Gregory Hainaut
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1558220f74
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gsdx glsl: create a common header definition
* avoid duplication between all the files for UBO
* remove various interface define
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2016-04-24 10:54:39 +02:00 |
Gregory Hainaut
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b17803bb34
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gsdx-ogl: wipeout of GL_ARB_bindless_texture
Code is completely broken. It doesn't help to improve speed.
Remove 200 lines ;)
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2015-08-08 09:16:49 +02:00 |
Gregory Hainaut
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16e6d0d305
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glsl: move shader into a separate directory
Only keep glsl_source.h for clarity
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2015-04-19 18:49:02 +02:00 |