Add tooltips to Windows GUI. Fixes#578.
Rearrange Window GSdx GUI a bit.
Reformat tooltip descriptions to be both Linux and Windows (un)friendly.
Add new tooltip descriptions.
Expand "Disable Framelimiting" and "Synchronised MTGS". Fixes message
truncation on Linux, and Windows at higher DPI.
Don't use pxFitDigits on Spin Controls - the sizing algorithm fails
horribly on GTK3, which means you can't see anything.
And don't use a row of spacers - it causes a minor display issue with
GTK3.
Fix Windows Lilypad local volume control GUI checkbox.
Make MicroVU E-bit delay slot warning a Dev warning.
Don't minimise GS Window if main window is minimised.
previously the GS window (rendering window) also gets minimized with the Main window (GUI) whenever it gets minimized. many users didn't like this behavior, hence make it so that GS window doesn't get minimized along with the main one.
The parent window pointer parameter is no longer needed, since the parent parameter at WX Frame has been replaced with Null which doesn't force minimize it due to no parent relationship.
The following E-bit delay slot warning initially used a console error message which has a sort of bright red which would cause users to provide a lot of attention towards to it, whereas it isn't much to be bothered since it doesn't cause any issues on the game according to refraction it was already dealt with on the code.
So, use a proper warning indicator instead of a error log message.
For Linux and Windows, add tooltip descriptions for AF, AA1, extra
rendering threads, Enable Shade Boost, FX Shader/External Shader, FXAA.
For Windows, also add Alpha Correction and Logarithmic Z tooltips.
For Linux, add software mipmap tooltip.
Thanks to tsunami2311, ssakash, gregory38 and whoever did the wiki for
helping with descriptions.
The hack description box messages were replaced by tooltips on Windows,
so there is no need for the first line in the description to refer to
the hack anymore.
3-state checkboxes were also converted to comboboxes, so remove any
references to checkbox states.
Reformat the descriptions so it looks okay on both Windows and Linux.
Could be better, but I'm out of ideas.
Also fix a few typos and missing punctuation.
Changes the three-state checkboxes to comboboxes.
Removes the hack description box.
Hides Alpha and Alpha Stencil when OpenGL is selected.
Rearranges the hacks dialog.
This moves the hardware, non-renderer dependent options to the top and
makes the renderer options visible only when it affects the current
renderer.
The texture filtering checkbox has been changed to a combobox and now
uses the same description as Linux does.
Also changes the Title to GSdx Settings.
The purpose is to avoid issue on MS-Intel driver without
a dedicated hack in the compilation.
Code doesn't use it so I suspect others implement to discard the
statement.
- Move the 3 public headers to a include directory.
+ pthreads ships a config.h therefore leaving them in the top dir
pollutes the include path.
- Starting with VS2015, MS defines timespec. Declare to only have it
if _MSC_VER >= 1900.
- On Linux pthread_t is an integer and you can easily do ==. On Windows
pthread_t is a structure and ==/!= have to be overloaded or every use of
those operator must be guaded with #ifdef's.
The PCSX2 log system isn't in place yet, so on Windows it's possible for
a language error message to pop up, which might cause alarm. Suppress
the error - it's harmless and it's done everywhere else for locales
(though perhaps the code should be reworked to avoid this).
The CRC hack option is always used regardless of whether the HW Hack
checkbox is ticked. Move it to the main gsdx dialog and make it use the
same descriptions that are used in Linux.
And fix the accurate_blend_unit whitespace formatting.
This is commit f350babf36818ba805ab0b4510b6616aaf3063fc.
.
Reading "Please update wx/compiler.h to recognize this VC++ version" gets
old pretty quickly.
No official game stores files there. You can easily check this by putting any file in the root dir and loading the PS2 BIOS, which will show it as corrupted data with an unknown filesize.
It claimed to be 1.7.1 but it had a mixture from various
versions. It was hard to update as everything in the top directory
so I used upstream's way to organize files. I renamed include to
soundtouch since I did not want to #ifdef that for windows.
.
Wavfile.h is a private header so I used the private path instead of
moving the file over. This changed 3 files in the plugin folder.
- Only adds 2 security fixes.
- Add the CHANGES file.
- Add local changes:
+ setmode to _setmode
+ fileno to _fileno
+ fdopen to _fdopen
- sudonim1 removed all trailing whitespaces in svn2897 so I ran:
find . -type f -name '*.c' -o -name '*.h' | xargs sed -i 's/[[:space:]]\+$//'
This makes the delta of changes smaller.