TellowKrinkle
bd5656bf89
Core: Fix DarwinFlatFileReader FinishRead return
...
Looks like the return value is expected to be the number of bytes read
2022-05-30 09:46:53 +01:00
TellowKrinkle
1e4795e653
CDVD: BlockDumpFileReader formatting
2022-05-30 09:46:53 +01:00
Goatman13
c8e0090870
GameDB: Remove few IPU patches
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No longer needed.
2022-05-30 01:24:31 +01:00
Goatman13
2dd9d8338b
IPU: Implement start code validation for BDEC/IDEC
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According to MPEG specs when 8 "0" bits are found, we should check for 000001xxh. Recommended way is to check 24 bits (000001h), and if they won't match discard 8 bits and try again until valid code is found, or stream ends.
2022-05-30 01:24:31 +01:00
Mrlinkwii
8d3c82de19
Gamedb: upscaling fixes for 'Need for Speed: Hot Pursuit 2'
2022-05-30 00:37:04 +01:00
Mrlinkwii
3bff10e17d
Gamedb: add upscaling fixes for ' The Sims 2 pets'
2022-05-29 23:15:44 +01:00
refractionpcsx2
6562a5191a
MTGS: Fix GS reset behaviour
2022-05-29 22:03:02 +01:00
Connor McLaughlin
5ef159876a
Build: Don't rewrite svnrev.h unconditionally
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Stops VS from recompiling the files which include it every time you hit
run.
2022-05-29 16:19:08 +01:00
Mrlinkwii
1bb86d8984
GameDB: remove gameFixes for 'nfl street 3'
2022-05-29 16:17:15 +01:00
Connor McLaughlin
edd735ce80
GS: Read local memory without sync when readbacks are disabled
2022-05-29 16:15:34 +01:00
Connor McLaughlin
4fd06b5ea8
GS: Clear current/merge textures on hardware reset
2022-05-29 16:15:18 +01:00
Connor McLaughlin
f6d997ca87
GS: Clear local memory on hardware reset
2022-05-29 16:15:18 +01:00
Connor McLaughlin
5963efcec8
GS: Get rid of redundant pointers to VM
2022-05-29 16:15:18 +01:00
Silent
f8fbfee49d
GameDB: Add Auto Flush for 24 - The Game
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Fixes pause menu backgrounds.
2022-05-29 14:34:15 +01:00
Mrlinkwii
4d7ee63d77
GameDB: remove gameFixes from'NFL Street 2'
2022-05-29 14:30:16 +01:00
Mrlinkwii
21b97f68fa
Config: Remove unused macro from superVU. ( #6240 )
2022-05-29 01:04:24 +02:00
refractionpcsx2
95c91b4dc6
GS-TC: Preserve scale when resizing target for display.
2022-05-28 23:59:31 +01:00
Mrlinkwii
ca1b35a351
GameDB: add missing serials
2022-05-28 23:27:48 +01:00
Mrlinkwii
84177d38d4
GameDB: update 'Growlanser Generations' name
2022-05-28 19:28:14 +01:00
Mrlinkwii
e21589da86
Gamedb: fix up some game titles
2022-05-28 18:56:13 +01:00
refractionpcsx2
0768971f35
GS: Bug fix Scissor Optimization
2022-05-28 14:29:37 +01:00
Mrlinkwii
6c42a7f6e4
GameDB: fix up game names
2022-05-28 13:51:57 +01:00
Connor McLaughlin
a65f3bd116
GS/DX12: Fix incorrect blend factor for primid DATE
2022-05-28 05:50:21 +01:00
Connor McLaughlin
822e508d13
D3D12: Don't call GetGPUDescriptorHandleForHeapStart() on non-shader-visible heaps
2022-05-28 05:50:21 +01:00
RedDevilus
1611aeedce
GameDB: Tales of Legendia + Batman Begin + ...
...
- Added FMV switch for Tales of Legendia which can show garbage textures
- Added Batman Begins (Autoflush and Special Texture half pixel offset for the lighting misalignment)
- Some extra clean-up on Spartan - Total Warrior
2022-05-28 05:49:36 +01:00
refractionpcsx2
7c243756bc
GS: Better swapped draw direction detection on scissor opt
2022-05-28 04:42:33 +01:00
refractionpcsx2
43b53df0a0
Patches: Make cheats_ws.zip search case insensitive
2022-05-28 03:32:43 +01:00
C.W. Betts
66c6c2400a
Some Qt for Mac fixes.
2022-05-27 21:21:48 -05:00
Connor McLaughlin
30096a5ae4
Qt: Add hardware check for SSE4 and AVX2
2022-05-27 17:39:09 +01:00
refractionpcsx2
c70afc24bd
GUI/Qt: Prioritize serial in cover lookup
2022-05-27 11:34:39 +01:00
Connor McLaughlin
ce53b7adb1
Qt: Implement drag/drop to main window
2022-05-27 09:55:02 +01:00
Connor McLaughlin
25fa70fe9e
Qt: Fix loading save state from manual file
2022-05-27 09:55:02 +01:00
RedDevilus
724957fbec
Qt: Revision default hotkeys
...
There has been a re-order of keybindings, new keybindings and missing Single Frame GS Dump, Multi Frame GS Dump, Input Recording mode.
To be decided for the rest.
2022-05-26 19:27:04 +01:00
TellowKrinkle
9084ef35b4
GS:SW: Restore zequal for optimization
2022-05-26 03:51:39 -05:00
TellowKrinkle
e58b1054ea
GS:SW: Use restrict on DrawTriangleSection
...
Improves compiler optimization
2022-05-26 03:51:39 -05:00
TellowKrinkle
24de0866f7
GS:SW: Don't interpolate xy fields for scanlines
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By that point, xy is what's being used to advance the scanline and won't be needed as a parameter
2022-05-26 03:51:39 -05:00
TellowKrinkle
0cec99361b
GS:SW: Use floats for zskip
2022-05-26 03:51:39 -05:00
TellowKrinkle
8ba745030a
GS:SW: Hold double z in registers more
2022-05-26 03:51:39 -05:00
TellowKrinkle
4ddf897719
GS:SW: Use doubles for Z calculation
2022-05-26 03:51:39 -05:00
TellowKrinkle
9be7eb67d8
GS:SW: Rearrange GSVertexSW members to better match planned DoubleZ arrangement
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Note: Removes zequal. DoubleZ will fix, but until then things will break
2022-05-26 03:51:39 -05:00
TellowKrinkle
56bba522ac
GS:SW: Unvectorize unneccessarily-vectorized things
2022-05-26 03:51:39 -05:00
TellowKrinkle
b6c1b3fb96
GS: Add double operations to GSVector/GSNewCodeGenerator
2022-05-26 03:51:39 -05:00
TellowKrinkle
82de13d95a
GS: Better cxpr GSVector init
2022-05-26 03:51:39 -05:00
TellowKrinkle
92dd6fb575
GHActions: Improve macOS artifact name for tagged builds
2022-05-26 03:26:12 -05:00
TellowKrinkle
ced58a047d
CMake: Set fp-contract=fast
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Clang defaults to off, everyone else defaults to on or fast. Allows multiplies and adds to be merged into fma
2022-05-25 21:56:21 -05:00
refractionpcsx2
2d98b877a2
Patches-NI: Remove broken Silent Hill 3 patch
2022-05-26 00:54:59 +01:00
Master Builder
a26b91291c
Common/Linux/LnxHostSys: Fixed compatibility issues with FreeBSD, made error
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handling more explicit
2022-05-26 00:28:44 +02:00
Connor McLaughlin
46a649afc1
GS: Add Skip Presenting Duplicate Frames option
2022-05-25 23:24:44 +01:00
Connor McLaughlin
3ce242886b
VMManager: Disable symbol map update on Qt
...
Until it's implemented.
2022-05-25 23:24:30 +01:00
Connor McLaughlin
3b5538a09c
VMManager: Fix no ws/ni patches message showing up on reset
2022-05-25 23:24:30 +01:00