Commit Graph

26 Commits

Author SHA1 Message Date
gabest11 83b15dbac0 GSdx:
- trying the dx10.1-only "gather" shader instruction for palletized lookups ("8-bit texture" mode), saves 4 instructions which isn't much but still... (not tested, don't have ati)
- may fix the intel gma "no output" bug (don't have gma either :P)
- and the usual small code optimizations


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1549 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-22 03:55:28 +00:00
gabest11 4a7304d6f7 GSdx: added ltrapper's modifications.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1538 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-17 23:45:32 +00:00
gabest11 e58776e095 GSdx: just squeezing a few more fps.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1534 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-16 21:36:07 +00:00
gabest11 a7ce451167 GSdx: couple of fixes for the new palletized lookup mode
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1475 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-07 10:57:04 +00:00
gabest11 f9f056d581 GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1472 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-06 16:35:06 +00:00
gabest11 ae62a56cc1 GSdx: more leak cleanup
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1466 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-04 22:54:57 +00:00
gabest11 4c76909afe GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1463 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-04 15:14:04 +00:00
gabest11 5a292d202d GSdx: couple of fixes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1447 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-01 21:14:12 +00:00
gabest11 6ef94cc707 GSdx: ignore this...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1404 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 20:24:18 +00:00
gabest11 8e979f1b96 GSdx: moved 16 bit texture processing from gpu to cpu, with the pixel shader it was either incorrectly done or too slow, please check what got slower/faster or broken :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1375 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-17 11:24:42 +00:00
gabest11 5736bbd449 GSdx: looking for an opengl guru...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1360 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-12 19:09:17 +00:00
gabest11 db8feac8c3 GSdx: the BeginScene/EndScene optimization for dx9 (Issue 256)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1312 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-03 22:45:28 +00:00
gabest11 ffda8ead30 GSdx: mfc-free
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1310 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-03 12:09:04 +00:00
gabest11 65b90bce83 GSdx: there was a bug in unaligned 4/8 bit transfer, small texture glitches may be fixed (simpson game, car logos in gt4).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1285 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-29 06:26:46 +00:00
gabest11 3e12966919 GSdx: Even more alpha test voodoo magic, it must be nailed now!
And there is even an explanation. 

The tfx functions calculate At * Af >> 7, which means modulating by 0x80 should return At as the result. 

With the evil floating point pixel shader however 0x80 translates to 128/255 (0.502), not exactly 0.5, modulation as At' * Af' * 2 (' means 0 - 1.0 range) is not the same as with integers.

At' = Af' = 0.502
At' * Af' * 2 = 0.504

If the alpha test happens to be "not equal to 0x80", then abs(0.504 - 128/255) < 0.5/255 will just miss.

Solution is to re-scale those values to the integer range, do the calculations, and then back to float again, but in the end it just simplifies down to At' * Af' * 255/128, doh...

At * Af >> 7 => ((At' * 255) * (Af' * 255) / 128) / 255 => At' * Af' * 255/128

At' = Af' = 0.502
0.502 * 0.502 * 255/128 = 0.502 (w00t!)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1272 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-27 05:55:32 +00:00
gabest11 6c58f3039a GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1266 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-26 03:40:31 +00:00
gabest11 081006bcbe GSdx: dx9 hw mode got a vertex buffer too (as dx10), it was an old TODO...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1250 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 23:52:53 +00:00
gabest11 8d119f3928 GSdx: more source cleanup and something interesting on F7
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1239 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-22 23:23:38 +00:00
gabest11 3b22adc4b3 GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1236 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-22 01:22:52 +00:00
gabest11 5f392aba63 GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1219 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-18 11:08:04 +00:00
gabest11 5648d07b96 GSdx: more refactoring (aka search and replace)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1179 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-14 16:41:52 +00:00
gabest11 d3547e0662 GSdx: trying to get rid of windows dependencies, still many classes to replace :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1168 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-11 08:18:00 +00:00
gabest11 71e391d010 GSdx: Issue 149 (GoW2 crc) and removed the dx9 flag to enable tv-out, which might have been the cause for limited fps in recent revisions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1006 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-18 09:51:42 +00:00
gabest11 8865ee398b GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@997 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-17 01:06:27 +00:00
Jake.Stine 6ebfae8ef1 Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
Added interface.cpp (plugin/pcsx2 interface) and savestate.cpp to SPU2ghz, to help clean up SPU2.cpp.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@463 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 21:15:56 +00:00
refraction 93da10abbb git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00