gabest11
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6c58f3039a
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GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1266 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-05-26 03:40:31 +00:00 |
gabest11
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5648d07b96
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GSdx: more refactoring (aka search and replace)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1179 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-05-14 16:41:52 +00:00 |
gabest11
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c64691811a
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GSdx: 3.4.9. Texture Function => Decal/TCC=RGB: Av = At (gs_user v3 and v5) or Av = Af (v6)? Seems it was Af... Sonic unleashed was one of the games relying on this setting, could not find any other yet. Also removed the green stripes, shadow sw-mode only.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1145 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-05-07 12:34:58 +00:00 |
gabest11
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120971ec4f
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GSdx: Implemented edge anti-aliasing (aa1) for software mode, bios or ffx are good test subjects (not many other games use it). It's still a bit slow but could be improved a lot by not doing 4 pixels with sse for each single edge pixel, that's just a lot of unnecessary texture lookups. The bios config screen cubes are still bogus, gs_user on aa1 isn't too helpful...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@721 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-03-09 01:42:56 +00:00 |
gabest11
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e934016121
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GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@570 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-02-22 16:28:39 +00:00 |
gabest11
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4907dbda42
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GSdx: upgraded the ps1 renderer to use runtime generated code, too.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@535 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-02-19 13:13:20 +00:00 |
gabest11
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e131e22ea6
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GSdx: more JIT code and a little clean-up
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@484 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-02-13 09:28:51 +00:00 |