Stenzek
1ad25605d1
GS: Check for D3D Mapping Layers and disable Vulkan if present
2024-01-30 15:26:21 +00:00
Stenzek
9809265be4
GS/Vulkan: Fix potential race between submit and main thread
...
Backport of bcf7f55b93
2024-01-29 12:40:06 +10:00
Stenzek
63872e6b28
GS/Capture: Stop capture on VM shutdown
2024-01-28 21:23:05 +10:00
Stenzek
fb3a9eae9b
ImGuiOverlays: Use white font for recording time
2024-01-28 21:23:05 +10:00
Stenzek
f53c3050df
GS/Capture: Show video timestamp instead of wall time
2024-01-28 21:23:05 +10:00
PCSX2 Bot
67bd0dfcdb
Qt: Update Base Translation
2024-01-28 21:12:06 +10:00
Stenzek
12196359f7
Qt: Deprecate per-game WS/NI toggles in favor of Patches
2024-01-28 21:09:53 +10:00
Stenzek
609165e412
USB: Fix buffer copies in EyeToy
2024-01-28 17:04:24 +10:00
lightningterror
41f14a8cf8
GameDB: Add mipmap full with ps2 trilinear to SWAT Global Strike Team.
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Improves building textures to match sw renderer.
2024-01-28 02:36:46 +01:00
lightningterror
a8bdd3fbfc
GameDB: Add gshwfixes to Band Hero.
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Fixes character shadow misalignment.
Fixes icons.
2024-01-28 00:27:25 +01:00
refractionpcsx2
993ec82a9e
GSDumpReplayer: Fix UI not responded to messages when replaying dumps
2024-01-27 16:38:54 +00:00
Stenzek
c5a2844367
USB: Fix possible buffer overflow in webcam
2024-01-27 21:26:04 +10:00
Stenzek
e5bb405b47
USB: Don't reset configuration when saving state
2024-01-27 21:26:04 +10:00
Stenzek
8c9a65d094
USB: Audio devices don't need port numbers
2024-01-27 21:26:04 +10:00
Stenzek
047b8593ac
USB: Fix incorrect config keys for usb-headset
2024-01-27 21:26:04 +10:00
Stenzek
4fc4eb8a66
USB: Rewrite RingBuffer class
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It was overflowing and corrupting the heap...
2024-01-27 21:26:04 +10:00
PCSX2 Bot
1f95a86f0a
Qt: Update Base Translation
2024-01-27 13:32:21 +10:00
lightningterror
2b90451c4a
Qt: Fix more compiler warnings.
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-Wsign-compare, -Wunused-variable.
2024-01-27 13:30:45 +10:00
Stenzek
77a6525556
Counters: Move input poll to after throttle
2024-01-27 13:29:55 +10:00
refractionpcsx2
5eacab387d
GameDB: Add Merge Targets to Shadow Hearts
2024-01-26 12:17:52 +00:00
refractionpcsx2
ddaf57d5b0
GS/HW: Kill old source using target if rect is outside target surface
2024-01-26 12:17:52 +00:00
Stenzek
1144c46109
ImGuiOverlays: Fix OSD margin
2024-01-26 19:47:50 +10:00
Stenzek
850b839fc3
Qt: Make "Ignore Inversion" a global mapping setting
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Instead of being specific to DInput.
2024-01-26 18:14:08 +10:00
PCSX2 Bot
22037e75ba
Qt: Update Base Translation
2024-01-26 13:04:42 +10:00
TheLastRar
303ab163ab
DEV9: Remove some casts in ATA Info
2024-01-26 13:03:06 +10:00
TheLastRar
2833537167
DEV9: Various ATA fixes
2024-01-26 13:03:06 +10:00
TheLastRar
1aa7b591b6
DEV9: LBA48 Support
2024-01-26 13:02:53 +10:00
KamFretoZ
2f0463d936
Qt: Icon Refresh
2024-01-26 13:02:36 +10:00
TellowKrinkle
82a1ec0c3a
Qt: Fix use of tr outside of Qt class
2024-01-26 12:48:37 +10:00
TellowKrinkle
d65133451d
Common: Add helper for creating an NSString from a string_view
2024-01-26 12:48:37 +10:00
TellowKrinkle
36e81949e0
Qt: Use proper Show in Finder on macOS
2024-01-26 12:48:37 +10:00
TellowKrinkle
6b62945632
CMake: Set qm files as non-source data in Xcode
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Prevents their contents from coming up in searches
2024-01-26 12:48:37 +10:00
Stenzek
fa2f578900
GS/HW: Handle more double-half clear edge cases
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Spiderman: Web of Shadows clears its depth buffer with 32-bit FRAME
and 24-bit Z. So the upper 8 bits of half the depth buffer are not
cleared, yay. We can't turn this into a 32-bit clear, because then
it'll zero out those bits, which other games need (e.g. Jak 2). We
can't do a 24-bit clear, because something might rely on half those
bits actually getting zeroed. So, instead, we toss the depth buffer,
and let the mem clear path write out FRAME and Z separately, with
their associated masks. Limit it to black to avoid false positives.
Also fixes FBW getting blown out to 20 for a horizontal double-half
clear in Wakeboarding Unleashed.
2024-01-26 12:08:29 +10:00
JordanTheToaster
e1c9987059
GameDB: Hot Shots Golf Fore Fixes
2024-01-26 01:51:00 +00:00
GovanifY
325e219bb1
PINE: fix save state regression introduced during the switch to Qt
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Ensure thread safety when loading/saving state
2024-01-25 20:05:44 +10:00
Dan McCarthy
be208df11b
Debugger: Allow copying address of memory search results
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Adds the ability to copy the address directly of a memory search result through the right click context menu.
2024-01-25 16:55:43 +10:00
KamFretoZ
49df804d1b
FSUI: Add Recording Indicator and Time
2024-01-25 00:05:34 +10:00
JordanTheToaster
122fde79bd
GameDB: Thrillville fixes
2024-01-24 20:07:12 +10:00
Pierre GRASSER
2099e68c41
GUI: Memory Card "slot" instead of "port"
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"Slot" is the official term, we should use it instead of "port".
2024-01-24 20:06:54 +10:00
Dan McCarthy
52ccc609cd
Debugger: Adds loading breakpoints/saved addresses from settings
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Adds `/inis/debuggersettings/` settings folder to contain settings specifically for the debugger. Adds functionality to manually save (to settings) Breakpoints/Saved addresses and automatically load them upon launching the debugger.
2024-01-24 20:06:20 +10:00
Stenzek
b402f6a404
Qt: Fix unclickable links in Setup Wizard
2024-01-24 17:49:18 +10:00
KamFretoZ
3576a1824d
Qt: Remove the duplicate memcard button
2024-01-24 13:47:20 +10:00
Stenzek
c3afaae169
Qt: Remove NTFS compression checkbox on Linux/Mac
2024-01-24 13:46:47 +10:00
Stenzek
c5a9ce6b56
MemoryCardFile: Log size/formatted state on load
2024-01-24 13:46:47 +10:00
Stenzek
4f0d944bb9
MemoryCardFile: Don't compress file on opening
2024-01-24 13:46:47 +10:00
Stenzek
5684bcb6f4
Qt: Explicitly set memcard compression regardless of choice
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Fixes compressed cards being created when the directory has the
compressed flag set (probably from wx..).
2024-01-24 13:46:47 +10:00
JordanTheToaster
5087fcea88
GameDB: Various fixes
2024-01-23 18:52:09 +00:00
refractionpcsx2
28f984e87f
GS/HW: Don't preload target from other targets after hw clear
2024-01-22 20:38:49 +00:00
PCSX2 Bot
e0233daeb0
PAD: Update to latest controller database.
2024-01-22 19:30:53 +01:00
refractionpcsx2
49922ebe32
GS/HW: Fix up Tekken 5 CRC hack to not remove post + break other scenes
2024-01-21 14:56:54 +00:00