Commit Graph

10203 Commits

Author SHA1 Message Date
bositman 05a186af82 Add new images 2/2 2017-03-10 00:00:06 +01:00
bositman b538c8fe75 Removing broken images - Adding new ones 1/2
Because changing them with one commit fails for some magical reason -_-
2017-03-10 00:00:06 +01:00
Jonathan Li ec7781f1f9 windows: Fix VS project file issues
Fixes "project out of date" issue for wx_config on VS2017.
Fixes whole program optimisation possibly not being applied on release
builds for USBqemu (it may have been applied, but I can't actually tell,
and now it at least shows properly in the VS property editor).
2017-03-07 19:47:54 +00:00
Gregory Hainaut 91f805675b gsdx: dump xyoffset register 2017-03-05 22:16:01 +01:00
Gregory Hainaut 0a5f796c33 gsdx sw: missing texture due to wrong optimization fix
Typical bug, missing/wrong texture on the SW renderer but working fine on the HW renderer

Debugged on ATV Quad Power Racing 2 but I suspect couple of game are impacted

Bug description:
GSdx flatten the Q value of sprite. So m_vt.m_eq.q is true when Q(2N+1) are the same.
Q(2N) values could be random. The fix replaces Q0 by Q1 for the uniform Q value.
2017-03-05 20:27:19 +01:00
Gregory Hainaut 438fbf31cf gsdx sw: rcp introduce bad rounding on the grandient
Division is slower but more accurate. Fix rendering issue on Xenosaga (batte slot)/Jak3 (skin color)

Coauthor:pseudonym

Fix issue #1769
2017-03-05 10:53:07 +01:00
Gregory Hainaut ae8aa358e4 gsdx: move window creation before renderer/device setup 2017-02-26 19:09:16 +01:00
Gregory Hainaut da2bf4e366 gsdx: reduce the complexity on window creation
Improve code sharing between OS
Use vector to handle priority
Throw in GSWndDX create in case of error
2017-02-26 19:09:16 +01:00
Gregory Hainaut 9ff385f6f3 gsdx: use shared_ptr instead of raw GSWnd* 2017-02-26 19:09:16 +01:00
Gregory Hainaut 714fcaaadd gsdx ogl: move the validation of the gl context in the window 2017-02-26 19:09:16 +01:00
Gregory Hainaut b3836c58d2 gsdx ogl: properly plug the new HPO option 2017-02-26 19:04:00 +01:00
Gregory Hainaut 646c02a5e2 gsdx linux: update GUI based on previous commit 2017-02-26 19:04:00 +01:00
woj1993 4a6a3af418 gsdx windows: update gui to add a HPO v2 checkbox
Squash done by greg

v2: update tooltip
2017-02-26 19:04:00 +01:00
Akash 8f02052232 Plugin-Function: Add OSD for incomplete/corrupt savestates
Previously, the OSD neglected to mention any sort of message when the savestate load is failed, the following patch now also prints a message on OSD when detecting such cases of loading an incomplete/corrupt savestate.
2017-02-24 19:21:37 +01:00
refractionpcsx2 489a89ae8b Merge pull request #1835 from volodymyrkutsenko/vu0_cfc2_tpc_adjustment
VU0: fix for Street Fighter EX3 and R: Racing Evolution
2017-02-23 11:39:13 +00:00
Volodymyr Kutsenko 6862106dee VU0: added a special case to the CFC2 instruction if it copies the value
from the TPC register (fixes Street Fighter EX3 #954 and R Racing
Evolution the invisible cars issue)
2017-02-23 04:38:26 +02:00
uyjulian 607e01690c Make fps2bios compilable with latest PS2 toolchain 2017-02-21 10:55:18 +01:00
Akash 500d2e076d GSdx-PCRTC: Apply saturation only for field mode
Previously, the NTSC saturation was also applied for double scan mode (Interlaced and Frame) where the developers send double the height to the DISP registers, saturation shouldn't be performed at such cases as the developers could send a value of 780 while the real size of the output would be 390 due to double scan mode. Doing the saturation later after identifying the real size also seems a bit counter-intuitive as we haven't discovered any cases where double scan games require the NTSC saturation hack. So let's just apply the saturation only for Interlaced (Field) Mode and omit the saturation step for other modes.
2017-02-21 10:54:28 +01:00
Akash 17b33afd64 GSdx-PCRTC: Move hacks away from GetDisplayRect()
Isolate all the hacks into a separate subroutine and properly document about them, should make it easier for people to understand the display rectangle setup code, the hacks were totally messing up the readability of the function earlier.
2017-02-21 10:54:28 +01:00
Akash 319b3dabdf GSdx-Windows: Automatic CRC hack level selection
Default to "Partial" CRC hack level when the GPU's best renderer is determined as the OpenGL hardware renderer.
2017-02-21 10:54:03 +01:00
Akash ff89619b09 GSdx: Add an Enumeration for CRC Hack level 2017-02-21 10:54:03 +01:00
Gregory Hainaut 726f9d5312 gsdx ogl: improve error message on windows
* Common function
* Print an error id
* Don't exit on bad setpixelformat (it is illegal to call it twice)
2017-02-18 22:25:27 +01:00
Gregory Hainaut f3adf4bf57 gsdx ogl: texture barrier is optional too 2017-02-18 20:11:56 +01:00
Gregory Hainaut 193d9f838b gsdx ogl: mark 2 DSA functions as optional 2017-02-18 19:44:17 +01:00
Jonathan Li 1ff6eec1e3 isoreader:gzip: Avoid shallow copying z_stream objects
This prevents the internal state of the objects from becoming
inconsistent, which causes inflate() to fail with recent zlib versions
(1.2.9 and later).
2017-02-18 15:49:00 +00:00
Jonathan Li c218ef3970 3rdparty: Update zlib from 1.2.8 to 1.2.11 2017-02-18 15:49:00 +00:00
Gregory Hainaut 674d22321a gsdx wgl: drop GL2.0 context and avoid a context leak
Namely detach/delete context before throwing
2017-02-17 19:20:42 +01:00
Gregory Hainaut cdb71101a1 gsdx ogl: As Intel is too cheap to provide GL_ARB_direct_state_access on theirs expensive iGPUs
Add a "slower" emulation of the extension...

Hopefully it will allow to start openGL on haswell (maybe broadwell) and later.
2017-02-17 17:44:26 +01:00
Gregory Hainaut 26993380b1 gsdx-ogl: black list 2016/2017.1 AMD driver
Based on AMD feedback, I'm might blacklist all 2017 drivers too.
2017-02-17 17:32:53 +01:00
Gregory Hainaut da1bb43618 cmake: Add various missing file in CMakeLists.txt
Add some windows code path. It would reduce the burden to port Cmake to windows.
(sill miss 3rdparty/some plugins/...)
2017-02-16 20:11:57 +01:00
Robert Neumann f86ea9f19b GameIndex.dbf: Removed Shin Megami Tensei Digital Devil Saga series EE timing hack 2017-02-11 14:48:21 +01:00
Gregory Hainaut 0610690fa7 Merge pull request #1814 from PCSX2/greg/gsdx-wgl-context
gsdx wgl: retry to create a context without advance flag
2017-02-11 14:02:48 +01:00
Gregory Hainaut de962d3e7e gsdx wgl: retry to create a context without advance flag
Hopefully it will support more drivers #1813
2017-02-10 22:26:41 +01:00
Gregory Hainaut 213fa1c148 gsdx sw: init completely m_scanline buffer
The buffer contains extra room to avoid a segmentation fault due to an overflow.
Unfortunately the end of the buffer wasn't initialized which can lead to unexpected behavior.

Based on issue #1806 it could impact Guilty Gear X2
2017-02-08 19:42:54 +01:00
Gregory Hainaut 2a2a022792 gsdx ogl: add a texture barrier when target is read back
Fix graphical corruption in Nouveau/BUA/devil may cry

Issue #1805
2017-02-08 19:42:54 +01:00
Gregory Hainaut ba91c8f0c2 gsdx opencl: warning+compilation fixes 2017-02-08 19:42:54 +01:00
Gregory Hainaut c232f90d6e cmake: add an option to enable openCL
Note: nothing work
2017-02-08 19:42:54 +01:00
Gregory Hainaut d0b1162b15 gsdx ogl: drop fallback of GL_ARB_clear_texture
Mesa AMD was updated :)

all drivers[1] that support GL_ARB_shader_image_load_store got GL_ARB_clear_texture

[1] Intel driver misses others extensions to run GSdx
2017-02-03 21:56:24 +01:00
Gregory Hainaut 63944e8c43 gsdx ogl: allow to start without GL_ARB_texture_barrier
Rendering will be corrupted (for advance effects) if the driver doesn't support it.
However it allow to run with Mesa software emulation (or inside a virtual machine)

Note: mesa still requires an override of the buffer storage extension
MESA_EXTENSION_OVERRIDE=GL_ARB_buffer_storage
2017-02-03 21:56:24 +01:00
Gregory Hainaut 35ed991abe pcsx2: set the size of the vector in the constructor 2017-02-03 21:56:24 +01:00
Gregory Hainaut 23d081ab21 common: remove an old gcc workaround 2017-02-01 18:24:51 +01:00
Gregory Hainaut 6d7b1f9dbd common: move ssappendf in DisR59000asm.cpp
Legacy function to print EE opcode. It doesn't worth an extra file.
2017-02-01 18:24:51 +01:00
Gregory Hainaut 965fccaff0 common: use C++11 version vssappendf
* use std::vector instead of VLA
* remove windows code (optimization is useless here)
2017-02-01 18:24:51 +01:00
Gregory Hainaut dc42c65dfb gsdx: requires/allow BMI instruction in AVX2 build
So far BMI is inclusive in AVX2 CPU. Help compiler to generate better code
2017-02-01 18:24:51 +01:00
Akash eda22c241d GSdx: Improve robustness of ComboBoxInit()
Previously, the combobox will reach an indeterminate state whenever it's passed with a value out of range via ComboBoxInit(). To avoid such cases, let's initialize the current selection of the combobox with the front element of the settings vector whenever we detect an out of range value which is not declared in the vector.

To reproduce the issue, set "Renderer" to some sort of crazy value like 50 in the GSdx.ini file and it'll mess up the whole GSdx plugin dialog really bad. This patch prevents such undesirable behavior by simply selecting the front element in the vector when we read an unsupported value.
2017-02-01 11:29:38 +00:00
Huud c56ac2cf3e PCSX2: Remove Unused And Unneeded Argument. (#1799)
EE interpeter: remove unused argument

rdd is neither used, nor needed. It appears it was there to pass the _Rd_ word to write to, but the writing was moved to PHMSBH() to have one "if (_Rd_)".

Add a note on undefined behavior
2017-02-01 11:30:41 +01:00
Jonathan Li af38b8bf97 pcsx2: Avoid having to translate the same strings twice
Both strings have almost identical strings present elsewhere in the code,
the only difference being that they use one less space.
2017-01-31 22:30:08 +00:00
Jonathan Li c65e467c83 pcsx2:windows: Fix unreferenced local variable warning
Also fix some typos in the warning messages.
2017-01-31 22:26:03 +00:00
Gregory Hainaut 5751e38180 gsdx: use range loop instead of for_each 2017-01-30 17:58:39 +01:00
Gregory Hainaut cf71049bd4 gsdx tc: use unsigned constant
Help the compiler to generate better code

C code:
uint32 addr = (i >> 3u) % MAX_BLOCKS;
uint32 row = addr >> 5u;
uint32 col = 1 << (addr & 31u);

ASM Before
     f48:	mov    eax,esi
     f4a:	mov    ecx,esi
     f4c:	mov    edx,DWORD PTR [ebp+0x8]
     f4f:	sar    eax,0x1f
     f52:	sar    ecx,0x3
     f55:	shr    eax,0x12
     f58:	add    ecx,eax
     f5a:	and    ecx,0x3fff
     f60:	sub    ecx,eax
     f62:	mov    eax,0x1
     f67:	shl    eax,cl
     f69:	shr    ecx,0x5
     f6c:	lea    edx,[edx+ecx*4]

ASM After
     f48:	mov    ecx,edi
     f4a:	mov    eax,0x1
     f4f:	sar    ecx,0x3
     f52:	shl    eax,cl
     f54:	shr    ecx,0x3
     f57:	and    ecx,0x7fc
     f5d:	add    ecx,DWORD PTR [ebp+0x8]
2017-01-30 17:54:29 +01:00