcsx2.net compatibility list didn't have that as an option)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2992 96395faa-99c1-11dd-bbfe-3dabce05a288
doesn't really matter though, it just looks up the game in the database and prints the name and serial to console.
i also fixed some bugs in the database file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2979 96395faa-99c1-11dd-bbfe-3dabce05a288
Currently only has game serial/name/region info, but we can use this to load game-specific gamefixes and stuff in the future (and get rid of the pnaches system).
The file is DataBase.dbf, but can be opened and modified as a normal text-file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2977 96395faa-99c1-11dd-bbfe-3dabce05a288
Note: best to play the game with patches OFF until you reach the FMV's that cause the hangings since most FMV's work fine.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2593 96395faa-99c1-11dd-bbfe-3dabce05a288
Projects: Removed FrameworkVersion descriptor, don't think it matters for C++ code. Removed all translation files, since they're grossly out-dated and need to be remade anyway.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1894 96395faa-99c1-11dd-bbfe-3dabce05a288
Removed Commandline dialog from Release builds (it's meant for giving debug-style commands to homebrew diagnostic ELFs used for testing Pcsx2/Ps2 compatibility). Removed the compatibility list, which was just a local copy of the online resource. Replaced it with a link to Pcsx2 website. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@589 96395faa-99c1-11dd-bbfe-3dabce05a288