Commit Graph

1063 Commits

Author SHA1 Message Date
Gregory Hainaut 53ab390e72 gsdx linux: add a nice gui option for previous hack
I also added two nice tooltips :)
2015-04-03 21:25:34 +02:00
Gregory Hainaut fbaa84e691 gsdx: anti-vertical-line hack UserHacks_align_sprite_X
This ack realign sprite to full pixel coordinate

It solves vertical line in ace combat/tekken/colin mac rally
2015-04-03 21:02:25 +02:00
Gregory Hainaut e40a26be19 gsdx: add some helper to debug openGL renderer 2015-04-03 20:28:44 +02:00
Gregory Hainaut 5269e54f02 gsdx: tune previous hack
Only disable bilinear on the sprite that were forced by the user.
If the PS2 requires a bilinear filtering, there is likely a big enough texture
2015-04-03 20:09:02 +02:00
Gregory Hainaut bb728ea186 gsdx linux: filtering label was in wrong oder
The standard mode is 2
2015-04-03 20:07:50 +02:00
Gregory Hainaut d4b7410e3e gsdx linux: add a checkbox to enable easily previous hack 2015-04-03 18:33:05 +02:00
Gregory Hainaut e1a5736583 gsdx: anti-upscale-glitch hack UserHacks_SkipDraw
2x upscaling is pixel perfects. Bigger upscaling is better but not yet perfect

Feedbacks are welcomes (note it doesn't solve all upscaling issue, only wrong texture sampling)

For the history:
If you have a texture of [0;16[ texels and draws a primitive [0;16[

The formulae to sample last pixels of texture is
0.5 + (16*s-1)/(16*s) * 16
Native (s==1): 15.5 (good)
2x     (s==2): 16 (bad, outside of the texture)
4x     (s==4): 16.25 (bad, really outside of the texure))
2015-04-03 18:33:05 +02:00
Avi Halachmi (:avih) 45e2fd9204 crc hack for Raw Danger! (Zettai Zetsumei Toshi 2 US)
thanks to ssakash for the patch
2015-03-29 15:41:06 +03:00
Gregory Hainaut 3b5367c5b7 Merge pull request #452 from turtleli/fix-linux-build-avx2-with-tsx-disabled
GSdx: Linux: Fix build failure on AVX2 processor with disabled TSX, enable SSE4.2, SSE4.1, SSSE3 builds
2015-03-01 17:53:21 +01:00
Jonathan Li 1222bcbf6e GSdx: Comment out TransactionScope code
The TransactionScope class is compiled but never used. Comment it out
for now.
2015-03-01 16:40:48 +00:00
Gregory Hainaut c1604c4b38 gsdx🧵 only keep std::mutex/std::condition_variable
Keep pthread for thread until std::thread is really working
2015-03-01 17:29:40 +01:00
3kinox 7f1e907616 + Correct faulty behaviour of std thread by using native posix handle.
+ This is not yet perfect. Really, this standard seems like a load of crap to me in fact...
At least it works now. Should test again when gcc 5 & new c++ libs gets out.. Until then, it will do.
2015-03-01 17:29:39 +01:00
Jonathan Li 13c0e6f5ef GSdx: Explain TransactionScope changes 2015-02-28 14:21:44 +00:00
3kinox 4211d51f07 64 bits: solve various of type problems 2015-02-27 22:07:13 +01:00
Jonathan Li 329953ebc3 GSdx: Linux: Enable SSE4.2, SSE4.1 and SSE3 builds 2015-02-22 11:18:23 +00:00
turtleli 9b572d2d47 GSdx: Linux: Fix AVX2 CPU build with TSX disabled
On Linux, CPUs with AVX2 instruction sets that have TSX disabled (by
microcode update or otherwise) fail to build GSdx. The __RTM__ macro is
undefined, with leads to the TSX RTM instruction set (_xbegin, _xend,
_xabort, etc.) being unavailable.

Modify the preprocessor check so that the RTM instructions are only used
if available.
2015-02-22 11:18:23 +00:00
Gregory Hainaut 330d14941f gsdx-linux: support dump mode on linux
It could be useful to analyze GS dump. Warning it consumes a lot of
disk space.
2015-02-21 13:51:06 +01:00
Gregory Hainaut e0f56282de cmake: no preferred-stack-option in asan
It conflicts with the global definition

I don't remember why this option was set on GSdx. Potentially it could be dropped (or fixed correctly)

Anyway, it will help to enable Address Sanitizer on Linux Build
2015-02-20 19:44:51 +01:00
Gregory Hainaut 0bdeb8d411 Merge pull request #430 from PCSX2/win-ocl-crash-fix
gsdx ocl: check size of array before access
2015-01-17 12:05:52 +01:00
Gregory Hainaut 70ad09f6ef gsdx ocl: check size of array before access
Potential fix for issue #408 ?
2015-01-16 09:39:50 +01:00
uyjulian 446977d126 GSdx forward compatible bit 2015-01-09 19:39:59 -06:00
Gregory Hainaut ee34bd724f gsdx ocl: avoid a crash if ocl is selected but not enabled 2014-12-23 19:39:02 +01:00
Gregory Hainaut 767b841fea gsdx ocl: disable it on windows
Until we found a way to fix a couple of crashes
2014-12-22 19:02:35 +01:00
Gregory Hainaut 66d7aa75e2 cmake: move -DNDEBUG to global option 2014-12-20 13:43:25 +01:00
Gregory Hainaut a99f3ea321 cmake: remove duplicate flags
also use the lighter elseif structure to reduce a bit the size of cmakefile
2014-12-20 13:43:25 +01:00
Gregory Hainaut 4773bcf0ea cmake: s/_LINUX/__linux__/ 2014-12-20 10:54:24 +01:00
Gregory Hainaut ff24a5f702 gsdx linux: disable std::thread
Threads are not killed properly therefore GS crashes on reloading (aka F9)

See issue #392
2014-12-14 12:22:40 +01:00
Gregory Hainaut b9297c6158 Merge pull request #377 from PCSX2/tlb_goemon_v2
goemon gamefix improvement
2014-12-14 11:47:37 +01:00
Gregory Hainaut 7d21497c11 clang: no support of f-abi-version=6 option 2014-12-13 12:28:37 +01:00
Gregory Hainaut 18405e2598 gsdx: add goemon comment on some assertion
If someone want to trigger them
2014-12-12 22:31:31 +01:00
Gregory Hainaut cebccea81c gsdx: disable some gl extensions when VMware driver is detected
It is likely the Mesa driver, code seems to have the same issue (separate shader)
2014-12-12 20:44:58 +01:00
Gregory Hainaut 3d071e50ad gtk3: gtk_hscale_new_with_range => gtk_scale_new_with_range 2014-12-10 22:09:21 +01:00
Gregory Hainaut e9233f4698 gtk2: use text rather than image
Require by GTK3
2014-12-10 22:09:21 +01:00
Gregory Hainaut ba9e998ff5 gtk2: port gtk_combo_box to gtk_combo_box_text
The former was deprecated on gtk2.24 (and removed from gtk3)
2014-12-10 22:09:21 +01:00
Gregory Hainaut 29a14f5667 sed -i -e 's/seperately/separately/'
Thanks micove again
2014-12-07 12:46:16 +01:00
Gregory Hainaut 16284d0a59 gsdx: fix a couple of typo
From @micove
2014-12-07 12:12:53 +01:00
Gregory Hainaut 070dce4c83 Merge pull request #356 from PCSX2/issue-fixes
various bug-tracker fixes
2014-12-06 19:48:13 +01:00
Gregory Hainaut 1f5fe7a1db Merge pull request #348 from 3kinox/master
GSdx-ogl linux: std::thread
2014-12-02 22:43:29 +01:00
Gregory Hainaut 4238261784 gsdx-cl: update linux menu config
Try to use some id to be more robust

The best will be to sort the array first
2014-12-02 00:16:35 +01:00
Gregory Hainaut 76f719e5d0 gsdx-ocl: Add a ENABLE_OPENCL option
* Allow to compile GSdx on linux without opencl yet.
2014-12-02 00:16:35 +01:00
gabest11 b9b02cf749 implemented opencl program caching on disk under the system default temp folder, needs some additional work on linux 2014-12-02 00:16:35 +01:00
gabest11 7b466a98d0 replaced opencl.def with dynamic dll loading, god bless search and replace 2014-12-02 00:16:35 +01:00
gabest11 e3ba15de94 opencl device selection in settings dialog 2014-12-02 00:16:34 +01:00
gabest11 6f5cd1cd4d joined some tfx kernel calls, general speed up in most games 2014-12-02 00:16:34 +01:00
gabest11 3d2b0e3766 minor opencl kernel optimizations 2014-12-02 00:16:34 +01:00
gabest11 72cfc6a6ef 3rdparty/opencl 2014-12-02 00:16:34 +01:00
gabest11 9e20387595 Modified for opencl 1.1. While it runs on nvidia cards now, you can't use its sdk to compile gsdx, cl.hpp is missing there. Intel or amd is ok. 2014-12-02 00:16:34 +01:00
gabest11 263c097d13 solution for 32-bit z values in opencl and other minor optimizations 2014-12-02 00:16:34 +01:00
gabest11 c64f9ad9b1 squishing opencl bugs, there aren't many left hopefully 2014-12-02 00:16:34 +01:00
gabest11 ba1e522bbb Less opencl bugs, some games are actually playable now, there are still texture errors. 2014-12-02 00:16:34 +01:00