Connor McLaughlin
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1e660c8e85
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Qt: Fix possible crash when starting game while scanning
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2022-09-09 21:21:14 +01:00 |
Connor McLaughlin
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e8704adc67
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GzippedFileReader: Don't double open when creating index
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2022-09-09 21:21:14 +01:00 |
Connor McLaughlin
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43d6ddd7cf
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VMManager: Add warning for unsafe settings on boot
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2022-09-09 21:21:14 +01:00 |
Connor McLaughlin
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6e0ac7fa75
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HostDisplay: Make GL/D3D timestamp queries slightly less rubbish
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2022-09-09 21:21:14 +01:00 |
Connor McLaughlin
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800aca6f0f
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GS/OpenGL: Force UBO reupload on restore api state
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2022-09-09 21:21:14 +01:00 |
Connor McLaughlin
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a228582984
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Host: Add GetResourceFileTimestamp()
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2022-09-09 21:21:14 +01:00 |
Connor McLaughlin
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9f9f8e0e39
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GameList: Fix title for ELFs
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2022-09-09 21:21:14 +01:00 |
Connor McLaughlin
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3d6f4629e9
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PAD: Fix copying input sources
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2022-09-09 21:21:14 +01:00 |
Connor McLaughlin
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6fca0dac0e
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VMManager: Only trigger hotkeys with valid VM
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2022-09-09 21:21:14 +01:00 |
Connor McLaughlin
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22e9aea827
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Config: Fix frame rate being parsed ever-so-slightly off
Also converts from double to float, we don't need additional precision
for storing these values.
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2022-09-09 21:21:14 +01:00 |
Connor McLaughlin
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e064e96c96
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HostDisplay: Make global pointer instead of function
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2022-09-09 21:21:14 +01:00 |
Connor McLaughlin
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b667236c92
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Qt: Combine EmuThread.cpp and QtHost.cpp
These mostly called back between one another.
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2022-09-09 21:21:14 +01:00 |
Connor McLaughlin
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e4df563811
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Qt: Implement settings reset
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2022-09-09 21:21:14 +01:00 |
Connor McLaughlin
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d86abebb50
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VMManager: Add SetDefaultSettings()
Also removes the affinity control default for <=2 threads, best to let
the OS handle this.
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2022-09-09 21:21:14 +01:00 |
Connor McLaughlin
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1b3bf89ee8
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PAD: Split set default controller and hotkey settings
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2022-09-09 21:21:14 +01:00 |
noigeaR
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291063bd98
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GameDB: Add missing games
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2022-09-09 20:04:10 +01:00 |
TellowKrinkle
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4c298ca484
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GS: Add zequal to GSScanlineSelector to_string
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2022-09-08 19:55:09 -05:00 |
TellowKrinkle
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650dc8bc6a
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GS: Fix zequal handling in CDrawScanline
I somehow didn't use the same algorithm as the asm version originally
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2022-09-08 19:55:09 -05:00 |
Mrlinkwii
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2ee8236365
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Gamedb: upscaling fixes for 'Urbz, The - Sims in the City'
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2022-09-08 22:30:00 +01:00 |
JordanTheToaster
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4707c02a34
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GameDB: Deus Ex various fixes
Adds round sprite half preload frame data and partial texture preloading to Deus Ex.
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2022-09-08 21:38:01 +01:00 |
JordanTheToaster
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d0faa14760
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GameDB: Death by Degrees FMV line fixes
Adds align sprite to Death by Degrees to fix FMV lines.
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2022-09-08 18:28:01 +01:00 |
Connor McLaughlin
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19725deb7e
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FullscreenUI: Remove accurate DATE option
It doesn't exist anymore.
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2022-09-08 12:45:48 +02:00 |
TellowKrinkle
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81cafd21d0
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GS:MTL: Don't override GSTexture::Save with a TODO
There's a working default implementation
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2022-09-08 02:20:26 -05:00 |
TellowKrinkle
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365c1c3f3e
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GS:MTL: Implement GPU usage tracking
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2022-09-08 02:20:26 -05:00 |
TellowKrinkle
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fbc3120c47
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GS:MTL: Ensure prim id init actually writes
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2022-09-08 02:20:26 -05:00 |
TellowKrinkle
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66093c3278
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GS:MTL: Add barrier counting
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2022-09-08 02:20:26 -05:00 |
Ty Lamontagne
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7d4ca441d5
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clang-format: pcsx2/IopBios.cpp
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2022-09-07 20:54:12 +01:00 |
Ty Lamontagne
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cee8598b3f
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IOPBios: Hook iomanx library as well as ioman
Fixes fileXio incompatibility
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2022-09-07 20:54:12 +01:00 |
Mrlinkwii
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256e845e7a
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Gamedb: Fix 'Muppets Party Cruise'
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2022-09-07 20:46:48 +01:00 |
lightningterror
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f39ac6f58b
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Qt: Remove Accurate DATE from Qt gui.
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2022-09-07 12:17:08 +01:00 |
lightningterror
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a397de448b
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GS-wx: Remove Accurate DATE from wx gui.
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2022-09-07 12:17:08 +01:00 |
lightningterror
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62adad0739
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GS-config: Remove Accurate Date from the config.
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2022-09-07 12:17:08 +01:00 |
lightningterror
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3d647fe55a
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GS-hw: Remove Accurate DATE option, no longer needed.
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2022-09-07 12:17:08 +01:00 |
JordanTheToaster
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65b0511d9e
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GameDB: Kikou graphics fixes
Disables mVU flag speedhack to fix broken graphics.
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2022-09-07 09:18:30 +01:00 |
Connor McLaughlin
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16a33e42e2
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GS/Vulkan: Discard instead of clear for PrimID setup fill
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2022-09-07 09:18:11 +01:00 |
Connor McLaughlin
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81c0e000e7
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GS/DX12: Discard instead of clear for PrimID setup fill
We're writing the render area anyway.
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2022-09-07 09:18:11 +01:00 |
Connor McLaughlin
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d4a5a714fb
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GS/DX12: Fix incorrect topology on PrimID DATE setup
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2022-09-07 09:18:11 +01:00 |
rufotheone-fr
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e60e0c02c0
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GameDB: fixes letter B (#6973)
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2022-09-07 09:17:28 +01:00 |
TellowKrinkle
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5fa35c5273
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CMake:MacOS: Don't strip qt binaries
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2022-09-07 01:18:34 -05:00 |
TellowKrinkle
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95ad6b8ab4
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GS:DX11: Add primid destination alpha support
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2022-09-06 21:07:56 +02:00 |
TellowKrinkle
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1b34eb14f8
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GS: Pass through primitive ID in geometry shaders in DX12 and VK
Fixes primid destination alpha on sprites
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2022-09-06 21:07:56 +02:00 |
TellowKrinkle
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412480b326
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GS: Don't add 10 to date flag to indicate initialization
We already have 1 and 2 dedicated to the job
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2022-09-06 21:07:56 +02:00 |
TellowKrinkle
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0500824e57
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GS:Vk: Change primitive_id enable to match the new meaning
A bit messy, due to the fact that its support piggybacks on support of other features, instead of having a dedicated feature flag
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2022-09-06 21:07:56 +02:00 |
TellowKrinkle
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3e0f3d05e2
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GS: Rename image_load_store capability to primitive_id
The algorithm it enables has changed for all renderers, and no longer needs image_load_store
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2022-09-06 21:07:56 +02:00 |
TellowKrinkle
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62f9b16139
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GS:OGL: Use blend min for primid destination alpha
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2022-09-06 21:07:56 +02:00 |
TellowKrinkle
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80523828c7
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GS:HW: Properly use primid dst alpha as a fallback to barrier dst alpha
Even when we would have otherwise used barrier over primid if both were supported
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2022-09-06 21:07:56 +02:00 |
PCSX2 Bot
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979a105071
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PAD: Update to latest controller database.
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2022-09-05 18:22:28 +02:00 |
TellowKrinkle
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ea81b74e3b
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GS:OGL: Add fetch_rt function to shader
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2022-09-04 23:02:44 -05:00 |
TellowKrinkle
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1864440f5c
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GS:OGL: Support disabling texture barrier
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2022-09-04 14:47:39 -05:00 |
JordanTheToaster
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b96594b17c
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GameDB: Corvette game fixes
Adds half pixel offset special aggressive and disables MTVU for Corvette.
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2022-09-02 19:38:09 +01:00 |