Commit Graph

18 Commits

Author SHA1 Message Date
gigaherz d61d46bd7b Sync with portaudio r1541 at rama's request.
Too many changes to list here, check portaudio svn log from r1505 to r1541 if you are curious.
Hope it works fine.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3879 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-05 20:52:42 +00:00
Jake.Stine 5b80fc6c68 Disable LTCG on wxCore, wxAdv, zlib, libjpeg, and the x86Emitter. Slices Release mode build times by more than half and shaves 200K- off the .exe size. (I really should have done this sooner)
DEV NOTE: Please leave LTCG enabled on wxBase, since wxString/wxObject and other wx-based containers benefit from it considerably.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3172 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-05 15:41:40 +00:00
gigaherz 5a97b9dd08 Portaudio: sync with portaudio /trunk up to revision 1505 (mostly linux stuff).
----
Revision 1505: wasapi: 
 - implemented support of non-Interleaved buffers (paNonInterleaved) for WASAPI blocking interface for input and output
 - blocking methods will now use PA sample converters
Revision 1504: alsa: - releasing memory of non-MMAPed buffer on stream closure by Pa_CloseStream
Revision 1503: alsa:
 - reverted buffer size (2048) hardcoding for non-MMAPed devices to avoid crash on wrong buffer size usage (whole area requires more work)
 - optimized non-MMAPed device operation to avoid malloc(memset)/free usage on every processing call avoiding significant performance penalty
Revision 1502: alsa:
 - fixed deadlock in PaAlsaStream_WaitForFrames if device is paused, poll() results are now checked for 0 and if 64 times exceeded an error (paTimedOut) is returned
 - removed hardcoded low-limit of latency for non-MMAPed devices, it is an obligation for user to set an acceptable/desired latency value
 - tuned XRUN recovery sequence for MMAPed devices
Revision 1501: fixed compile for DirectSound implementation under MSYS, missing DSSPEAKER_7POINT1_SURROUND define


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3133 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-31 19:51:53 +00:00
gigaherz 1884c409e1 Update portaudio to the latest snapshot. It seems to have some improvements on sample conversion, WASAPI and ASIO.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3050 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-20 16:56:53 +00:00
Jake.Stine 555b409f8b portaudio: minor MSVC project fix; the lib file was being generated outside the deps folder.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3048 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-20 15:11:52 +00:00
Jake.Stine 9b4239d81a SPU2-X: Fix compilation errors under windows, and remove the /LTCG warnings when building Devel targets.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3023 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-16 01:03:52 +00:00
ramapcsx2 7e8c22b4f5 Committing "blood's" work on building PCSX2 and plugins under msvc 2010.
Changes: Fixed all compile errors in VS 2010. Added support for new w32pthreads.v4. Fixed all MSB8012 warnings. Fixed LNK419 warnings with /DELAYLOAD. Fixed issues when compiling Devel before Release. Added GSdx Devel target. Minor cleanups.

Thanks a bunch, blood :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2930 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-30 19:46:43 +00:00
sudonim1 4457fe40fc Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2897 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 00:31:27 +00:00
sudonim1 a05e9c62be Set svn:eol-style=native on all *.c *.cpp *.h
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2894 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-24 21:37:39 +00:00
gigaherz a3ca69a620 Made a special .props file for null plugins, since they seem to have a different folder structure than the rest.
Add a ton of missing .props
Tell me if anything else is missing >_<

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2846 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 19:57:33 +00:00
gigaherz 954847fca4 Initial work on vs2010 project files for PCSX2 and plugins.
The *null projects don't build, and neither do ZZOgl or ZeroSPU2.
Pcsx2 project has some issues with Resources' custom build steps not being run.
Only Debug target tested.
Needs work before it's usable.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2843 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 19:44:04 +00:00
ramapcsx2 86dcb0a1a9 SPU2-X:
Work on support for Wasapi's exclusive mode. Not enabled yet.
Also lower (/8) sound out packet size. Helps the timestretcher 
responsiveness and quality.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2755 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 20:28:10 +00:00
gigaherz 9984259f1f Portaudio seems to work fine as a static lib, so it seems pointless keeping yet another dll around when it's unnecessary.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2752 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 14:14:45 +00:00
gigaherz 1d7244d200 Update portaudio to the current v19 development snapshot. It contains a LOT of changes on WASAPI.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2751 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 14:00:20 +00:00
Jake.Stine 8e05db2c36 Fix glew_static so that it doesn't need glew installed; and add a no_asio debug build type to portaudio.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2462 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-21 10:30:47 +00:00
gigaherz c1cd29a534 Started implementing configuration support for PortAudio. Since PortAudio doesn't have any kind of "Unique ID" for the listed devices, I have to rely on the "host api" name and the descriptive name of the device, but it doesn't seem to be 100% reliable. In case the device name can't be found, it will try to use the default device for the specified API. If no api is specified, then it will fall back to using whatever default device PortAudio provides.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2445 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-17 16:46:28 +00:00
gigaherz f878a438ff Fetched a snapshot of the source from portaudio site, and embedded it into the project. I might have missed something, so this will need some more work before it's fully stable.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2441 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-17 01:04:46 +00:00
gigaherz de4f27d421 Temporarily commit <b>binary build</b> of portaudio for windows users, since I don't feel like converting the portaudio project files to work the way pcsx2 stuff does, right now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2440 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-16 18:01:49 +00:00