Commit Graph

1431 Commits

Author SHA1 Message Date
cottonvibes bd3601b2d6 gifTransferDummy() now handles path2 and path3 transfers.
Hopefully doesn't break anything :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1827 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-15 06:24:41 +00:00
mattmenke 77639783ea LilyPad: Minor improvement writing to DualShock 3 device - lights should generally be updated fairly promptly now, rather than depending on how/when the device is initialized. Also removed CRT dependencies, so the MSVC 2005 release build compiles again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1826 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-15 00:38:50 +00:00
mattmenke 0573f39157 LilyPad: DS3 tilt support. Why? Because it's there. Can't think of a sane use for it, though.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1822 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-14 11:34:53 +00:00
mattmenke 046e10b1a9 LilyPad: Force feedback threading fix. DualShock 3s initalize much more nicely.
Still have issues with DS3 rumble - looks like only one motor can be enabled per communication (Otherwise, always lose connection to the device and have to re-enable it), and enabling one kills the other.  Not sure what to do about this, currently just flip between the two.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1821 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-14 10:30:50 +00:00
cottonvibes cc33a016f0 Rewrote _gifTransferDummy for Path1 transfers (VU's xgkick), now it properly supports wrapping around VU memory without any hacks (hopefully fixes some games).
Path2 and Path3 still use the old function since I need to do more research on them and how pcsx2 is emulating them...

If this commit breaks anything let me know.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1820 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-14 04:37:59 +00:00
Jake.Stine de0442321f Linux: Fixed compiler errors from my prev commit, along with a few verbose warnings and a compile error in SPU2-X. (note, moved Linux's define of SVN_REV macro to PrecompiledHeader.h for now, until a proper solution is implemented)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1819 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-13 20:56:22 +00:00
Jake.Stine 4fbc2c26aa Fixed a bug in BiosTools.cpp that caused Bios-Not-Found errors.
MemoryCard / Multitap Renovations:
 * Memorycards should now support multitap (somewhat untested)
 * Implemented a memorycard plugin interface, using the new API defined in PluginCallbacks.h (still prelim and hackish)
 * Memorycard settings are saved to ini!
 * Multitap is now controlled by PCSX2 instead of the pad plugin (which means no multitap until we implement the gui toggles to enable it)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1817 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-13 17:11:35 +00:00
arcum42 f72c913c4b Fix a few Linux things.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1816 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-13 06:13:22 +00:00
mattmenke c1f8444fe1 LilyPad: DS3 no longer disconnects when vibrating. Partial workaround for a DirectInput threading issue when vibration is triggered at the same time devices are being added/removed - probably do something better at some point. Some other DS3 related changes - change names of some controls, increased sensitivity of boolean buttons values to more closely match the DS3 as well. Poorly calibrated analog axes bound to the d-pad (Or buttons) may cause issues.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1815 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-13 04:55:58 +00:00
mattmenke 8b0d0dba7b Gui: Fixed fix. Last fix was close, but a couple lines too high. Oops.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1814 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-13 02:37:55 +00:00
mattmenke 8643bf8455 gui: Now uses new plugins to check if selected plugins when clicking "Apply" on plugin config screen rather than the old selected plugins.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1813 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-13 02:14:34 +00:00
mattmenke 3bb0846264 LilyPad: Fixed DS3 motors being flipped, setup default motor bindings on creation, and reduced delay to make sure pads have been initialized when testing force feedback (Probably get rid of it all together once I implement a workaround).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1811 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-12 13:23:16 +00:00
mattmenke 73cace2e54 Highly experimental DS3 support added. Use newly added features at your own risk. Requires libusb installed and DS3 set up as per instructions at http://forums.pcsx2.net/thread-7582.html. Doesn't require sixaxis64.exe/sixaxis.exe, but might have to fool around with starting/stopping Pcsx2 or LilyPad's test device screen and the PS button on your controller until the "1" light turns on.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1810 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-12 13:10:17 +00:00
Jake.Stine 179054c1a0 Corrected some missing GPLv3 headers that somehow got missed in my first pass.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1809 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-12 10:09:59 +00:00
cottonvibes 7437f72259 Did a cleanup and organized EmuCore's virtual folders.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1808 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-12 06:55:05 +00:00
cottonvibes a17bf47fee Fixed a compilation problem for release builds. I assume the functions in GSState are currently supposed to be dev-build only? :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1807 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-12 05:19:59 +00:00
cottonvibes b64826251d Fixed a compiling error.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1806 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-12 04:54:35 +00:00
Jake.Stine b638f52809 Re-ordered the MSVC folder structure to split PCSX2 into two definitive sections: [App]Host and [Emu]Core (the bracketed names indicate the "long" versions which are generally used in the code to differentiate the functions and classes). If the tentative layout is good then I'll sort the files on SVN to match that layout.
(note: Patch.cpp/Patch.h is still the odd child out in this commit, as it's destiny is to become a plugin)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1804 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-12 02:58:22 +00:00
Jake.Stine 76045a4722 Cleaned up Path namespace and moved it and wxDirName to /common/Utilities.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1803 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-12 01:03:44 +00:00
Jake.Stine 87d038949e Re-fixed bios skip hack, and fixed stack overflow when using CDVD plugins.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1802 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-09 17:15:54 +00:00
Jake.Stine 7f0039d646 Two more lockup fixes, and changing plugins takes effect without restarting now. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1801 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-09 16:52:11 +00:00
Jake.Stine 8eb8f1bcea Emulation options (speedhacks, CPU, etc) should work now, and fixed a few memleaks on exit, and crash-on-close bugs caused by more mis-used pthreads timedwait parameters.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1800 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-09 14:08:15 +00:00
arcum42 f02c04cb3b Added more plugin project files.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1799 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-09 11:28:57 +00:00
Jake.Stine 380a66301f Fixes some warnings and a compilation error in Intel C/C++.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1798 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-09 10:38:40 +00:00
arcum42 cda84b6455 Got rid of various obsolete files, and moved the codeblocks workspace file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1797 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-09 10:02:12 +00:00
cottonvibes fa4fdcfacd mVU: Experimented with some code to clamp every ADD/SUB/MUL/DIV operation.
Code is off by default, broke a lot of games...

This confirms my theory that the best way to handle clamping is to limit the clamping to places we've tested fixes games.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1796 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-09 05:57:35 +00:00
mattmenke c6a33eb2f0 May or may not fix certain failure to bind issues. May or may not cause issues in canceling binding when using mouse/keyboard to navigate the bind window when the corresponding mode is set to disabled. May or may not result in Armageddon. Probably not. I hope.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1795 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-09 05:13:31 +00:00
Jake.Stine 46f3973031 Fix for GSdx's config panel making PCSX2 minimize itself. (also revert accidental linux config panel breakage)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1794 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-09 04:46:15 +00:00
Jake.Stine a526e57848 Implemented plugin override command line options, and preliminary support for proper EmuConfig ApplySettings.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1793 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-09 02:48:54 +00:00
Jake.Stine fd719d7571 Win32 project fixings: Removed the dysfunctional ZeroPAD from the Suite solution, and cleaned up some options in the wxWidgets projects.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1792 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-09 00:00:45 +00:00
Jake.Stine ea37e06654 Added libjpeg (version 7!)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1791 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-08 22:26:26 +00:00
arcum42 e03e8bff40 Fixed Linux up to compile in codeblocks again. Added Onepad plugin project file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1790 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-08 21:41:46 +00:00
ramapcsx2 eec90508ff Update libpng.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1789 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-08 19:00:19 +00:00
Jake.Stine 4b4422d2dc * Better icon! Transparency in Windows Taskbar icon is still bad, but I can't figure out how to fix it (documented in code)
* Cleaned up the code of the Gamefixes a bit.
 * More svn:native props -_-

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1788 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-08 16:39:37 +00:00
ramapcsx2 756f8c3a15 Added / Changed some descriptions
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1787 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-08 14:44:11 +00:00
ramapcsx2 d5a961d38b Use right AppIcon.png
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1785 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-08 13:29:52 +00:00
Jake.Stine 77da67100e Updated to the new icon! So sleek...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1784 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-08 13:14:34 +00:00
Jake.Stine d2fbb22076 Upgraded PCSX2 core and utilities to GPLv3.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1783 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-08 12:08:10 +00:00
Jake.Stine 3b10771c36 Got rid of that old 'params' mess on console logs. Not needed anymore since wxwidgets has nicer built in formatting options (never liked it anyway)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1782 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-08 05:37:40 +00:00
Jake.Stine 2c210e3b4e Linux: More fixes, because I got impatient and didn't wait for the compilation to finish last time.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1781 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-08 04:46:18 +00:00
Jake.Stine c85c02259b Linux: Fixes some of those pesky linux compilation errors that keep cropping up. ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1780 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-08 04:29:17 +00:00
Jake.Stine 976d5ec539 * Implemented Skip Bios (settings still not saved tho)
* Fixed a bug in how I was (not) handling pthreads return codes.  It's errno you need to check, *not* the function's return value. ;)
 * Changed MTGS over to use the pthread_cleanup api.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1779 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-08 03:44:35 +00:00
Jake.Stine 50446e6930 * Added preliminary keyboard support back in (probably doesn't compile in linux)
* Fixed a deadlock in thread cancellation.
 * Muted some folder warnings when running pcsx2 for the first time.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1778 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-07 21:16:12 +00:00
Jake.Stine fbae183dcc Linux: Remove code::blocks layout files (those are client/user files, not intended for svn).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1775 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-07 13:43:44 +00:00
Jake.Stine aa3d448c97 Linux: Using Code::Blocks Custom Compile option to generate embedded resources now. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1774 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-07 13:40:16 +00:00
Jake.Stine 2b26e4f300 ... and because svn can't do direct casing changes, it requires 2 commits. -_-
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1773 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-07 12:27:33 +00:00
Jake.Stine 747b096da9 Reanming Tools to tools (better fix this now while the folder is insignificantly small)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1772 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-07 12:26:49 +00:00
arcum42 19eaebe9be Created project files for all the null plugins, and added them to codeblocks.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1771 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-07 04:56:31 +00:00
cottonvibes a7c3b12090 Fixed a crash when clicking "Exit" while emulation is in progress.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1770 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-07 04:52:04 +00:00
cottonvibes 5148323b7c pcsx2:
Made mVU Macro ON by default again (got turned off by wx merge).
Added microVU speedhacks to GUI.
Deleted microVU_Alloc.h from project file.

Note: No speedhacks appear to be working yet during emulation.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1769 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-07 04:40:50 +00:00