mirror of https://github.com/PCSX2/pcsx2.git
GSHW: Ignore recursive draws in CLUT heuristics.
This commit is contained in:
parent
72e8c66879
commit
fe53a3f52c
|
@ -3919,6 +3919,10 @@ bool GSRendererHW::PossibleCLUTDraw()
|
|||
if ((m_regs->DISP[0].DISPFB.Block() == m_context->FRAME.Block()) || (m_regs->DISP[1].DISPFB.Block() == m_context->FRAME.Block()))
|
||||
return false;
|
||||
|
||||
// Ignore recursive/shuffle effects.
|
||||
if (PRIM->TME && m_context->TEX0.TBP0 == m_context->FRAME.Block())
|
||||
return false;
|
||||
|
||||
// Hopefully no games draw a CLUT with a CLUT, that would be evil, most likely a channel shuffle.
|
||||
if (PRIM->TME && GSLocalMemory::m_psm[m_context->TEX0.PSM].pal > 0)
|
||||
return false;
|
||||
|
@ -3963,7 +3967,7 @@ bool GSRendererHW::PossibleCLUTDraw()
|
|||
|
||||
InvalidateLocalMem(BITBLTBUF, r);
|
||||
}
|
||||
|
||||
//DevCon.Warning("Draw width %f height %f page width %f height %f TPSM %x TBP0 %x FPSM %x FBP %x valid size %d Invalid %d DISPFB0 %x DISPFB1 %x", draw_width, draw_height, page_width, page_height, m_context->TEX0.PSM, m_context->TEX0.TBP0, m_context->FRAME.PSM, m_context->FRAME.Block(), valid_size, m_mem.m_clut.IsInvalid(), m_regs->DISP[0].DISPFB.Block(), m_regs->DISP[1].DISPFB.Block());
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue