Gregory Hainaut
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8fd46e96aa
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gsdx sw JIT: dynamically select ISA for SetupPrim
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2016-11-19 17:00:33 +01:00 |
Gregory Hainaut
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8e29e09943
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gsdx sw x64: update setup prim generator x64 SSE&AVX
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2016-11-19 17:00:32 +01:00 |
Ryan Houdek
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8ff0f9e869
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Update GSSetupPrimCodeGenerator for x86_64.
offsetof requires the expression to be constant to get the offset.
Use a combination of offsetof + sizeof to get the correct offset.
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2014-07-16 13:21:45 -05:00 |
gregory.hainaut
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e06484adb8
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gsdx: update the copyrigh address thank to sed
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5412 96395faa-99c1-11dd-bbfe-3dabce05a288
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2012-09-09 18:16:11 +00:00 |
gabest11
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732b038571
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GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4529 96395faa-99c1-11dd-bbfe-3dabce05a288
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2011-04-04 11:05:54 +00:00 |
gabest11
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1d759c852d
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GSdx: When mipmapping is on, LOD is calculated per pixel, it isn't used for anything, but it's there. I cannot really measure any significant slowdown, but rest of the fun is yet to come.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4428 96395faa-99c1-11dd-bbfe-3dabce05a288
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2011-03-14 03:32:28 +00:00 |
gabest11
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9586e38dd4
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GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4407 96395faa-99c1-11dd-bbfe-3dabce05a288
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2011-03-09 11:52:53 +00:00 |
gabest11
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f9da2669a7
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GSdx: fixing the vs2008 project
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4382 96395faa-99c1-11dd-bbfe-3dabce05a288
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2011-03-02 08:32:30 +00:00 |
gabest11
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a96a345077
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GSdx: the x64 ABI on windows is not so nice after all.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4380 96395faa-99c1-11dd-bbfe-3dabce05a288
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2011-02-28 11:08:52 +00:00 |