KrossX
7b6c2be067
GSDumpGUI: Make it 64bit friendly.
2019-08-07 16:50:59 +02:00
KrossX
c6b944753b
GSDumpGUI: Add bits information to window title.
2019-08-07 16:50:59 +02:00
KrossX
6bc322cab1
GSDumpGUI: Avoid startup crash on invalid path settings.
2019-08-07 16:50:59 +02:00
KrossX
62c1fc621a
GSDumpGUI: Update textboxes after using the File Dialog.
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Also, minor style changes.
2019-08-07 16:50:59 +02:00
KrossX
c14c23a063
GSDumpGUI: Actually start reading the stderr stream.
2019-08-07 16:50:59 +02:00
KrossX
b6415bf6fc
GSDumpGUI: Different color for error log output.
2019-08-07 16:50:59 +02:00
KrossX
73369db6c2
GSDumpGUI: Enable stderr redirection.
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Also some tabs to spaces.
2019-08-07 16:50:59 +02:00
KrossX
9dd92c1cb5
GSDumpGUI: Replace directory tree dialog.
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Also fix refresh on manual label change.
2019-08-07 16:50:59 +02:00
KrossX
bd6261e3de
GSDumpGUI: Watch for directory changes.
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Also try to avoid unclosed file handles.
2019-08-07 16:50:59 +02:00
KrossX
b749c8ef7d
GSDumpGUI: Fix unbalanced stack exception.
2019-08-07 16:50:59 +02:00
KrossX
317683461f
GSDumpGUI: Run one frame per loop for better performance.
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Also, make sure to check messages before vsync. GSdx message loop runs per vsync.
2019-08-07 16:50:59 +02:00
KrossX
0d6b9e9570
GSDumpGUI: Close when GSdx window is hidden.
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The plugin hides the window on WM_CLOSE (wnd x button) and does not post quit message.
2019-08-07 16:50:59 +02:00
KrossX
b245b06959
GSDumpGUI: create the vsync packet just once.
2019-08-07 16:50:59 +02:00
KrossX
003046c91c
GSDumpGUI: Minor improvements.
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Loop changes, icon and info shows up, can take screenshot.
2019-08-07 16:50:59 +02:00
atomic83GitHub
66487b18e3
GameDB: MTX Mototrax glitchy graphics fixes
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This PR add a VU rounding mode fix to MTX Mototrax which solve glitchy graphics ingame.
Tested by forum member: wheninrome
2019-08-04 15:35:22 +02:00
lightningterror
51ba799779
GSdx: Use rt for dRect size, update crc level label.
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Use rt for dRect size for OI_SonicUnleashed fix.
Make CRC level label name and position match between windows and linux.
2019-08-04 13:16:47 +02:00
arcum42
11187cff9e
PCSX2: Set pad plugin and bios defaults automatically. ( #3020 )
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Default to Onepad on Linux, Lilypad on Windows, and default to using the bios if there is one listed.
2019-08-02 20:06:50 -07:00
lightningterror
0814690534
GSdx: Remove useless logo_ogl.bmp include from VS project files.
2019-07-31 17:36:28 +02:00
lightningterror
c8c1429493
gsdx-hw: Add some logs for OI fixes, add JakX beta eu crc id.
2019-07-30 01:01:23 +02:00
lightningterror
e79ea75ae2
gsdx-hw: Add OI rendering fix for Big Mutha Truckers.
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It will allow to render the shadows properly, also update the crc
hack to skip less effects.
2019-07-30 00:29:07 +02:00
lightningterror
55d469e7f2
gsdx-hw/gamedb: Add gamefix for Dog of Bay as well as some game crc ids.
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Add XgKickHack gamefix for Dog of Bay., fixes corrupt textures. Issue
#3041
Add some crc ids. Big Mutha JP version(Bakusou Convoy Densetsu - Otoko
Hanamichi America Roman),
Jak X Public Beta v.1 US, Sly 3 EU Prototype.
2019-07-28 06:54:58 +02:00
atomic83GitHub
ddb6aac826
GameDB: Super Monkey Ball Deluxe Monkey Billiards DX minigame fixes
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This commit add an emotion engine rounding fix for Super Monkey Ball Deluxe to fix object balls never stoping in the Monkey Billiards DX minigame.
Tested by atomic83github
2019-07-26 18:10:55 +02:00
atomic83GitHub
fd69720d11
Lilypad: Update Xinput description. ( #3038 )
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This commit add the Xbox ONE controller mention in the Xinput description. This include the Mediatek wireless adapter.
2019-07-26 00:38:17 +02:00
arcum42
b48bc8e71c
spu2-x: Set default to SDL on Linux instead of portaudio, unless you don't have SDL 2.
2019-07-22 21:16:14 -07:00
monster860
902b88ac1a
Spu2-x: Fix noise generator. ( #3030 )
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Fixes the noise generator outputting a 4.8 kHz tone instead of white noise. The random number generator used in GetNoiseValues currently repeats every 10 samples, which is really really awful for a random number generator.
New code based on http://problemkaputt.de/psx-spx.htm#spunoisegenerator
2019-07-22 18:46:10 +02:00
arcum42
7d1d88e408
Fix Game Database error message.
2019-07-20 12:10:07 -07:00
Luminar Light
5de92562a7
Gamedb: Patch for Jak X NTSC Public Beta. ( #3029 )
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Patches HookOrDie()
Emulator can't boot this without the patch. All Jak X builds have this problem, but soon I will patch the few remaining ones too.
2019-07-18 20:50:54 +02:00
lightningterror
2e4e22f0a5
Gamedb: Update Spider Man 3 Jap patch, add Korean version to db list along with a gamepatch port by Arapapa.
2019-07-17 09:08:03 +02:00
lightningterror
a4d899132c
Gamedb: Add some gamefix patches, add/modify db entries.
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Add/update patches/entries for WWE SmackDown! Shut Your Mouth:
SLES-51283, SLKA-25030, SLUS-20483
Fixes freeze during entrances.
Add gamefix patch for Dead or Alive 2 SLPS-25026 JP.
Fixes game hanging on boot, fixes sound.
Add gamefix patches for Spider Man 3 US/EU regions:
SLES-54723, SLES-54724, SLUS-21552, SLPS-25823.
Fixes hang before loading level 2.
Issue #3012
Patch sources from thread:
https://forums.pcsx2.net/Thread-Fixing-unplayable-games
2019-07-17 08:31:31 +02:00
lightningterror
41baf1de14
gsdx-gui: A few more adjustments to the osd/shade boost sliders.
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Finally fix overlapping? I hope.
2019-07-17 05:12:56 +02:00
lightningterror
91570a9e0f
gsdx-ogl/d3d11: Also ensure that we set proper ini values for Shade Boost sliders.
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Should avoid any potential issues if ini values are wrong for shade
boost.
Bonus: Fix gui overlapping issues when sliders are on maximum (100).
2019-07-17 01:16:46 +02:00
lightningterror
888897ed48
gsdx-osd: Ensure we set proper data for osd options.
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Should avoid any potential issues if ini values are wrong for osd.
2019-07-16 23:42:34 +02:00
lightningterror
56b8612502
gsdx-d3d11: Set maximum allowed texture size to d3d10 limits which is 8192.
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Should prevent any issues if we ever go over the limit.
2019-07-15 22:32:45 +02:00
lightningterror
557f50fb4e
gsdx-gui: Allow only digit inputs in osd edit boxes for font size, timeout, and max logs.
2019-07-15 21:41:30 +02:00
lightningterror
6ccc4911c5
gsdx-gui: Fix some overlapping text on osd gui.
2019-07-15 19:30:26 +02:00
lightningterror
ee9c31317e
gsdx-gui: Put/move hw adv. & hacks option after blending option.
2019-07-15 01:49:10 +02:00
arcum42
2f8932e370
Cache code cleanups.
2019-07-13 17:49:51 -07:00
Kojin
dbfe21c444
Travis: Bump Ubuntu version to Xenial
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- Update Ubuntu version to Xenial as Trusty is EOL as of April
- Drop GCC 4.9 build
2019-07-13 20:10:05 +02:00
iMineLink
f409079864
GSdx-hw: New SW sprite renderer, used in Jak games only for now. ( #3001 )
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Developed a new SW sprite render function, which is used to fix
Jak and Daxter colors in Jak games and to remove the old Jak games hack
which yielded wrong colors and clashed with TC search texture in RT function.
- Remove OO_JakGames hack for palette readback from framebuffer (slow,
clashes with texture in RT TC function, clashes with Target readback logic)
- Developed new method SwSpriteRender with CPU rendering logic
- Add OI_JakGames method using SwSpriteRender for CPU palette rendering (fast,
does not clash with texture in RT TC function, no readback required)
Bonus: fps also sees an improvement in Jak games 3-5 increase.
2019-07-13 01:05:27 +02:00
KrossX
c678627b19
pcsx2: Auto select proper GSdx plugin in Plugin Selection. ( #3013 )
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In order AVX2 -> SSE4 -> SSE2.
Auto selected by cpu instruction support.
2019-07-12 23:48:20 +02:00
atomic83GitHub
a3f3e7705d
GameDB: Various updates/cleanup and gamefixes for Ratatouille and Dog's Life
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This PR clean a bit the GameDB and add 2 fixes for:
-Ratatouille: Add vu round mode to positive to fix very minor lines appearing at certain points during the game.
tested by atomic83github
-Dog's Life and Wallace & Gromit in Project Zoo: Add vu clamping mode to extra+preserv sign to fix minor white SPS problem on characters.
Tested by discord member: LastBreath
2019-07-12 13:48:19 +02:00
gibbed
b739e9187d
pcsx2: Fix microVU debug logging.
2019-07-12 06:25:12 +02:00
lightningterror
8e3b34bce6
gsdx-ogl: Comment out pabe bit, not yet used.
2019-07-11 20:11:34 +02:00
lightningterror
6f09cd9b81
gsdx: Fix unknown pragma clang warnings.
2019-07-11 20:11:27 +02:00
lightningterror
96b02be1d1
gsdx-hw: Add Harry Potter and the Goblet of Fire,
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Project Snowblind to automatic mipmapping.
Add some extra missing crc ids too for GT4 and Ape Escape 2.
2019-07-11 13:12:06 +02:00
atomic83GitHub
9961478212
GameDB: Bully/Canis Canem Edit unbeatable Chapter 2 level fixes.
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This commit add FPU clamping fixes for Bully/Canis Canem Edit to fix the inability to take the bottle in the trophy case in Chapter 2: Hattrick vs Galloway.
Tested by atomic83github.
2019-07-11 12:27:44 +02:00
Dogway
3886d72e0f
GSdx: Add temperature setting. ( #2989 )
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Ported libretro's white_point shader to GSdx.
Based on the work described here:
http://www.zombieprototypes.com/?p=210
2019-07-11 00:20:00 +02:00
lightningterror
d0cb0f59d9
gsdx-d3d11: Extend BLEND_NO_BAR to also hit on clamp 0, it's faster than standard HDR algo.
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GOW shows a nice fps improvement (+6 give or take). Spyro too maybe.
2019-07-08 00:40:54 +02:00
lightningterror
2cd9aff867
gsdx-d3d11: Extend sw blending to BLEND_NO_BAR which is also free and doesn't require rt sample nor any barriers.
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It helps light rendering in SW Battlefront 2, VP2 also triggers it but needs to be further tested what it does.
2019-07-08 00:40:54 +02:00
arcum42
cc1a320c61
Remove sVU_Compare.h and iVU1micro.cpp, both of which appear unused.
2019-07-06 15:47:26 -07:00