JordanTheToaster
a485398029
GameDB: Various fixes
2024-04-28 18:31:42 +01:00
TheLastRar
33556c70f2
DEV9: Add const to variables in TCP session
2024-04-28 17:43:57 +02:00
TheLastRar
ba16a90290
DEV9: Fix incorrect error check on TCP send
2024-04-28 17:43:57 +02:00
TheLastRar
894f2f145c
DEV9: Format comments in TCP session
2024-04-28 17:43:57 +02:00
TheLastRar
56b06a0495
DEV9: Correct capitalisation on log messages
...
Also reword a few messages
2024-04-28 17:43:57 +02:00
TheLastRar
fe4693f158
DEV9: Use reinterpret_cast for sockaddr
...
This is UB, but is required by the api
2024-04-28 17:43:57 +02:00
TheLastRar
f5de7da42f
DEV9: Eliminate some c-style casts in TCP_Session
2024-04-28 17:43:57 +02:00
Stenzek
107a3fda44
GS/HW: Rename RTCorrect/Decorrect to ScaleAlpha
2024-04-28 17:40:20 +02:00
Stenzek
e734eb415c
GS/HW: Allow transition to RTA on full cover draw
2024-04-28 17:40:20 +02:00
Stenzek
aa48256010
GS/HW: Round alpha values for indexed sample of RTA
2024-04-28 17:40:20 +02:00
Stenzek
77a03498c1
GS: Round coordinates in PrimitiveCoversWithoutGaps()
2024-04-28 17:40:20 +02:00
refractionpcsx2
1cf8c7c375
GS/HW: Remove shuffle misdetection hack
2024-04-28 16:39:37 +01:00
refractionpcsx2
f5276f13ae
GS/HW: Detect shuffles using quads
2024-04-28 16:39:13 +01:00
Francisco Javier Trujillo Mata
d63966b071
DEV9: Improve logic for getting MacAddress ( #10937 )
...
* Change error to normal message
* DEV9: Improve logic for getting MacAddress
2024-04-28 21:08:31 +10:00
JordanTheToaster
b01871aea8
GameDB: Jak 1 and CMR 2005 fixes
2024-04-27 15:49:34 +01:00
Connor McLaughlin
f5c3cd0f87
GS/HW: Ensure valid alpha doesn't get cleared on 24-bit targets
2024-04-27 20:23:17 +10:00
Stenzek
85a33971e7
Misc: Add gstreamer fallback to aplay
2024-04-26 20:30:16 +10:00
Stenzek
4e79e85f3f
GH: Clarify lack of support for third-party Linux builds
2024-04-26 20:07:12 +10:00
refractionpcsx2
a0e323dae5
GS: Improve Autoflush detection with channel masks
2024-04-26 10:17:52 +01:00
refractionpcsx2
25737a1a46
GS: Improve STQ loggin in draw dumps
2024-04-26 10:17:52 +01:00
refractionpcsx2
6816f640e2
GS/HW: Improve depth deswizzle
2024-04-26 10:17:52 +01:00
Stenzek
c831f5759f
CI: Simplify Linux build
2024-04-26 13:09:30 +10:00
Stenzek
9f1483f01b
GS/HW: Check for format combinations that make sense for CSBW
...
True Crime: New York City strikes again...
2024-04-25 11:58:37 +10:00
Stenzek
ece89051bd
GS/HW: Stretch double buffered targets when scale changes
...
Otherwise the coordinates are out of range => GPU crash.
2024-04-25 11:58:37 +10:00
Stenzek
e768f1c93b
MSBuild: Use AVX/AVX2 for 3rdparty as well
2024-04-25 11:55:41 +10:00
Stenzek
56cd7f2259
INISettingsInterface: Fix file descriptor leak on Linux
2024-04-25 11:55:19 +10:00
RedDevilus
a14d699f28
Docs: Initial overhaul for stable 2024 (GameIndex)
...
Adds some new values and more contextual extra info. Needed for having up-to date information. Still need to update other docs like FAQ, Readme and Debugger but that's future work.
Fixed some typos along the way.
2024-04-24 22:18:40 +01:00
Benjamin Moir
d48c3cfce5
HeapArray: Avoid writing out of bounds in internal_resize
2024-04-24 21:44:48 +01:00
JordanTheToaster
550da21015
GameDB: LOTR Twin Towers fixes
2024-04-24 21:30:01 +01:00
PCSX2 Bot
98eda97bd2
Qt: Update Base Translation
2024-04-24 10:09:30 +02:00
lightningterror
a2439d120e
GS/HW: Optimize medium blend on dx.
...
Try to prefer blend second pass for Ad cases on medium blend, higher levels will still prefer sw blend.
2024-04-24 10:07:19 +02:00
refractionpcsx2
0ca816d030
CDVD/BIOS: On creating NVM, force setup on next full boot
2024-04-23 15:03:14 +01:00
refractionpcsx2
b44d479921
BIOS/HLE: Improve handling of OSD params when fast booting
2024-04-23 15:03:14 +01:00
forrvalhalla
0acc91403d
GameDB: Various fixes
2024-04-23 15:02:17 +01:00
forrvalhalla
d6a29d483c
GameDB: Various Fixes
2024-04-23 15:02:17 +01:00
refractionpcsx2
6d25c6b1ef
GS/HW: Allow preload if FBW = 0 on small draw
2024-04-23 15:00:46 +01:00
Silent
c5604472f6
Qt: Fix rare crash during update download
2024-04-23 19:50:46 +10:00
TheLastRar
59d7a36068
DEV9: Also defer loading until ethernet is enabled
2024-04-23 13:19:59 +10:00
TheLastRar
500b31eab0
DEV9: Lazy load adapter list in settings UI
2024-04-23 13:19:59 +10:00
TheLastRar
cd907584ee
DEV9: Use a signal blocker instead of disconnecting signal
2024-04-23 13:19:59 +10:00
TheLastRar
5af5fe8387
DEV9: Properly disable/enable the DHCP label
2024-04-23 13:19:08 +10:00
TheLastRar
346823f7c2
DEV9: Fixup Settings Layout
2024-04-23 13:19:08 +10:00
TheLastRar
fc712a0724
DEV9: Properly disable/enable the LBA48 checkbox
2024-04-23 13:19:08 +10:00
Silent
e97fc40dec
GSLzma: Fix a file handle leak in GSDumpLzma
2024-04-23 13:06:23 +10:00
KamFretoZ
e99fc5c3a8
FullscreenUI: Add Save State Backup toggle to BPM
2024-04-23 13:04:58 +10:00
KamFretoZ
a00056599c
Updater: Clarify updater error message to point to official site
2024-04-23 13:04:58 +10:00
KamFretoZ
ccd6f91c66
FullscreenUI: Clean up speed limiter toggle leftover
2024-04-23 13:04:58 +10:00
Stenzek
3d11057177
GS/HW: Clear dirty list on target clear
2024-04-23 11:57:17 +10:00
Stenzek
fe0e71f586
GS/Vulkan: Drop feedback loop extension
...
Apparently this causes GPU crashes on RDNA3, and didn't provide any
tangible benefit for NVIDIA.
I'll replace this at some point with dynamic rendering local reads,
either before or after the GPUDevice transition.
2024-04-23 11:57:05 +10:00
lightningterror
d824ae6e0c
GS/HW: Extend blend second pass to more blend formulas.
...
`Cs + Cd*Ad, Cs - Cd*Ad, Cd*(1 - Ad), Cs*(1 + Ad), Cs*(1 - Ad).`
2024-04-23 02:00:02 +02:00