Gregory Hainaut
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8431299b92
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gsdx sw: port code to the new constant object
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2016-11-24 23:03:26 +01:00 |
Gregory Hainaut
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608bb5ccb2
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gsdx sw x64: add AVX2 implementation for VS
FS was copied from 32 bits (require massive update)
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2016-11-24 23:03:25 +01:00 |
Miguel A. Colón Vélez
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6462393aaf
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Introduce end-of-line normalization
Signed-off-by: Gregory Hainaut <gregory.hainaut@gmail.com>
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2015-08-04 23:52:48 +02:00 |
gabest11@gmail.com
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4dd898c754
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GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5680 96395faa-99c1-11dd-bbfe-3dabce05a288
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2013-06-24 01:11:00 +00:00 |
gabest11@gmail.com
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d20bd4f86a
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GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5677 96395faa-99c1-11dd-bbfe-3dabce05a288
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2013-06-20 05:07:52 +00:00 |