Commit Graph

1107 Commits

Author SHA1 Message Date
Tyler Wilding 63619ef40f
translations: Syncing Crowdin translations (#11462)
* New translations 
[ci skip]
2024-06-25 11:26:49 +01:00
Stenzek 3040474f99 Qt: Fix duplicate log window when theme switching 2024-06-24 13:17:53 +10:00
Stenzek 02ef8098c9 Qt: Work around theme swap bug with Classic Windows 2024-06-24 13:17:53 +10:00
PCSX2 Bot 97bb270a2b Qt: Update Base Translation 2024-06-18 20:39:45 +10:00
refractionpcsx2 1d46ec2059 UI: Add new UI upscaling fix for Native Scaling 2024-06-17 22:25:33 +01:00
KamFretoZ 6195c1a3ac Resources: Compress the PNGs 2024-06-17 16:09:31 +02:00
Stenzek 8766d0b676 VMManager: Refactor Affinity Control to Thread Pinning
Instead of having control over specific threads, thread pinning puts the
EE/VU/GS threads on the most performant cores, then the software threads
on the remaining cores, but only if they're in the same cluster.

This way we don't end up pinning across clusters with different
performance characteristics, which would harm instead of help software
renderer performance.

Also unpins on shutdown, that way we don't keep CPU cores awake.
2024-06-16 14:18:49 +10:00
JordanTheToaster f3776fa886 UI: Rename Wild Arms hack 2024-06-14 21:01:13 +01:00
refractionpcsx2 de7d934a05 UI: Increase draw dumping start/count limit 2024-06-14 20:51:58 +01:00
KamFretoZ 774f68936d Qt: Cleanup Internal label names 2024-06-14 17:28:51 +10:00
KamFretoZ 99a30733c1 Qt: Hide Video Recording Directory option per-game 2024-06-14 17:28:51 +10:00
KamFretoZ 62c5309b23 Qt: Hide texture directory option per-game 2024-06-14 17:28:51 +10:00
Stenzek 6ee99d8b81 Build: Add ARM64 configurations 2024-06-14 17:06:45 +10:00
Ty Lamontagne bdeb0fcb76 Debugger: Disable pseudo ops 2024-06-13 09:56:58 +01:00
PCSX2 Bot d2f101c7d7 Qt: Update Base Translation 2024-06-12 13:24:14 +10:00
Stenzek 7ad27e6e9d CDVD: Add precaching option 2024-06-11 11:31:28 +10:00
Stenzek 5c59288b39 3rdparty: Move rapidyaml v0.6.0 in-tree
Also c4core v0.2.0, fast-float v6.1.1.
2024-06-11 11:30:45 +10:00
Stenzek cf475d961a 3rdparty: Move fmt v10.2.1 in-tree 2024-06-11 11:30:45 +10:00
Stenzek cc7313bf32 Qt: Use 64-bit comparison for VC runtime check
Backport 484c1dccd4
2024-06-10 16:48:35 +10:00
refractionpcsx2 ac38a350a0 Updater: Add VC Runtime check 2024-06-09 17:44:42 +01:00
Stenzek 37df1adff6 Qt: Add very-early VC++ runtime version check
Backport of a2e6a48d2e
2024-06-09 21:47:32 +10:00
TheLastRar 7878dee32d input-rec: Display message when we fail to create/open file 2024-06-09 21:03:23 +10:00
TheLastRar a95288946c input-rec: Use toNativeSeparators() when opening recording
In the recording viewer
2024-06-09 21:03:23 +10:00
TheLastRar 877c3ee90d input-rec: Use toNativeSeparators() when opening recording 2024-06-04 11:19:41 +10:00
PCSX2 Bot c44659d3ab Qt: Update Base Translation 2024-05-30 11:28:02 +01:00
Stenzek c94282ce5f GS/Vulkan: Purge threaded presentation 2024-05-27 21:10:59 +10:00
Stenzek d94f1dd9a3 GS: Add option to disable mailbox presentation
For those who like terrible frame pacing.
2024-05-27 21:10:59 +10:00
refractionpcsx2 2d127039e1 UI: Fix dithering description + make it so 4 lines of description fits 2024-05-25 15:16:42 +01:00
Stenzek c7a21a60cf GS: Improve vsync mode selection
All games use mailbox/triple buffering. Except when you enable sync to
host refresh, in which case FIFO/double buffering is used.

This means vsync enabled will ever tear, but at the same time, never
drop to 30fps on a missed frame due to frame rate differences.

To have the "best of both worlds", you should enable vsync and sync to
host refresh. Previously, this resulted in additional input lag, since
the host vsync would drive the EE frame timing. Now, this behaviour is
disabled by default, unless you enable "Use Host VSync Timing".
2024-05-25 14:06:50 +10:00
refractionpcsx2 256babd337 GS/HW: Allow forcing Dither to 32bit for 16bit draws 2024-05-25 02:13:33 +01:00
TheLastRar 19d5d5c485 AutoUpdater: Correct type on stub processUpdate() 2024-05-23 11:34:06 +10:00
lightningterror 2d79b89acc Qt: Change hw mipmap to a toggle button. 2024-05-21 10:45:02 +02:00
Connor McLaughlin 7683674585
Qt: Fix default tab of Graphics Settings 2024-05-19 22:25:55 +10:00
Stenzek 81f1102809 Qt: Update base translation 2024-05-19 16:07:15 +10:00
Stenzek ebb315ab6f Qt: update_base_translation.sh should be executable 2024-05-19 16:06:48 +10:00
KamFretoZ 4134e7a7e0 Qt: Tidy up texture replacement settings 2024-05-19 14:45:20 +10:00
Stenzek e8e84d160b Qt: Update base translation 2024-05-17 11:57:38 +10:00
Stenzek 3fd1eabdb8 Qt: Rename Load Profile to Apply Profile
And make it copy hotkeys.
2024-05-17 11:57:38 +10:00
Stenzek 55ee8242cc VMManager: Rewrite input profile hotkey priority logic 2024-05-17 11:57:38 +10:00
Stenzek 25bc75a468 InputManager: Add push to toggle for macros
Backport of f0a4ceb909
2024-05-17 11:57:38 +10:00
Stenzek 12a0644315 Misc: Pass most string_views by value instead of reference 2024-05-17 11:57:38 +10:00
Stenzek cfecbf53aa Host: Add plural translation support
Backport of f3aec0c965
2024-05-17 11:57:38 +10:00
Stenzek f084e76f36 Qt: Add option to pause when controller is disconnected 2024-05-17 11:57:38 +10:00
Stenzek b9d7b63b32 FullscreenUI: Use native file selector on Flatpak 2024-05-17 11:57:38 +10:00
Jaime J. Denizard 1483e4f88e
Qt: Rename "Enable" to "Apply" for WS/NI patches (#11236) 2024-05-16 13:04:17 +10:00
JordanTheToaster 3cb12cce84 Qt: Fix copy paste fail 2024-05-13 22:37:51 +01:00
Benjamin Moir 5f7e97c27c [SAVEVERSION+] EE: Expose advanced option for extra memory 2024-05-09 13:45:06 +10:00
Stenzek 7bc5427908 Qt: Fix remove game directory button being enabled w/o selection 2024-05-07 12:41:03 +10:00
JordanTheToaster 3114332c89 Qt: Add label next to audio buffer size 2024-05-06 23:34:34 +10:00
TheLastRar f67611cbe6 DEV9: Inherit from QStyledItemDelegate for address fields in hosts table 2024-05-06 12:26:14 +10:00