Connor McLaughlin
|
9655d28a23
|
Common: Remove unused code
|
2022-08-27 13:52:12 +01:00 |
Connor McLaughlin
|
ddbc143178
|
GS/DX12: Fix creating display textures mid-frame crashing
|
2022-06-20 07:28:12 +01:00 |
Connor McLaughlin
|
eeb09c54d8
|
GS/DX12: Use correct state for texture staging buffers
|
2022-06-04 18:10:46 +01:00 |
Connor McLaughlin
|
822e508d13
|
D3D12: Don't call GetGPUDescriptorHandleForHeapStart() on non-shader-visible heaps
|
2022-05-28 05:50:21 +01:00 |
Connor McLaughlin
|
2365a9caab
|
D3D12/Texture: Fix incorrect resource state for fallback staging buffer
|
2022-05-26 00:04:46 +02:00 |
Connor McLaughlin
|
3c18cdcb1f
|
Frontend: Add D3D12HostDisplay
|
2022-04-15 12:56:41 +01:00 |
Connor McLaughlin
|
e767fb8d35
|
Common: Add D3D12 wrapper/helper classes
|
2022-04-15 12:56:41 +01:00 |