wxvu
1239c94fba
GameDB: Add hwfixes to Armored Core 3 and Sandlot titles. ( #11873 )
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Adds Merge Sprite to Armored Core 3 and adds HPO Native + Autoflush to all Sandlot titles.
2024-10-06 00:38:34 +02:00
KamFretoZ
2ab24bbf28
Qt: Move savestate related options to its new home
2024-10-05 11:04:39 -04:00
KamFretoZ
a304959933
OSD/Savestate: Add close menu hint to the selector
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Don't you hate it when you come up with more ideas just minutes AFTER the PR has been merged?
2024-10-05 11:04:39 -04:00
lightningterror
5f0bc729d7
GS/TC: Clamp TW/TH to 11 in source flush.
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Clamp TW/TH to 11, as GS memory loops around 2048, anything higher than 12 causes a crash when texture mapping isn't supported like in Direct3D11.
2024-10-03 17:25:23 +02:00
JordanTheToaster
e2421bf3c6
Deps: Update to SDL 2.30.8
2024-10-02 12:53:27 -04:00
JordanTheToaster
9b4b21887f
3rdparty: Update Vulkan-Headers to v1.3.296
2024-10-02 09:52:13 -04:00
PCSX2 Bot
cc9eaef477
Qt: Update Base Translation
2024-10-01 20:18:11 -04:00
KamFretoZ
c1eecb3512
Savestate: Make selector dismissible by opening pause menu
2024-10-01 19:05:51 -04:00
KamFretoZ
58a26dbca4
Qt: Update Glyph Ranges
2024-10-01 19:05:51 -04:00
KamFretoZ
d06700276f
Tools: Add shebang to generate fs translation script
2024-10-01 19:05:51 -04:00
KamFretoZ
ab5b622d70
Qt: Fix VPS Counter
2024-10-01 19:05:51 -04:00
KamFretoZ
60e21e2530
SaveState: Add configurable compression type and level
2024-10-01 19:05:51 -04:00
Ty Lamontagne
a694c1bd26
Debugger: Use safe VTLB functions for memory reading and writing
2024-09-29 10:23:00 -04:00
Ty Lamontagne
84d16802a3
iop/hostfs: don't replace back slashes with forward slashes on Windows
2024-09-29 10:20:31 -04:00
JordanTheToaster
02fda478ea
Deps: Update to libzip 1.11.1
2024-09-29 10:17:43 -04:00
chaoticgd
31dcda05b7
DebugTools: Scan for functions from the ELF instead of from memory
2024-09-28 12:17:55 -04:00
PCSX2 Bot
5479ab1b8a
Qt: Update Base Translation
2024-09-26 20:24:43 -04:00
Ty Lamontagne
cc9c0f9b12
Patches: Implement dynamic patching support in pnaches
2024-09-26 17:15:31 -04:00
Tyler Wilding
aa5a94df5a
translations: Syncing Crowdin translations ( #11849 )
2024-09-26 16:42:42 -04:00
PCSX2 Bot
d9b7f413ff
Qt: Update Base Translation
2024-09-26 02:47:57 +02:00
crashGG
6c3cf12df6
GS: Add a 10:7 pixel ration option
2024-09-25 11:46:09 -04:00
lightningterror
13e0546f56
GS/HW: Make sure it's not a channel shuffle when the alpha of a target is used as source.
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The alpha of a target used a source is meaningless to us,
since it's not really an indexed texture.
2024-09-23 23:57:09 +02:00
PCSX2 Bot
c01dc20284
Qt: Update Base Translation
2024-09-23 23:56:16 +02:00
PCSX2 Bot
3faf22256e
PAD: Update to latest controller database.
2024-09-23 18:01:50 +02:00
Matthew
ac4d827a9c
Qt: Add a permission error dialog when converting memorycards in a R/O directory
2024-09-22 14:15:22 -04:00
weirdbeardgame
95201409e3
CDVD: 0 index into tracks array
2024-09-21 10:49:26 -04:00
weirdbeardgame
89cd474278
CDVD: Added cdvdTrack, cdvdTrackIndex
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used IOCtl SubQ reads to get proper control register
Added Checks for Control fields.
2024-09-21 10:49:26 -04:00
Joe Wagner
fc715d58f0
Qt: Fix keyboard SHIFT for non-alpha characters
2024-09-20 03:01:33 +02:00
Stuart Kenny
217e1c8fae
GS: Update lottes crt shader.
2024-09-19 17:51:29 +02:00
lightningterror
5486eed151
GS/HW: Merge blend ad a mask separate conditions in to one.
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Duplicate code.
2024-09-19 00:19:05 +02:00
Ty Lamontagne
d1721360ff
DebugInterface: Fix formatting
2024-09-18 16:57:20 -04:00
Ty Lamontagne
0a0f99dd1b
DebugInterface: Try to show the kernel memory mappings, again
2024-09-18 12:50:48 -04:00
PCSX2 Bot
eb5ea6f64e
Qt: Update Base Translation
2024-09-18 17:38:09 +02:00
lightningterror
1d449e9675
FullscreenUI: Remove unused function.
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CopyGlobalControllerSettingsToGame.
2024-09-17 23:19:00 +02:00
Ty Lamontagne
c82671fce4
microVU: fix block clearing regression
2024-09-16 16:46:23 -04:00
oltolm
4c267c4206
microvu: fix ASAN container-overflow in mVUsetupRange
2024-09-16 13:48:00 -04:00
PCSX2 Bot
158e67cf6d
Qt: Update Base Translation
2024-09-16 18:41:23 +02:00
Pyra Drake
1afff1a064
GameDB: Pro Race Driver fixes
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Pro Race Driver fixes for upscaling lines.
2024-09-16 18:41:05 +02:00
JordanTheToaster
904874d959
OSD: Improve main window stat spacing
2024-09-16 18:40:20 +02:00
PCSX2 Bot
d33168d31f
PAD: Update to latest controller database.
2024-09-16 18:39:49 +02:00
Ty
2b7c4ae438
gh: update the feature request template labels
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We are trying out a new feature request labelling system.
2024-09-15 14:40:05 -04:00
lightningterror
6483565d47
GS/HW: Fix/cleanup pabe optimization condition.
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We should check only if As max is 128, also make sure we are checking the original Alpha C value as it could have been modified for an optimization.
2024-09-15 20:39:41 +02:00
JordanTheToaster
11704f7f0c
GameDB: Various fixes
2024-09-15 14:38:38 -04:00
chaoticgd
8d3f4fac23
Debugger: Prevent flicker when resetting symbol tree node children
2024-09-15 08:57:12 -04:00
chaoticgd
93b18412f5
Debugger: Make check box widgets in the symbol tree more responsive
2024-09-15 08:57:12 -04:00
JordanTheToaster
d9c5f22d1e
OSD: Rename various fields
2024-09-15 08:41:12 -04:00
KamFretoZ
d12ef2b17c
OSD: Add GPU Info ( #11808 )
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* OSD: Add GPU Info
* Qt: More Translatable Strings
2024-09-15 08:24:05 -04:00
lightningterror
e8e0b97f6d
GS/HW: Reduce sw/hdr colclip in more cases.
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When doing `Cs*Alpha + Cd*(1 - Alpha)` or `Cd*Alpha + Cs*(1 - Alpha)` with an alpha of 128 or lower
we don't really need to hdr or sw colclip blend it because colour range of the result will be
between 0-1 (0-255) without it overflowing.
Also update previous optimizations to include Ad cases when RTA is already scaled.
2024-09-15 01:09:28 +02:00
PCSX2 Bot
f50083e47a
Qt: Update Base Translation
2024-09-14 18:07:20 +02:00
Farran666
461ee350c2
GameDB: Add Skip MPEG Hack to Never7
2024-09-13 16:45:43 -04:00