lightningterror
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188a1f1416
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GSdx-d3d: Drop an useless min in FS - port from GL.
Commit: a1957a685d
GPU will clamp color anyway. It reduces the number of instruction of 25%
(4->3).
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2018-08-21 13:56:06 +02:00 |
gregory.hainaut@gmail.com
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32911cb7c5
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gsdx: add svn:eol-style metadata
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4319 96395faa-99c1-11dd-bbfe-3dabce05a288
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2011-02-19 10:57:28 +00:00 |
sudonim1
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bda5b06e37
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Made resources recompile when a shader is modified, though I'm not happy with the solution.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2717 96395faa-99c1-11dd-bbfe-3dabce05a288
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2010-03-15 19:13:51 +00:00 |
gabest11
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6ef94cc707
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GSdx: ignore this...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1404 96395faa-99c1-11dd-bbfe-3dabce05a288
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2009-06-19 20:24:18 +00:00 |