Commit Graph

73 Commits

Author SHA1 Message Date
Gregory Hainaut 66d7aa75e2 cmake: move -DNDEBUG to global option 2014-12-20 13:43:25 +01:00
Gregory Hainaut a99f3ea321 cmake: remove duplicate flags
also use the lighter elseif structure to reduce a bit the size of cmakefile
2014-12-20 13:43:25 +01:00
Gregory Hainaut 4773bcf0ea cmake: s/_LINUX/__linux__/ 2014-12-20 10:54:24 +01:00
Gregory Hainaut 7d21497c11 clang: no support of f-abi-version=6 option 2014-12-13 12:28:37 +01:00
Gregory Hainaut 76f719e5d0 gsdx-ocl: Add a ENABLE_OPENCL option
* Allow to compile GSdx on linux without opencl yet.
2014-12-02 00:16:35 +01:00
3kinox 06f53b2689 use -fabi_version=6 only for GSdx, solve bug with wxwidget
reenable avx build for GSdx
2014-11-11 15:55:31 +01:00
Gregory Hainaut 679fa65b84 cmake: By default optimize for current arch
Note: it requires GCC 4.7. Otherwise use -DDISABLE_ADVANCE_SIMD=OFF to restore
previous behavior. It will impact Ubuntu precise (12.04)
2014-10-26 14:47:35 +01:00
uyjulian f3a50a01a7 cmake: Use previous macros in CMakeLists.txt files
Gregory: add a c lib for zzogl-pg-cg replayer
2014-09-05 20:16:23 +02:00
Ryan Houdek 616500b8f3 Disabled preferred stack boundary on x86_64in GSdx. 2014-07-15 18:18:59 -05:00
Forrest McDonald b24d4cce8d Clang doesn't support some flags that GCC does, so conditionally check the compiler and add them if we are doing a GCC build 2014-07-14 13:54:31 +02:00
Gregory Hainaut f401f817ed cmake: sdl opt typo + clean warning management
Add back a lots of warning in the core!
2014-07-12 12:59:23 +02:00
Gregory Hainaut b7536ca94b zzogl: gcc warning fix
Let's hope variadic macro work on visual

cmake: reenable various warning. With previous fixes it just a matter of a couple of warnings
2014-05-03 10:37:58 +02:00
Gregory Hainaut c260decf58 gsdx: add bsd3 clause on gsdx xbyak files 2014-04-13 10:06:52 +02:00
Gregory Hainaut 390245806a cmake: sed /PROJECT_SOURCE_DIR/CMAKE_SOURCE_DIR/
The former depends on the project command. Whereas the latter is the true absolute path
of the project
2014-03-30 16:36:02 +02:00
Gregory Hainaut 8b78551b92 gsdx-ogl: improve debugging capabilities
allow to print memory transfer usage
Check gl call in dev build
2014-03-25 16:36:29 +01:00
gregory.hainaut a46b489a24 gsdx ogl: various minor optimization.
* move most of gl states into a separate namespace. Extend it to depth/stencil/blend micro state
=> save 10,000 opengl call by frame for colin mcrae 3
* Only setup blend state of first drawbuffer
* Don't request anymore a debug context on dev/release build



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5713 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-08-05 20:25:25 +00:00
gregory.hainaut 916a091f8a gsdx ogl: GLes
* use gles header file, disable opengl code (mainly GLX, ARB_sso, geometry shader)
* Define properly the function pointer, GLES use basic linking whereas GL must get the symbol dynamically
* cmake: properly search and set libglesv2.so
* don't use dual source blending => HW renderer work (only miss unimportant FBA)



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5701 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-13 11:39:45 +00:00
gregory.hainaut bd5f379044 gsdx ogl:
* uniform was wrongly set before the activation of the program (free driver only)
* Always use only 1 drawbuffer. Easier besides previous setup was wrong for convert:ps_main1

GLES trial (v3):
* add the cmake option GLES_API. Note library (libgles) are hardcoded for the moment
* Disable opengl check
* Disable gl_GetDebugMessageLogARB not supported!
* Emulate gl_DrawElementsBaseVertex, add manually the index offset (surely slow but work)
* Fix hundred of shader error (no implicit cast of integer to float...)
Unfortunately GLES doesn't support dual blending so no blend in hardware renderer. Otherwise it is fine




git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5700 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-12 21:12:34 +00:00
gregory.hainaut f22b366cea gsdx:
* redo glsl2h.pl script to generate only one big glsl headers.
* fix gcc warning in GSVector.h
* fix memory leak of GSDeviceOGL.m_shader
* clean shader compilation function => split generation header & drop malloc stuff
cmake:
* only rebuild shader when asked by the use. Avoid perl dependency to build pcsx2


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5698 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-07 16:13:11 +00:00
gregory.hainaut dc036ff59d gsdx: split shader/program/pipeline object management into a separate class
* remove the possibility to compile shader from file. Some people loads older shaders...
  The feature might be readded later


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5697 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-06 10:08:52 +00:00
gregory.hainaut ca1edbf2cb gsdx ogl:
* Separate state and shader compilation into separate function
* replace various hash_map by basic array
* Compact VertexScale and offset into a single vec4
* add the new option "ogl_vertex_subdata": subdata is faster on FGLRX, test are welcome on Nvidia drivers
    0 => use map/unmap
    1 => use subdata

replay: add "linux_replay" option and compute some nice stat (mean, standard deviation)

cmake: recreate shader header at build time


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5682 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-26 20:09:07 +00:00
gregory.hainaut 09571dac0b gsdx:
* add exception in GSWndEGL and GSWndOGL 
* Try to use EGL when GLX failed => you don't need any flags for the opensource driver ;)

cmake: don't install anymore the glsl shader


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5671 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-16 09:40:38 +00:00
gregory.hainaut 9b037a3813 pcsx2: increase a bit the minimum size of the plugin dialogs (GSdx name is too long)
gsdx:
* move gl function loading into GSwnd. Clean the header and avoid to rely on macro.
* Always require libegl for GSdx. You still need to select the API at compilation.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5670 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-16 08:43:50 +00:00
gregory.hainaut 59501227b3 gsdx-ogl-wnd: implement fxaa. I directly reuse the .fx file with minor update
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5659 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-14 21:22:44 +00:00
gregory.hainaut 65b5a376ed gsdx-ogl-wnd:
* Fix shader alpha issue. Hoppefully fix lots of glitches.
* Use glBufferSubData to upload data into the constant buffer instead of map/unmap. More fps :)
* Fix wrong api setup on EGL
* Be more portable on glsl2h


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5650 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-07 19:16:27 +00:00
gregory.hainaut aafa7a088a gsdx-ogl-wnd:
* fix a bad interaction when GL_ARB_SSO is supported without GL_ARB_shading_language_420pack
* try to replace struct with flat parameter in glsl interface
=> with some hacks of the free driver, I was able to compile SW renderer shader. Unfortunately
   the rendering is broken. Maybe my hack :p
* remove EGL context check (wasn't working as expected)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5644 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-26 13:05:03 +00:00
gregory.hainaut 49cd9fd97d gsdx-ogl-wnd:
* remove an old&useles dummy geometry shader (was used to workaround amd bug)
* use a basic X11 window for GSopen1
* redo the replayer: it is now based on dlopen rather than standard static/dynamic library. AMD driver doesn't play nicely with the later...


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5639 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-23 17:03:18 +00:00
gregory.hainaut e6cd4129c2 gsdx-ogl-wgl:
* initialize the context status variable that take care of some startup hang
* cmake: don't link and compile EGL when it isn't requested


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5528 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-18 21:56:43 +00:00
gregory.hainaut 36f8dda3fe gsdx-ogl-wnd:
* implement GSWndEGL copy/pasted from zzogl.
* remove linux debugging shader that failed to compile on window
* add additional debug message during context creation


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5520 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-17 16:58:48 +00:00
gregory.hainaut 58cc2ddd1f gsdx-ogl-wnd:
* Remove bad redefinition of glActiveTexture and glBlendColor pointer
* Remove glew dependency on linux
* s/OGL_DEBUG/ENABLE_OGL_DEBUG/ and enable it on debug


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5512 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-16 18:25:53 +00:00
gregory.hainaut fb9c4e5a61 gsdx-ogl-wnd:
* add a new config define ENABLE_OGL_MT_HACK to replace the define OGL_MT_HACK


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5511 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-14 09:25:16 +00:00
gregory.hainaut b65ad2c3e5 gsdx-ogl-wnd:
* move GL loading function into its own namespace
* Use manual GL loading on linux too and mostly drop glew dependency. (Not 100% clean we are still depends on some glew define, it will be fixed later)

Note: shaders still need to be copied manually from GSdx/res to bin/plugins


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5510 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-14 09:15:39 +00:00
gregory.hainaut f95d9bd989 gsdx-ogl-wnd:
* split GSwnd into GSWndOGL  and GSWndDX
* replace GSwnd static object by a dynamic pointer


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5498 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-04 11:41:51 +00:00
gregory.hainaut a9020c6065 GSdx: only enable AMD hack for AMD GPU. Remove the older geometry shader hack fixed since 6 monthes
ZZogl: support xdg for the replayer


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5441 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-28 10:14:42 +00:00
gregory.hainaut 226b2d63b8 gsdx: remove completely the SDL backend. Let's hope I didn't break too much VS
cmake: take the opportunity to drop the support of 3rdparty compilation. Distributions have got a more recent version of zlib/soundtouch anyway.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5376 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-15 10:22:19 +00:00
gregory.hainaut 3b22f0fb0c zzogl glsl4:
* properly delete program and vertex array. Avoid a crash on plugin reload
* reset shader state. Avoid to reuse invalid data on plugin reload
gsdx:
* add an hack to unattach/attach the gl context from different thread. Help to solve some crashes. The best will be to move gpu operation out of gsreadfifo but it would need more works
* implement logz for test purpose (don't seem to help)
gsdx replay:
* use default xdg location


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5289 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-12 18:14:01 +00:00
gregory.hainaut 2f9e35e5ae i18n: tr_TR pcsx2_Iconized is wrongly translated. I fuzzy all strings to have an english string instead of lookup key
various: apply some patch of Micove to disable debug logging in GSdx release mode 


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5206 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-11 20:52:50 +00:00
gregory.hainaut 75484d3059 cmake: apply some updated pathes of Micove
* drop hack for of Natty and use the std FindGtk2 module, time to upgrade to Precise.
* Bump cmake requirement to 2.8.5 to avoid multiarch issue
* Create new cmake variable GLSL_SHADER_DIR for glsl file.  Default value /usr/share/games/pcsx2


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5200 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-07 16:29:06 +00:00
gregory.hainaut bce948d820 cmake: add a bunch of Micove patch. Thanks.
* Add 2 new dev options: REBUILD_SHADER (nvidia cg) & BUILD_REPLAY_LOADERS
* zzogl-pg-cg will use the shader of zzogl-pg.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5190 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-01 10:54:52 +00:00
gregory.hainaut 6fd47b2907 gsdx-ogl: * implement shadeboost (only test the compilation)
Note: gui must be updated with new user hack


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5181 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-26 21:42:16 +00:00
gregory.hainaut 300ea42977 gsdx-ogl: sync from trunk 5179:5091
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5180 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-26 19:51:07 +00:00
gregory.hainaut d75da041f6 copyright: soundtouch was LGPL2.1 not LGPL2.1+, add an header to launch_pcsx2_linux.sh
cmake: keep all library for the linking of plugins
hex2h.pl: add svn:executable


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5157 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-16 15:36:16 +00:00
gregory.hainaut 16a1fded96 gsdx-ogl: LINUX ONLY
* Keep the state of the draw buffer (save few opengl call)
* AMD fix the shader unloading (12.2 and above). So disable the workaround


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5137 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-30 19:02:37 +00:00
gregory.hainaut 4a00648d9f GSdx-ogl: LINUX only. sync from trunk (5068:5090)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5091 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-09 21:40:39 +00:00
gregory.hainaut 4593b6ac52 gsdx: linux compilation fix. Gcc don't support same name for variable and template parameter
cmake: compilation fix on debian sid (and potentially ubuntu)
i18n: add some comment for potential language change in the future.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5088 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-06 18:16:49 +00:00
gregory.hainaut 6680d285ea gsdx-ogl: linux only
* implement some missing shader for DATE, invert coordinate like strech rectangle
* Use glCopyImageSubDataNV nvidia extension to copy image (you need latest AMD drivers)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5086 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-31 17:08:05 +00:00
gregory.hainaut 86a9910027 gsdx-ogl: linux only
compilation fix, add bits for the index buffer.
current status is blackscreen :p


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5070 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-15 17:25:49 +00:00
gregory.hainaut cfedf41441 gsdx-ogl: linux only
* Fix some issue on wnd management, mix between sdl/ogl render
* create new gsdx option for ogl debug
  + debug_ogl_dump: start frame to dump when not 0
  + debug_ogl_dump_length: length of the dump
  + debug_ogl_shader: print shader debug
  Note current dump option must be fixed to use linux path.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5067 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-12 07:29:31 +00:00
gregory.hainaut 14b0572b61 gsdx-ogl:
* fix bad setup issue for constant blend factor
* Use a read framebuffer to read back the texture (less disruptive)
* cmake separate the loader to the main plugins


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5064 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 21:59:42 +00:00
arcum42 8bb44cfcac gsdx-ogl: All the Windows versions get a fancy logo on top, so...
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5059 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 04:59:29 +00:00