* macOS compile
* Fix memprotect error on macOS
* Fix semaphore wait + thread cancel on macOS
* Fix timedlock timeout calculation
* spu2-x macOS
* onepad macOS support
* Add MacOS game controller db
* Disable onepad_legacy on macOS
* Fix spu2-x configuration crashes
* Make recompiler work on 32-bit macOS
* Use dylib extension for plugins on macOS
* Make app bundle on macOS
* Use git info for Info.plist version
* Change the minimum cmake version to a range. Uses the new policies of the newer versions if you are on them, taking care of CMP0054.
* Grab a newer version of FindHarfBuzz.cmake from Webkit that fixes the cmake warning the earlier one was giving.
* Add in -ftime-trace as an option on build.sh.
* Precompile PrecompiledHeader.h if you are using cmake 3.16+ and GCC. (Currently disabled on clang due to compilation issues.)
* Check if target_precompile_headers exists rather than by version.
Co-authored-by: scribam <scribam@users.noreply.github.com>
* spu2-x: Make portaudio an optional dependency.
v2: Fix crash in the audio settings with SDL1 and without portaudio.
* cmake: Add PORTAUDIO_API to disable portaudio support.
The warnings issue should be resolved now thanks to arcum.
Fixes compiling issues on some systems/distros using gcc 8.2+
Idea by turtleli.
Also add -mfxsr flag suggested by Gregory.
gcc complained about "Wno-packed-not-aligned" and "Wno-class-memaccess"
flags so I won't bother with it, the warnings can be fixed properly
but for now I'll just revert the previous commit.
A couple of users reported compilation issues using gcc 8.2+ on some
machines/distros on github and discord and adding the -mxsave flag
suggested by turtleli seems to fix the issue.
Fixes#2669
in the top-level source directory. The build folder should NOT be
transferred between computers when PGO is used, though I don't
see why anyone would be doing so anyway.
Also adds support for PGO and LTO to the build.sh script.
Warning can be reenabled on GCC
A warning isn't fixed as potentially the code is wrong
../pcsx2/gui/MemoryCardFolder.cpp: In member function ‘void FolderMemoryCard::FlushFileEntries(u32, u32, const wxString&, MemoryCardFileMetadataReference*)’:
../pcsx2/gui/MemoryCardFolder.cpp:1027:10: warning: unused variable ‘filenameCleaned’ [-Wunused-variable]
bool filenameCleaned = FileAccessHelper::CleanMemcardFilename( cleanName );
Add 3 new warnings (first one must be fixed I think)
pcsx2/gui/MessageBoxes.cpp: In copy constructor ‘BaseMessageBoxEvent::BaseMessageBoxEvent(const BaseMessageBoxEvent&)’:
pcsx2/gui/MessageBoxes.cpp:62:1: warning: base class ‘class pxActionEvent’ should be explicitly initialized in the copy constructor [-Wextra]
BaseMessageBoxEvent::BaseMessageBoxEvent( const BaseMessageBoxEvent& event )
plugins/GSdx/GSPng.cpp: In function ‘bool GSPng::SaveFile(const string&, GSPng::Format, uint8*, uint8*, int, int, int, int, bool, bool)’:
/home/gregory/playstation/emulateur/pcsx2_merge/plugins/GSdx/GSPng.cpp:64:14: warning: variable ‘success’ might be clobbered by ‘longjmp’ or ‘vfork’ [-Wclobbered]
bool success = false;
^
plugins/GSdx/GSPng.cpp:44:58: warning: argument ‘image’ might be clobbered by ‘longjmp’ or ‘vfork’ [-Wclobbered]
bool SaveFile(const string& file, Format fmt, uint8* image, uint8* row,
For older distribution you can still use SDL1.2
./build.sh ... --sdl12 ...
or
cmake ... -DSDL2_API=FALSE ...
Note: there is a hard dependency between WxWidget and SDL. If Wx is linked against
SDL1.2, you must use SDL1.2. Crashes are expected otherwise.
Fixes a cmake detection problem when compiling with clang (3.7.0 in my
case). clang outputs the error "Invalid argument '-std=c++11' not allowed
with 'C/ObjC'", which causes lzma, Xext and other things to be
considered "not found".