Use a fixed size instead. It will avoid DPI scaling issues.
Also adjust the Special Inputs buttons height position so that the
window height remains a reasonable size.
Hide all ps1 emu options instead of disable. Some options still got
enabled when they shouldn't have so just hide everything. This way we
avoid adding extra code, plus the gui looks cleaner.
Disable ini read/write for Analog ps1 mode, the feature was accidentaly
enabled for pcsx2. By looking at the code it should only be enabled for
ps1 combatibility mode. Also hide the option for pcsx2 as well.
Move around some of the hacks and advanced options to reflect the recent
changes.
Fixes an issue with the window size and Show/Hide special inputs button
resetting when lilypad was closed and reopened, this was because the
code was executed only when the button was actually clicked.
The values will be properly stored in cache along with the rest already
working properly buttons.
Fixes some issues with opening ini/log files when the path contains
characters that are not present in the current codepage for the
following plugins:
SPU2-X
LilyPad
cdvdGigaherz
Dev9null
USBnull
FWnull
Some general fixes and UI improvements.
Adds Reset Configuration to Input/Force Feedback configuration screens that resets the configuration for the selected control(s).
Adds Restore Defaults button to the General tab that deletes all LilyPad
Settings and bindings and resets to the default settings.
Adds double-click functionality to the PAD list on the General tab,
which will now send the user straight to the corresponding PAD tab.
Adds quick setup that allows for quickly setting up all the default pad
buttons without having to click on each one separately.
Hides special inputs(inputs that aren't available on a PS(2) controller) by default.
The "L3 Toggles Turbo" hack has been removed and been replaced by a
bindable Turbo button on the Pad tabs. The Turbo function in the input
configuration has been renamed Rapid Fire.
Removes Ignore Key(hasn't functioned since LilyPad 0.9.9 (PCSX2 0.9.6)),
and "Send escape on window close" hack (unnecessary for PCSX2 and caused
issues with other emulators).
This new option on the pad tabs disables an input so it will be ignored
when trying to bind another input. This is helpful when binding controls
for a device with an input that's difficult to center like an
accelerator, or just always active like a faulty button or analog stick.
Adds a device select option that hides bindings and disables binding new
inputs from all non-selected devices on the bindings list. This also
avoids input conflict issues when one controller is recognized as
several devices through different APIs.
Updates the UI by reducing the height of the plugin window. This has
been achieved by removing some buttons below the diagnostics and
bindings list and incorporating those functions into the
lists(accessible by right-clicking in the list). The binding
configurations on the Pad tabs have been moved to a separate page, like
the Forcefeedback bindings, to separate the configuration from the
bindings.
Adds a skip deadzone option to the Pad tabs.
With the normal deadzone, if the control input value is below the
deadzone threshold, the input is ignored.
However, some controllers also benefit from shortening the input range
by skipping a deadzone.
Adds separate bindings for each of the pad types (DualShock2,
Guitar,Pop'n Music). This allows the user to change the button
configuration to better suit the Guitar and Pop'n Music pads without
messing up the bindings already setup for the DS2.
Close#1576.
Fixes regression introduced by the pop'n music controller support PR.
When modifying the axis direction combo box in the Configure Binding
group, the modified binding's info would get deleted and replaced by the
next binding's info. This results in incorrect info being passed to
BindCommand().
This commit reverts the incorrect code so the binding info is backed up
before deletion takes place, therefore ensuring the correct info is
passed to BindCommand().
The layout of the buttons is improved to more closely resemble a modern analog controller/DualShock configuration, and the Device column of the list view has been reduced slighty so by default the horizontal scroll bar isn't visible.
Windows Vista onwards provides application specific volume controls, and
the local volume feature only interferes with it. Any volume adjusting
stuff probably belongs in SPU2-X.
Closes#629
The close hacks don't work with PCSX2 - the WM_CLOSE message can't
actually be triggered for the rendering window. The hacks were also
designed as a workaround for some PSX emulator close window bugs, which
don't affect us.
It's been available since XP and it's not special like XInput (where we
might have SCP in the middle) so let's have the linker resolve the
functions at link time.
Disable and overrides the following hacks at the config and dialog:
- Disable screensaver
- Safe fullscreen exit on escape
- save state in title
All of those are hacks which PCSX2 doesn't need anymore and therefore are just
confusing if enabled.
Note that we assume PCSX2 is synonym for PS2 mode in LilyPad, and while AFAIK it
is the case now, it might need a more fine grained override system.
Added a new option to the hacks section that sends a tabulator key press to PCSX2.
This toggles the turbo mode of the emulator, so users with pads don't have to reach out to the keyboard anymore when they want to switch between normal and turbo gameplay :)
Note:
I choose R3 for now since most games don't use that button. This could be made configurable in the future though.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4916 96395faa-99c1-11dd-bbfe-3dabce05a288
Details:
- It seems that due to legacy reasons, Lilypad is setting the current state at the GS window title, as a hack which is enabled by default (at Lilypad's main GUI tab). However, it's buggy because it only changes the display when (shift/)F2 is pressed, while the current slot actually also changes when loading/saving state via the PCSX2 main menu, so it can get out of sync (possibly with unpleasant results, especially when saving). Now it's disabled by default at Lilypad, and if enabled, displayed as "State(Lilypad)".
- PCSX2 itself now properly handles the current State slot at the GS title window.
Note: ZeroGS still changes its title independently (not via the "standard" PCSX2 mechanism) so Lilypad's title hack might still be useful for it. However, it's still buggy and can get still out of sync.
TODO: Remove this option completely from Lilypad because it's buggy? ZeroGS can still use it, but I think it can cause more harm than good. What do you think?
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4656 96395faa-99c1-11dd-bbfe-3dabce05a288
Fixed assumption that all paths received from pcsx2 end in the path separator.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4484 96395faa-99c1-11dd-bbfe-3dabce05a288
Details: The "%S" directive in sprintf() only does a shallow wide char conversion from ASCII, it does not actually convert UTF8 to UTF16. Replaced it with a call to MultiByteToWideChar.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3878 96395faa-99c1-11dd-bbfe-3dabce05a288
Modified unplugged device behavior to match PadNull. May work better with unplugged pads, may not. No clue, just know the old behavior didn't work that well.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2552 96395faa-99c1-11dd-bbfe-3dabce05a288
Fixed a couple UI bugs: FirstTime Wizard display bug and the "Configure..." button in the plugin control panel grays out when it should.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2361 96395faa-99c1-11dd-bbfe-3dabce05a288
DevNotes: The main change here was to turn WndProcEater into a class and create multiple instances of it, so that it could manage the WndProcs for multiple windows concurrently. The "frame" (top-level window) gets a WndProc that sets title and handles screensaver/alt-enter hacks. The "viewport" (provided by PCSX2) gets the usual keyboard input handler WndProc. Config buttons also have their own WndProc that avoid fuzzy logic conflicts with the other two.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2277 96395faa-99c1-11dd-bbfe-3dabce05a288
Currently anything below deadzone is mapped to 0. deadzone and above are mapped as if the control's true zero is 0 and 1/sensitivity is fully down (As opposed to deadzone being zero). May change in the future.
Modified precompiled header to fix no-CRT build.
List of bindings noew automatically jumps to new bindings.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1914 96395faa-99c1-11dd-bbfe-3dabce05a288
New method of ensuring thread safety. Device update code should always run in GS thread, even if the emulator really doesn't want to let me (Basically ancient versions of Pcsx2...Or any 3rd party emulators with their own version of MTGS). Updates on PADpoll, PADkeyEvent, or PADupdate, if one is called in the right thread. Updates in thread's WndProc otherwise. Overkill, perhaps, but I prefer to keep things compatible.
Removed "Update in GS thread" option.
Windows Messaging/Raw Input keyboard event queuing should work a little better.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1896 96395faa-99c1-11dd-bbfe-3dabce05a288
Also, just for kicks, made pausing while pressing "escape" check the pause button in the menu.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1891 96395faa-99c1-11dd-bbfe-3dabce05a288