1) Change log to "log.txt"
2) Fix a crash when an invalid directory is specified in the textbox.
3) Fix working folder for loading library. Now it searches for dependencies in the same folder as the plugin dll.
4) Fix configuration save/loading
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4102 96395faa-99c1-11dd-bbfe-3dabce05a288
* Finished up zipfile-style savestate implementation
* Simplified BaseSaveState class, and removed lots of now-unneeded code.
* Prepared the i18n stuff for a pcsx2_Dev.pot file (WIP), and sorted more stuff to pcsx2_Tertiary.pot.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxSavestates@4091 96395faa-99c1-11dd-bbfe-3dabce05a288
* "Browse" option in recent iso menu should translate now.
* Dialogs and config panels remember their positions more reliably (when using X or alt-F4 to close PCSX2, for example).
* Preliminary language selector dialog (available in debug builds only). Will finish it up later.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4088 96395faa-99c1-11dd-bbfe-3dabce05a288
- Added mVUcacheInitReserve and mVUcacheMaxReserve constant values for now which can be tinkered with until we implement runtime user-modifiable cache reserve-sizes.
- Improved the "microVU - cached program" printouts on dev builds.
pcsx2:
- Fixed the typos in SysOutOfMemory_EmergencyResponse()
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4087 96395faa-99c1-11dd-bbfe-3dabce05a288
Indirect jumps (JR/JALR) get a table which stores the previously jumped-to x86 code entry points, and this table is indexed by the jump-to PC address.
If current jump is jumping to a previously jumped-to address, the table will have an entry-point, but before it is returned, the microProgram for which the entry point belongs to must be validated to see if it matches the current contents of VU memory.
The program validation check is remembered and doesn't need to be performed again until after a micro memory clear (which happens when vif writes to vu micro memory).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4083 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed command line help display for non-english (invoked via --help)
* Startup/wizard now uses default operating system language when possible.
* Added a language 'Apply' button to the first time wizard, which applies new translations immediately.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4082 96395faa-99c1-11dd-bbfe-3dabce05a288
* fixed a bug that caused certain confirmation dialogs to not remember their choices, when user had non-english language.
* Added wxWidgets-provided strings for a few things, such as Next, Back, and OK / Apply / Cancel.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4076 96395faa-99c1-11dd-bbfe-3dabce05a288
* PCSX2: Added GSgetTileinfo2 and deprecated=removed GSgetTitleInfo
* GSdx: moved to the new GSgetTitleInfo2
* New PCSX2 with new GSdx will have the new functionality, all other combos remain with old functionality.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4073 96395faa-99c1-11dd-bbfe-3dabce05a288
Here's his changelog:
GSdx, PCSX2: Fixed broken GS info at the title bar
* If the plugin doesn't support the API, PCSX2 will display only the image mode (progressive/interlaced field/frame), NON i18n!
* If the plugin does support the API, PCSX2 will not display the image mode, and instead display the info from the plugin
* GSdx now properly sends title info: resolution, image mode, deinterlace mode (weave - bff, etc)
* To enable the full GSdx title info as it used to work before it got broken: uncomment //#define GSTITLEINFO_API_FORCE_VERBOSE at GS.h of GSdx.
NOTE: When using an older pcsx2.exe with newer GS plugin, the title would contain duplicate image mode info. All other combos work fine.
* PCSX2 still displays the performance info, etc in the title bar.
Thanks a bunch for bringing this information back, Avih! :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4070 96395faa-99c1-11dd-bbfe-3dabce05a288
* Create a nice FORCE_TEXDESTROY_THRESH define
* do not call GetMemoryTarget twice in a row. There is already a check in the core function.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4062 96395faa-99c1-11dd-bbfe-3dabce05a288
Note: This is technically still a hack, but it shouldnt break anything like the existing hack does, also it's closer to how it should be than anything we've done previous.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4058 96395faa-99c1-11dd-bbfe-3dabce05a288
Fix ADMA not getting read when in spdif bitstream mode (which some games offer for FMVs).
This option would cause them to hang indefinitely.
There's something wrong with the read audio but at least it doesn't die ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4055 96395faa-99c1-11dd-bbfe-3dabce05a288