Commit Graph

122 Commits

Author SHA1 Message Date
Stenzek 80675399aa Misc: Various cleanup
Move files from Frontend directory to pcsx2 and/or subdirectories.
Get rid of double GS init.
Combine HostSettings and Host.
Combine Frontend/Achievements.h and Achievements.h.
2023-05-13 07:12:12 +01:00
Stenzek e5c1052062 GS: Add option to disable vertex shader expand
And automatically disable it on Fermi (buggy driver).
2023-05-11 16:18:01 +01:00
Stenzek 7edc4e2cb3 GS: Remove CRC hack levels
Replace it with a boolean "Disable Render Fixes" option.
2023-05-11 16:16:15 +01:00
Stenzek 920c5ab266 Qt: Expose disable shader cache option 2023-05-06 03:40:00 +01:00
Connor McLaughlin e133e89b6b Qt: Fix crash in graphics settings on Linux 2023-05-03 16:39:48 +01:00
Stenzek 6736ef1d44 GS/Vulkan: Add exclusive fullscreen control option 2023-05-02 19:55:43 +01:00
Stenzek 33b2f6331c GS/HW: Allow auto flush to be applied only to sprites 2023-04-26 16:00:59 +01:00
Berylskid cb91478590 UI: Correct Recommended Value for Show Indicators 2023-04-20 10:18:25 +01:00
Stenzek 7f7dd60587 GS/HW: VS expand instead of GS for DX/GL/Vulkan 2023-04-13 11:12:11 +01:00
Stenzek 398cf43782 GS: Combine HostDisplay with GSDevice
GS/DX11: Don't throw bad_alloc on surface creation fail

GS: Link device and host display construction/destruction

FullscreenUI: Replace HostDisplayTexture with GSTexture

GS: Purge HostDisplayTexture

GS: Move everything in HostDisplay to GSDevice

GS: Move ImGui rendering to GSDevice

GS: Get rid of reset/store API state
2023-04-06 08:48:07 +01:00
Stenzek 4cbdbaabdb GS/HW: Add NativePaletteDraw upscaling fix 2023-04-01 15:45:14 +01:00
Stenzek ebeb646e4d GS/HW: Relax CPU sprite render requirements further via levels 2023-03-28 11:21:47 +01:00
Víctor "IlDucci 83471bdacd
Qt:i18n: Adding I18N comments for translators, minor typo fixes (#8048) 2023-03-18 16:14:55 -05:00
refractionpcsx2 2b49614df9 GS-HW: Don't bilinear dirty rects by default, added as upscale hack. 2023-03-18 17:07:29 +00:00
refractionpcsx2 8ac4b125d2 UI: Fix masking of Target Partial Invalidation with Tex in RT 2023-03-14 15:04:10 +00:00
Víctor "IlDucci b244136179
GUI/Qt: Minor text corrections, nitpicks (#8213)
- Adding the actual corrections from #8048 that were not added by #8119.
 - Fixing typos and missing ending periods.
 - Unifying the writing of certain terms:
   - Memory Card uppercased following Sony's writing (taken from PS2 manual).
   - gamefixes/game fixes -> game fixes
   - fast forward/fastforward/fast-forward -> fast-forward (taken from Oxford)
   - slowmotion/slow motion/slow-motion -> slow-motion (following the same convention as before, as I could not find this in Oxford's)
   - framebuffer/frame buffer -> framebuffer
   - Xbox name properly uppercased (for Controller settings)
 - Correcting RA's Rich Presence to separate it from Discord's Rich Presence (after discussions in the Translations channel).
 - Unification of option names in the option area and the hint area.
 - Adding a fix for the (currently broken) Stretch Height/Vertical Stretch tooltip.
2023-03-12 19:34:20 -05:00
Stenzek 93490876c9 Qt: Fix crash when changing renderer 2023-03-12 15:11:16 +00:00
Stenzek 74763d2156 Qt: Hide manual hardware fixes from global settings 2023-03-12 14:27:20 +00:00
lightningterror c3359cea1f Qt: Disable framebuffer fetch option on d3d. 2023-03-08 20:23:01 +01:00
Stenzek 9b813f4ae3 Qt: Fix skipdraw not being hidden globally again
And slience a warning in TC.
2023-03-02 09:34:41 +00:00
Stenzek 64b38e5a4a GS/HW: Add "Merge Targets" texture-in-RT mode
Can take several targets from the cache, and create a combined/merged
source from them.

Fixes shadow maps in Destroy All Humans.
2023-03-01 21:13:37 +00:00
Stenzek 43c6e321f5 GS/HW: Add a new option to attempt to reduce large texture sizes
For Snowblind games which use 1024x1024 textures and UVs.
2023-02-28 17:39:15 +00:00
Stenzek 8b4402c517 Qt: Skipdraw shouldn't be visible in global settings 2023-02-28 11:49:26 +00:00
Stenzek 4583c64ff7 GS/HW: Add partial target invalidation option
Eventually hopefully we can make this the default, but it breaks too
much at the moment.

Fixes missing/corrupted textures in True Crime: New York City.
2023-02-25 08:18:34 +00:00
Stenzek f9dcac8cd0 GS/HW: Make readback-on-close a HW fix
Unfortunately it's too risky to enable by default all the time. So,
we'll make it a hw fix, and hopefully one day can make it default on.

Also makes save states readback the TC as well.
2023-02-23 17:25:03 +00:00
TheTechnician27 6ce33de287
UI: Update and Add mouseover dialog (#8119) 2023-02-18 01:58:32 +00:00
Berylskid 5df30f5bdd
OSD: Change the lower limit of OSD Scale from 100 to 50 (#8135) 2023-02-14 14:03:24 +00:00
Stenzek 88c1f00b62 GS: Add audio capture and custom resolution 2023-01-21 16:56:57 +00:00
Tokman5 d94e861a78 GS: Add video folder and support additional arguments for video dumping 2023-01-19 10:39:22 +00:00
JordanTheToaster 0af2657bbc UI: More text descriptions for options
Adds more text descriptions for various options to help understand what a setting does better.
2023-01-15 14:49:05 +00:00
Stenzek d30e076dbd GS: Add GPU Target CLUT 2023-01-11 23:37:43 +00:00
refractionpcsx2 d3ca2bf58f GS: Make VK threaded presentation the default 2023-01-06 15:49:49 +00:00
Stenzek f28c40aa8e Qt: Expose Threaded Presentation setting 2023-01-06 14:57:57 +00:00
lightningterror c1e92b594e Qt: Move around tooltips where the majority of bulk is. 2022-12-29 09:47:42 +01:00
lightningterror d38147bcf2 Qt: Allow to run bilinear filtering with integer scaling. 2022-12-29 09:47:42 +01:00
Stenzek 7aa3322a04 Qt: Warning fixes for clang-cl 2022-12-25 09:27:44 +00:00
Connor McLaughlin 699c3d80b7 GS: Add video dumping via ffmpeg 2022-12-22 04:27:30 +00:00
refractionpcsx2 6d5c05fba3 GS: Enable memory wrapping always 2022-12-12 09:31:26 +00:00
escape209 60b92ba775 Qt: Fix being able to access hidden tabs in Graphics menu 2022-12-11 16:02:55 +01:00
Connor McLaughlin 354951f1d6 GS: Add internal resolution screenshot option 2022-12-11 03:00:49 +00:00
Connor McLaughlin a67d3e9aee GS: Remove Zoom and Offsets
Crop is far superior since it operates at pixel increments, and lets
you control all four edges independently.
2022-12-11 03:00:49 +00:00
lightningterror 1fa7526036 Qt: Properly disable Skipdraw global on release builds. 2022-12-08 19:18:20 +01:00
lightningterror 1033726d65 Qt: Rename some options.
TV Shader drop down list:
None -> None (Default)

Sharpening drop down list:
Disabled -> None (Default)

Renderer Automatic -> Automatic (Default)
2022-12-08 19:18:20 +01:00
lightningterror e5c3f82dd9 Qt: Add tooltips to Graphics settings.
Most of them are only default settings for the options.
2022-12-08 19:18:20 +01:00
RedDevilus 208812347f Qt: Resizes + better tooltips + Savestate warning
Bigger tooltip window
Controllers button shows up correctly at different DPI percentages
Rename some options
2022-12-08 16:06:31 +00:00
lightningterror a426df9c65 Qt: Correct bilinear default option tooltip.
Close #7538
2022-12-04 23:10:09 +01:00
Connor McLaughlin d1891fc31c Qt: Remove hardware download mode from global settings
Previously it would be disabled, leading to user confusion.
2022-12-04 14:33:00 +00:00
Connor McLaughlin 4bf6b1df5e ImGuiOverlays: Add frame time graph 2022-12-03 04:07:31 +00:00
JordanTheToaster 410378dccd Qt: Tiny UI changes
Just some minor UI changes.
2022-11-29 23:50:18 +00:00
Connor McLaughlin f8bd4d7155 Qt: Shuffle some settings around/hide advanced by default 2022-11-24 09:46:49 +00:00