mirror of https://github.com/PCSX2/pcsx2.git
GameDB: Add CLUT renderer + other fixes
This commit is contained in:
parent
bc2f576b30
commit
72e8c66879
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@ -920,6 +920,7 @@ SCAJ-20104:
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alignSprite: 1 # Fixes vertical lines.
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mergeSprite: 1 # Fixes vertical lines.
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texturePreloading: 1 # Performs better than full.
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cpuCLUTRender: 1 # Fixes sun occlusion.
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SCAJ-20105:
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name: "Armored Core - Nine breaker"
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region: "NTSC-Unk"
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@ -1095,6 +1096,7 @@ SCAJ-20136:
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alignSprite: 1 # Fixes vertical lines.
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mergeSprite: 1 # Fixes vertical lines.
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texturePreloading: 1 # Performs better than full.
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cpuCLUTRender: 1 # Fixes sun occlusion.
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SCAJ-20137:
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name: "Musashiden II - Blademaster"
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region: "NTSC-Unk"
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@ -1282,6 +1284,8 @@ SCAJ-20170:
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SCAJ-20171:
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name: "Zettai Zetsumei Toshi 2 - Itetsuita Kioku Tachi"
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region: "NTSC-J"
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gsHWFixes:
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cpuCLUTRender: 1 # Fixes some shading/shadows.
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SCAJ-20172:
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name: "Final Fantasy XII"
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region: "NTSC-Unk"
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@ -2031,6 +2035,7 @@ SCED-52049:
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gsHWFixes:
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preloadFrameData: 1 # Fixes bad textures on Jake.
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halfPixelOffset: 1 # Fixes double image.
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cpuCLUTRender: 1 # Fixes Jake going black in Smellovision.
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SCED-52051:
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name: "Official PlayStation 2 Magazine Demo 43"
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region: "PAL-M5"
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@ -2756,6 +2761,8 @@ SCES-50354:
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vuClampMode: 2 # Fixes water reflection.
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gameFixes:
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- EETimingHack # Fixes flickering graphics.
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gsHWFixes:
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cpuCLUTRender: 1 # Fixes shadows, object and enemy colours, platform transitions.
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SCES-50360:
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name: "Twisted Metal - Black"
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region: "PAL-M5"
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@ -3139,6 +3146,7 @@ SCES-51248:
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roundSprite: 1 # Fix line in the sky.
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preloadFrameData: 1 # Fixes bad textures on Jake.
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halfPixelOffset: 1 # Fixes double image.
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cpuCLUTRender: 1 # Fixes Jake going black in Smellovision.
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SCES-51426:
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name: "Getaway, The"
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region: "PAL-M5"
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@ -6696,6 +6704,7 @@ SCPS-56012:
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name: "Raw Danger"
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region: "NTSC-K"
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gsHWFixes:
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cpuCLUTRender: 1 # Fixes some shading/shadows.
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autoFlush: 1 # Fixes incorrect blur effect.
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SCPS-56013:
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name: "This is Football 2003"
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@ -8663,9 +8672,11 @@ SLAJ-25053:
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vuClampMode: 3 # Fixes buggy lighting in the garage.
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
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autoFlush: 1 # Fixes blur.
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autoFlush: 1 # Fixes blur and obscures sun behind objects.
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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SLAJ-25055:
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name: "Def Jam - Fight for N.Y."
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region: "NTSC-Unk"
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@ -8697,9 +8708,11 @@ SLAJ-25066:
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vuClampMode: 0 # Fixes buggy lighting in the garage.
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
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autoFlush: 1 # Fixes blur.
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autoFlush: 1 # Fixes blur and obscures sun behind objects.
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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memcardFilters:
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- "SLAJ-25066"
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- "SLPM-66108"
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@ -8729,6 +8742,7 @@ SLAJ-25075:
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region: "NTSC-Unk"
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gsHWFixes:
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halfPixelOffset: 2 # Fixes blurriness.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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memcardFilters:
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- "SLAJ-25075"
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- "SLPM-66232"
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@ -8773,6 +8787,8 @@ SLAJ-25079:
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SLAJ-25080:
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name: "Godfather, The"
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region: "NTSC-Unk"
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gsHWFixes:
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cpuCLUTRender: 1 # Fixes light occlusion.
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SLAJ-25081:
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name: "FIFA World Cup - Germany 2006"
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region: "NTSC-Unk"
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@ -8806,9 +8822,11 @@ SLAJ-25094:
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vuClampMode: 3 # Fixes buggy lighting in the garage.
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
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autoFlush: 1 # Fixes blur.
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autoFlush: 1 # Fixes blur and obscures sun behind objects.
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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SLAJ-25095:
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name: "Medal of Honor - Vanguard"
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region: "NTSC-Unk"
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@ -8942,6 +8960,8 @@ SLED-52476:
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SLED-52485:
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name: "Alias [Demo]"
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region: "PAL-E"
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gsHWFixes:
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cpuCLUTRender: 1 # Fixes lights penetrating objects.
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SLED-52488:
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name: "Suffering, The [Demo]"
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region: "PAL-E"
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@ -8954,9 +8974,11 @@ SLED-52597:
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vuClampMode: 3 # Fixes buggy lighting in the garage.
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
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autoFlush: 1 # Fixes blur.
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autoFlush: 1 # Fixes blur and obscures sun behind objects.
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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SLED-52875:
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name: "Sega Superstars [Demo]"
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region: "PAL-E"
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@ -9004,9 +9026,11 @@ SLED-53512:
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vuClampMode: 0 # Fixes buggy lighting in the garage.
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
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autoFlush: 1 # Fixes blur.
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autoFlush: 1 # Fixes blur and obscures sun behind objects.
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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SLED-53537:
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name: "187 - Ride or Die [Demo]"
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region: "PAL-E"
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@ -10588,6 +10612,7 @@ SLES-50731:
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vuClampMode: 2 # White textures.
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gsHWFixes:
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halfPixelOffset: 1 # Fixes blurriness.
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cpuCLUTRender: 1 # Fixes "Busted" scenes.
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SLES-50735:
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name: "Jade Cocoon 2"
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region: "PAL-E"
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@ -11749,6 +11774,8 @@ SLES-51229:
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SLES-51230:
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name: "Minority Report"
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region: "PAL-E"
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gsHWFixes:
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cpuCLUTRender: 1 # Fixes light bleed through objects.
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SLES-51232:
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name: "Virtua Tennis 2"
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region: "PAL-M4"
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@ -11966,9 +11993,13 @@ SLES-51316:
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SLES-51317:
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name: "Minority Report"
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region: "PAL-F"
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gsHWFixes:
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cpuCLUTRender: 1 # Fixes light bleed through objects.
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SLES-51318:
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name: "Minority Report"
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region: "PAL-G"
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gsHWFixes:
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cpuCLUTRender: 1 # Fixes light bleed through objects.
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SLES-51322:
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name: "Robotech Battlecry"
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region: "PAL-M5"
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@ -12879,9 +12910,13 @@ SLES-51820:
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SLES-51821:
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name: "Alias"
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region: "PAL-M5"
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gsHWFixes:
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cpuCLUTRender: 1 # Fixes lights penetrating objects.
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SLES-51822:
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name: "Alias"
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region: "PAL-I"
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gsHWFixes:
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cpuCLUTRender: 1 # Fixes lights penetrating objects.
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SLES-51823:
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name: "Hunter - The Reckoning Wayward"
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region: "PAL-M3"
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@ -14514,9 +14549,11 @@ SLES-52584:
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vuClampMode: 3 # Fixes buggy lighting in the garage.
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
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autoFlush: 1 # Fixes blur.
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autoFlush: 1 # Fixes blur and obscures sun behind objects.
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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SLES-52585:
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name: "Burnout 3 - Takedown"
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region: "PAL-F-G-I"
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@ -14524,9 +14561,11 @@ SLES-52585:
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vuClampMode: 3 # Fixes buggy lighting in the garage.
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
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autoFlush: 1 # Fixes blur.
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autoFlush: 1 # Fixes blur and obscures sun behind objects.
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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SLES-52587:
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name: "Army Men - Sarge's War"
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region: "PAL-M5"
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@ -16209,6 +16248,8 @@ SLES-53350:
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compat: 5
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roundModes:
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vuRoundMode: 0 # Prevents only backgrounds from appearing in Sonic R's multiplayer modes.
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gsHWFixes:
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cpuCLUTRender: 2 # Fixes CLUT colour in Sonic Fighters.
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memcardFilters: # Vectorman unlocks by having a Mega Collection or Heroes save.
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- "SLES-53350"
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- "SLES-52998"
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@ -16620,9 +16661,11 @@ SLES-53506:
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vuClampMode: 0 # Fixes buggy lighting in the garage.
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
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autoFlush: 1 # Fixes blur.
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autoFlush: 1 # Fixes blur and obscures sun behind objects.
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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memcardFilters:
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- "SLES-53506"
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- "SLES-53507"
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@ -16637,9 +16680,11 @@ SLES-53507:
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vuClampMode: 0 # Fixes buggy lighting in the garage.
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
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autoFlush: 1 # Fixes blur.
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autoFlush: 1 # Fixes blur and obscures sun behind objects.
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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memcardFilters:
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- "SLES-53506"
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- "SLES-53507"
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@ -16839,12 +16884,14 @@ SLES-53556:
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- BlitInternalFPSHack # Fixes internal FPS detection.
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gsHWFixes:
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cpuSpriteRenderBW: 2 # Fixes some bad textures.
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cpuCLUTRender: 1 # Fixes the rest of the bad textures.
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SLES-53557:
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name: "Need for Speed - Most Wanted"
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region: "PAL-E"
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compat: 5
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gsHWFixes:
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halfPixelOffset: 2 # Fixes blurriness.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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memcardFilters: # Reads Underground 2 save for extra money.
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- "SLES-53557"
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- "SLES-53558"
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@ -16856,6 +16903,7 @@ SLES-53558:
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region: "PAL-M8"
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gsHWFixes:
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halfPixelOffset: 2 # Fixes blurriness.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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memcardFilters:
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- "SLES-53557"
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- "SLES-53558"
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@ -16867,6 +16915,7 @@ SLES-53559:
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region: "PAL-M3"
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gsHWFixes:
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halfPixelOffset: 2 # Fixes blurriness.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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memcardFilters:
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- "SLES-53557"
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- "SLES-53558"
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@ -16992,6 +17041,7 @@ SLES-53616:
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cpuSpriteRenderBW: 1 # Fixes textures.
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preloadFrameData: 1 # Fixes static text screens.
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roundSprite: 1 # Fixes lines in some post-effects.
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cpuCLUTRender: 1 # Fixes light occlusion.
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SLES-53617:
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name: "True Crime - New York City"
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region: "PAL-G"
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@ -17003,6 +17053,7 @@ SLES-53617:
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cpuSpriteRenderBW: 1 # Fixes textures.
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preloadFrameData: 1 # Fixes static text screens.
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roundSprite: 1 # Fixes lines in some post-effects.
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cpuCLUTRender: 1 # Fixes light occlusion.
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SLES-53618:
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name: "True Crime - New York City"
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region: "PAL-S"
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@ -17014,6 +17065,7 @@ SLES-53618:
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cpuSpriteRenderBW: 1 # Fixes textures.
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preloadFrameData: 1 # Fixes static text screens.
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roundSprite: 1 # Fixes lines in some post-effects.
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cpuCLUTRender: 1 # Fixes light occlusion.
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SLES-53621:
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name: "Wallace & Gromit - The Curse of the Were-Rabbit"
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region: "PAL-M5"
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@ -17633,6 +17685,7 @@ SLES-53857:
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region: "PAL-M3"
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gsHWFixes:
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halfPixelOffset: 2 # Fixes blurriness.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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memcardFilters:
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- "SLES-53557"
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- "SLES-53558"
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@ -17861,6 +17914,8 @@ SLES-53966:
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SLES-53967:
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name: "Godfather, The"
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region: "PAL-M6"
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gsHWFixes:
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cpuCLUTRender: 1 # Fixes light occlusion.
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SLES-53968:
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name: "Parrain, Le"
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region: "PAL-F"
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@ -18025,6 +18080,7 @@ SLES-54027:
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- BlitInternalFPSHack # Fixes internal FPS detection.
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gsHWFixes:
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cpuSpriteRenderBW: 2 # Fixes some bad textures.
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cpuCLUTRender: 1 # Fixes the rest of the bad textures.
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SLES-54030:
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name: "Black"
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region: "PAL-E"
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@ -19328,6 +19384,8 @@ SLES-54586:
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SLES-54587:
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name: "Raw Danger"
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region: "PAL-E"
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gsHWFixes:
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cpuCLUTRender: 1 # Fixes some shading/shadows.
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SLES-54588:
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name: "Brunswick Pro Bowling"
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region: "PAL-E"
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@ -19412,9 +19470,11 @@ SLES-54627:
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vuClampMode: 3 # Fixes buggy lighting in the garage.
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
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autoFlush: 1 # Fixes blur.
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autoFlush: 1 # Fixes blur and obscures sun behind objects.
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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SLES-54628:
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name: "Skate Attack [Promo]"
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region: "PAL-E"
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@ -19581,9 +19641,11 @@ SLES-54681:
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vuClampMode: 3 # Fixes buggy lighting in the garage.
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
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autoFlush: 1 # Fixes blur.
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autoFlush: 1 # Fixes blur and obscures sun behind objects.
|
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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SLES-54683:
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name: "Medal of Honor - Vanguard"
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region: "PAL-M9"
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@ -20377,6 +20439,9 @@ SLES-54991:
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SLES-54992:
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name: "PDC World Championship Darts 2008"
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region: "PAL-M6"
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gsHWFixes:
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autoFlush: 1 # Fixes lights not appearing.
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cpuCLUTRender: 1 # Fixes lights going through darts players.
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SLES-54994:
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name: "Pippa Funnell - Ranch Rescue"
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region: "PAL-M11"
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@ -22677,9 +22742,11 @@ SLKA-25206:
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vuClampMode: 3 # Fixes buggy lighting in the garage.
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
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autoFlush: 1 # Fixes blur.
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autoFlush: 1 # Fixes blur and obscures sun behind objects.
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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SLKA-25207:
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name: "Sakura Taisen V - Episode 0 - Samurai Girl of Wild"
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region: "NTSC-K"
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@ -22941,9 +23008,11 @@ SLKA-25304:
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vuClampMode: 0 # Fixes buggy lighting in the garage.
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gsHWFixes:
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halfPixelOffset: 2 # Fixes depth lines.
|
||||
autoFlush: 1 # Fixes blur.
|
||||
autoFlush: 1 # Fixes blur and obscures sun behind objects.
|
||||
preloadFrameData: 1 # Makes sun appear.
|
||||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
|
||||
SLKA-25307:
|
||||
name: "Dragon Ball Z Sparking"
|
||||
region: "NTSC-K"
|
||||
|
@ -23031,6 +23100,7 @@ SLKA-25334:
|
|||
region: "NTSC-K"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 2 # Fixes blurriness.
|
||||
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
|
||||
SLKA-25335:
|
||||
name: "Shadow the Hedgehog"
|
||||
region: "NTSC-K"
|
||||
|
@ -23043,6 +23113,7 @@ SLKA-25341:
|
|||
- BlitInternalFPSHack # Fixes internal FPS detection.
|
||||
gsHWFixes:
|
||||
cpuSpriteRenderBW: 2 # Fixes some bad textures.
|
||||
cpuCLUTRender: 1 # Fixes the rest of the bad textures.
|
||||
SLKA-25342:
|
||||
name: "Ryu ga Gotoku"
|
||||
region: "NTSC-K"
|
||||
|
@ -23224,9 +23295,11 @@ SLPM-55004:
|
|||
vuClampMode: 0 # Fixes buggy lighting in the garage.
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 2 # Fixes depth lines.
|
||||
autoFlush: 1 # Fixes blur.
|
||||
autoFlush: 1 # Fixes blur and obscures sun behind objects.
|
||||
preloadFrameData: 1 # Makes sun appear.
|
||||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
|
||||
SLPM-55005:
|
||||
name: "Mana Khemia 2 - Ochita Gakuen to Renkinjutsushi Tachi"
|
||||
region: "NTSC-J"
|
||||
|
@ -23261,9 +23334,11 @@ SLPM-55036:
|
|||
vuClampMode: 3 # Fixes buggy lighting in the garage.
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 2 # Fixes depth lines.
|
||||
autoFlush: 1 # Fixes blur.
|
||||
autoFlush: 1 # Fixes blur and obscures sun behind objects.
|
||||
preloadFrameData: 1 # Makes sun appear.
|
||||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
|
||||
SLPM-55039:
|
||||
name: "Soukoku no Kusabi - Hiiro no Kakera 3 [Limited Edition]"
|
||||
region: "NTSC-J"
|
||||
|
@ -23754,6 +23829,8 @@ SLPM-60138:
|
|||
vuClampMode: 2 # Fixes water reflection.
|
||||
gameFixes:
|
||||
- EETimingHack # Fixes flickering graphics.
|
||||
gsHWFixes:
|
||||
cpuCLUTRender: 1 # Fixes shadows, object and enemy colours, platform transitions.
|
||||
SLPM-60167:
|
||||
name: "Zero [Trial]"
|
||||
region: "NTSC-J"
|
||||
|
@ -23803,9 +23880,11 @@ SLPM-60246:
|
|||
vuClampMode: 3 # Fixes buggy lighting in the garage.
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 2 # Fixes depth lines.
|
||||
autoFlush: 1 # Fixes blur.
|
||||
autoFlush: 1 # Fixes blur and obscures sun behind objects.
|
||||
preloadFrameData: 1 # Makes sun appear.
|
||||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
|
||||
SLPM-60251:
|
||||
name: "Devil May Cry 3 [Trial Version]"
|
||||
region: "NTSC-J"
|
||||
|
@ -23817,6 +23896,8 @@ SLPM-60251:
|
|||
SLPM-60254:
|
||||
name: "Zettai Zetsumei Toshi 2 - Itetsuita Kioku-tachi [Trial A]"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
cpuCLUTRender: 1 # Fixes some shading/shadows.
|
||||
SLPM-60256:
|
||||
name: "Dengeki D73 demo"
|
||||
region: "NTSC-J"
|
||||
|
@ -23863,6 +23944,8 @@ SLPM-60272:
|
|||
SLPM-60273:
|
||||
name: "Zettai Zetsumei Toshi 2 - Itetsuita Kioku-tachi [Trial B]"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
cpuCLUTRender: 1 # Fixes some shading/shadows.
|
||||
SLPM-60274:
|
||||
name: "Full House Kiss 2 [Trial]"
|
||||
region: "NTSC-J"
|
||||
|
@ -23913,6 +23996,8 @@ SLPM-61039:
|
|||
SLPM-61046:
|
||||
name: "Dennou Senki - Virtual-On Marz [Trial]"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
cpuCLUTRender: 2 # Fixes CLUT colours.
|
||||
SLPM-61051:
|
||||
name: "Dengeki PS2 D61"
|
||||
region: "NTSC-J"
|
||||
|
@ -25421,6 +25506,8 @@ SLPM-62547:
|
|||
name: "Sega Ages 2500 Series Vol.16 - Virtua Fighter 2"
|
||||
region: "NTSC-J"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
cpuCLUTRender: 2 # Fixes CLUT colours.
|
||||
SLPM-62548:
|
||||
name: "Heisei Bakutoden [SuperLite 2000 Series]"
|
||||
region: "NTSC-J"
|
||||
|
@ -25601,6 +25688,8 @@ SLPM-62606:
|
|||
name: "Sega Ages 2500 Series Vol.19 - Fighting Vipers"
|
||||
region: "NTSC-J"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
cpuCLUTRender: 2 # Fixes CLUT colours.
|
||||
SLPM-62607:
|
||||
name: "Shikigami no Shiro III [Taito The Best]"
|
||||
region: "NTSC-J"
|
||||
|
@ -25834,6 +25923,8 @@ SLPM-62686:
|
|||
SLPM-62687:
|
||||
name: "Sega Ages 2500 Series Vol.24 - Last Bronx"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
cpuCLUTRender: 2 # Fixes CLUT colours.
|
||||
SLPM-62689:
|
||||
name: "Langrisser III"
|
||||
region: "NTSC-J"
|
||||
|
@ -25881,6 +25972,8 @@ SLPM-62703:
|
|||
name: "Sega Rally Championship '95"
|
||||
region: "NTSC-J"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
cpuCLUTRender: 2 # Fixes CLUT colours.
|
||||
SLPM-62704:
|
||||
name: "Oretachi Geasen Zoku Sono Vol.10 - Quarth"
|
||||
region: "NTSC-J"
|
||||
|
@ -27188,6 +27281,8 @@ SLPM-65302:
|
|||
SLPM-65303:
|
||||
name: "Dennou Senki - Virtual-On Marz"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
cpuCLUTRender: 2 # Fixes CLUT colours.
|
||||
SLPM-65305:
|
||||
name: "Genso Suikoden 3"
|
||||
region: "NTSC-J"
|
||||
|
@ -28502,9 +28597,11 @@ SLPM-65719:
|
|||
vuClampMode: 3 # Fixes buggy lighting in the garage.
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 2 # Fixes depth lines.
|
||||
autoFlush: 1 # Fixes blur.
|
||||
autoFlush: 1 # Fixes blur and obscures sun behind objects.
|
||||
preloadFrameData: 1 # Makes sun appear.
|
||||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
|
||||
SLPM-65720:
|
||||
name: "Shin Sangoku Musou 2 Mushoden [Koei the Best]"
|
||||
region: "NTSC-J"
|
||||
|
@ -28934,7 +29031,7 @@ SLPM-65843:
|
|||
name: "120 Yen no Haru - 120 Yen Stories"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
pointListPalette: 1
|
||||
cpuCLUTRender: 1 # Fixes CLUT generation.
|
||||
SLPM-65844:
|
||||
name: "Air [Best]"
|
||||
region: "NTSC-J"
|
||||
|
@ -29312,9 +29409,11 @@ SLPM-65958:
|
|||
vuClampMode: 3 # Fixes buggy lighting in the garage.
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 2 # Fixes depth lines.
|
||||
autoFlush: 1 # Fixes blur.
|
||||
autoFlush: 1 # Fixes blur and obscures sun behind objects.
|
||||
preloadFrameData: 1 # Makes sun appear.
|
||||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
|
||||
SLPM-65959:
|
||||
name: "Standard Daisenryaku - Ushinawareta Shouri"
|
||||
region: "NTSC-J"
|
||||
|
@ -29457,6 +29556,7 @@ SLPM-65995:
|
|||
gsHWFixes:
|
||||
preloadFrameData: 1 # Fixes bad textures on Jake.
|
||||
halfPixelOffset: 1 # Fixes double image.
|
||||
cpuCLUTRender: 1 # Fixes Jake going black in Smellovision.
|
||||
SLPM-65996:
|
||||
name: "Hametsu no Mars [Limited Edition]"
|
||||
region: "NTSC-J"
|
||||
|
@ -29722,6 +29822,8 @@ SLPM-66074:
|
|||
compat: 5
|
||||
roundModes:
|
||||
vuRoundMode: 0 # Prevents only backgrounds from appearing in Sonic R's multiplayer modes.
|
||||
gsHWFixes:
|
||||
cpuCLUTRender: 2 # Fixes CLUT colour in Sonic Fighters.
|
||||
memcardFilters:
|
||||
- "SLPM-66074"
|
||||
- "SLPM-65758"
|
||||
|
@ -29847,9 +29949,11 @@ SLPM-66108:
|
|||
vuClampMode: 0 # Fixes buggy lighting in the garage.
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 2 # Fixes depth lines.
|
||||
autoFlush: 1 # Fixes blur.
|
||||
autoFlush: 1 # Fixes blur and obscures sun behind objects.
|
||||
preloadFrameData: 1 # Makes sun appear.
|
||||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
|
||||
memcardFilters:
|
||||
- "SLAJ-25066"
|
||||
- "SLPM-66108"
|
||||
|
@ -30310,6 +30414,7 @@ SLPM-66232:
|
|||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 2 # Fixes blurriness.
|
||||
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
|
||||
memcardFilters:
|
||||
- "SLAJ-25075"
|
||||
- "SLPM-66232"
|
||||
|
@ -31201,6 +31306,7 @@ SLPM-66473:
|
|||
cpuSpriteRenderBW: 1 # Fixes textures.
|
||||
preloadFrameData: 1 # Fixes static text screens.
|
||||
roundSprite: 1 # Fixes lines in some post-effects.
|
||||
cpuCLUTRender: 1 # Fixes light occlusion.
|
||||
SLPM-66474:
|
||||
name: "Odin Sphere"
|
||||
region: "NTSC-J"
|
||||
|
@ -31510,6 +31616,7 @@ SLPM-66562:
|
|||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 2 # Fixes blurriness.
|
||||
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
|
||||
memcardFilters:
|
||||
- "SLAJ-25075"
|
||||
- "SLPM-66232"
|
||||
|
@ -31543,6 +31650,7 @@ SLPM-66567:
|
|||
- BlitInternalFPSHack # Fixes internal FPS detection.
|
||||
gsHWFixes:
|
||||
cpuSpriteRenderBW: 2 # Fixes some bad textures.
|
||||
cpuCLUTRender: 1 # Fixes the rest of the bad textures.
|
||||
SLPM-66568:
|
||||
name: "Brothers In Arms - Road to Hill 30 [Ubisoft Best]"
|
||||
region: "NTSC-J"
|
||||
|
@ -31842,9 +31950,11 @@ SLPM-66652:
|
|||
vuClampMode: 0 # Fixes buggy lighting in the garage.
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 2 # Fixes depth lines.
|
||||
autoFlush: 1 # Fixes blur.
|
||||
autoFlush: 1 # Fixes blur and obscures sun behind objects.
|
||||
preloadFrameData: 1 # Makes sun appear.
|
||||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
|
||||
memcardFilters:
|
||||
- "SLAJ-25066"
|
||||
- "SLPM-66108"
|
||||
|
@ -32093,6 +32203,8 @@ SLPM-66709:
|
|||
SLPM-66710:
|
||||
name: "Godfather, The"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
cpuCLUTRender: 1 # Fixes light occlusion.
|
||||
SLPM-66712:
|
||||
name: "Rozen Maiden - Geppetto Garden [Limited Edition]"
|
||||
region: "NTSC-J"
|
||||
|
@ -32209,9 +32321,11 @@ SLPM-66739:
|
|||
vuClampMode: 3 # Fixes buggy lighting in the garage.
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 2 # Fixes depth lines.
|
||||
autoFlush: 1 # Fixes blur.
|
||||
autoFlush: 1 # Fixes blur and obscures sun behind objects.
|
||||
preloadFrameData: 1 # Makes sun appear.
|
||||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
|
||||
SLPM-66740:
|
||||
name: "Sentou Kokka Kai - Legend [DX Pack]"
|
||||
region: "NTSC-J"
|
||||
|
@ -32924,9 +33038,11 @@ SLPM-66962:
|
|||
vuClampMode: 3 # Fixes buggy lighting in the garage.
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 2 # Fixes depth lines.
|
||||
autoFlush: 1 # Fixes blur.
|
||||
autoFlush: 1 # Fixes blur and obscures sun behind objects.
|
||||
preloadFrameData: 1 # Makes sun appear.
|
||||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
|
||||
SLPM-66963:
|
||||
name: "Medal of Honor - Frontline [EA-SY! 1980]"
|
||||
region: "NTSC-J"
|
||||
|
@ -32940,6 +33056,8 @@ SLPM-66965:
|
|||
SLPM-66966:
|
||||
name: "Godfather, The [EA-SY! 1980]"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
cpuCLUTRender: 1 # Fixes light occlusion.
|
||||
SLPM-66967:
|
||||
name: "Aria - The Natural - Tooi Yume no Mirage [Alchemist Best Collection]"
|
||||
region: "NTSC-J"
|
||||
|
@ -33188,6 +33306,7 @@ SLPM-67527:
|
|||
vuClampMode: 2 # White textures.
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 1 # Fixes blurriness.
|
||||
cpuCLUTRender: 1 # Fixes "Busted" scenes.
|
||||
SLPM-67528:
|
||||
name: "Hajime no Ippo - Victorious Boxers [Championship Edition]"
|
||||
region: "NTSC-K"
|
||||
|
@ -33478,6 +33597,7 @@ SLPM-74243:
|
|||
cpuSpriteRenderBW: 1 # Fixes textures.
|
||||
preloadFrameData: 1 # Fixes static text screens.
|
||||
roundSprite: 1 # Fixes lines in some post-effects.
|
||||
cpuCLUTRender: 1 # Fixes light occlusion.
|
||||
SLPM-74244:
|
||||
name: "Phantasy Star Universe [PlayStation 2 The Best]"
|
||||
region: "NTSC-J"
|
||||
|
@ -33627,6 +33747,8 @@ SLPM-74420:
|
|||
SLPM-74421:
|
||||
name: "Dennou Senki - Virtual-On Marz [PlayStation 2 The Best]"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
cpuCLUTRender: 2 # Fixes CLUT colours.
|
||||
SLPS-20001:
|
||||
name: "Ridge Racer V"
|
||||
region: "NTSC-J"
|
||||
|
@ -35067,6 +35189,8 @@ SLPS-25033:
|
|||
vuClampMode: 2 # Fixes water reflection.
|
||||
gameFixes:
|
||||
- EETimingHack # Fixes flickering graphics.
|
||||
gsHWFixes:
|
||||
cpuCLUTRender: 1 # Fixes shadows, object and enemy colours, platform transitions.
|
||||
SLPS-25034:
|
||||
name: "Flower, Sun and Rain"
|
||||
region: "NTSC-J"
|
||||
|
@ -36396,6 +36520,7 @@ SLPS-25418:
|
|||
alignSprite: 1 # Fixes vertical lines.
|
||||
mergeSprite: 1 # Fixes vertical lines.
|
||||
texturePreloading: 1 # Performs better than full.
|
||||
cpuCLUTRender: 1 # Fixes sun occlusion.
|
||||
patches:
|
||||
86089F31:
|
||||
content: |-
|
||||
|
@ -37043,6 +37168,8 @@ SLPS-25606:
|
|||
name: "Zettai Zetsumei Toshi 2 - Itetsuita Kioutachi"
|
||||
region: "NTSC-J"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
cpuCLUTRender: 1 # Fixes some shading/shadows.
|
||||
SLPS-25607:
|
||||
name: "Makai Senki Disgaea 2 [Limited Edition]"
|
||||
region: "NTSC-J"
|
||||
|
@ -37953,6 +38080,8 @@ SLPS-25850:
|
|||
SLPS-25851:
|
||||
name: "Zettai Zetsumei Toshi 2 - Itetsuita Kioku Tachi [Irem Collection]"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
cpuCLUTRender: 1 # Fixes some shading/shadows.
|
||||
SLPS-25852:
|
||||
name: "Sanyo Pachinko Paradise 13 [Irem Collection]"
|
||||
region: "NTSC-J"
|
||||
|
@ -38447,6 +38576,7 @@ SLPS-73218:
|
|||
alignSprite: 1 # Fixes vertical lines.
|
||||
mergeSprite: 1 # Fixes vertical lines.
|
||||
texturePreloading: 1 # Performs better than full.
|
||||
cpuCLUTRender: 1 # Fixes sun occlusion.
|
||||
SLPS-73219:
|
||||
name: "Tales of Destiny 2 [PlayStation 2 The Best]"
|
||||
region: "NTSC-J"
|
||||
|
@ -38747,6 +38877,8 @@ SLPS-73404:
|
|||
vuClampMode: 2 # Fixes water reflection.
|
||||
gameFixes:
|
||||
- EETimingHack # Fixes flickering graphics.
|
||||
gsHWFixes:
|
||||
cpuCLUTRender: 1 # Fixes shadows, object and enemy colours, platform transitions.
|
||||
SLPS-73405:
|
||||
name: "Zero [PlayStation 2 The Best]"
|
||||
region: "NTSC-J"
|
||||
|
@ -39364,6 +39496,8 @@ SLUS-20151:
|
|||
vuClampMode: 2 # Fixes water reflection.
|
||||
gameFixes:
|
||||
- EETimingHack # Fixes flickering graphics.
|
||||
gsHWFixes:
|
||||
cpuCLUTRender: 1 # Fixes shadows, object and enemy colours, platform transitions.
|
||||
SLUS-20152:
|
||||
name: "Ace Combat 04 - Shattered Skies"
|
||||
region: "NTSC-U"
|
||||
|
@ -40137,6 +40271,8 @@ SLUS-20331:
|
|||
name: "Minority Report - Everybody Runs"
|
||||
region: "NTSC-U"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
cpuCLUTRender: 1 # Fixes light bleed through objects.
|
||||
SLUS-20332:
|
||||
name: "NCAA March Madness 2002"
|
||||
region: "NTSC-U"
|
||||
|
@ -40260,6 +40396,7 @@ SLUS-20362:
|
|||
vuClampMode: 2 # White textures.
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 1 # Fixes blurriness.
|
||||
cpuCLUTRender: 1 # Fixes "Busted" scenes.
|
||||
SLUS-20363:
|
||||
name: "Sled Storm"
|
||||
region: "NTSC-U"
|
||||
|
@ -41717,6 +41854,8 @@ SLUS-20673:
|
|||
name: "Alias"
|
||||
region: "NTSC-U"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
cpuCLUTRender: 1 # Fixes lights penetrating objects.
|
||||
SLUS-20674:
|
||||
name: "Cyber Troopers - Virtual-On Marz"
|
||||
region: "NTSC-U"
|
||||
|
@ -42512,6 +42651,7 @@ SLUS-20851:
|
|||
alignSprite: 1 # Fixes vertical lines.
|
||||
mergeSprite: 1 # Fixes vertical lines.
|
||||
texturePreloading: 1 # Performs better than full.
|
||||
cpuCLUTRender: 1 # Fixes sun occlusion.
|
||||
patches:
|
||||
39B574F0:
|
||||
content: |-
|
||||
|
@ -43398,7 +43538,8 @@ SLUS-21018:
|
|||
vuClampMode: 3 # Fixes minor SPS on characters.
|
||||
gsHWFixes:
|
||||
preloadFrameData: 1 # Fixes bad textures on Jake.
|
||||
halfPixelOffset: 1 # Fixes double image.
|
||||
halfPixelOffset: 1 # Fixes double image.gsHWFixes:
|
||||
cpuCLUTRender: 1 # Fixes Jake going black in Smellovision.
|
||||
SLUS-21019:
|
||||
name: "Technic Beat"
|
||||
region: "NTSC-U"
|
||||
|
@ -43568,9 +43709,11 @@ SLUS-21050:
|
|||
vuClampMode: 3 # Fixes buggy lighting in the garage.
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 2 # Fixes depth lines.
|
||||
autoFlush: 1 # Fixes blur.
|
||||
autoFlush: 1 # Fixes blur and obscures sun behind objects.
|
||||
preloadFrameData: 1 # Makes sun appear.
|
||||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
|
||||
SLUS-21051:
|
||||
name: "FIFA 2005"
|
||||
region: "NTSC-U"
|
||||
|
@ -43823,6 +43966,7 @@ SLUS-21106:
|
|||
cpuSpriteRenderBW: 1 # Fixes textures.
|
||||
preloadFrameData: 1 # Fixes static text screens.
|
||||
roundSprite: 1 # Fixes lines in some post-effects.
|
||||
cpuCLUTRender: 1 # Fixes light occlusion.
|
||||
SLUS-21107:
|
||||
name: "X-Men - The Official Game"
|
||||
region: "NTSC-U"
|
||||
|
@ -44518,9 +44662,11 @@ SLUS-21242:
|
|||
vuClampMode: 0 # Fixes buggy lighting in the garage.
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 2 # Fixes depth lines.
|
||||
autoFlush: 1 # Fixes blur.
|
||||
autoFlush: 1 # Fixes blur and obscures sun behind objects.
|
||||
preloadFrameData: 1 # Makes sun appear.
|
||||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
|
||||
memcardFilters: # Reads Burnout 3 and NFL 06 saves for unlockables.
|
||||
- "SLUS-21242"
|
||||
- "SLUS-21050"
|
||||
|
@ -44671,6 +44817,7 @@ SLUS-21267:
|
|||
compat: 5
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 2 # Fixes blurriness.
|
||||
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
|
||||
memcardFilters:
|
||||
- "SLUS-21267"
|
||||
- "SLUS-21351"
|
||||
|
@ -44705,6 +44852,7 @@ SLUS-21271:
|
|||
- BlitInternalFPSHack # Fixes internal FPS detection.
|
||||
gsHWFixes:
|
||||
cpuSpriteRenderBW: 2 # Fixes some bad textures.
|
||||
cpuCLUTRender: 1 # Fixes the rest of the bad textures.
|
||||
SLUS-21272:
|
||||
name: "Super Monkey Ball Adventure"
|
||||
region: "NTSC-U"
|
||||
|
@ -45138,6 +45286,7 @@ SLUS-21351:
|
|||
compat: 5
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 2 # Fixes blurriness.
|
||||
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
|
||||
memcardFilters:
|
||||
- "SLUS-21267"
|
||||
- "SLUS-21351"
|
||||
|
@ -45354,6 +45503,8 @@ SLUS-21385:
|
|||
name: "Godfather, The"
|
||||
region: "NTSC-U"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
cpuCLUTRender: 1 # Fixes light occlusion.
|
||||
SLUS-21386:
|
||||
name: "Tales of the Abyss"
|
||||
region: "NTSC-U"
|
||||
|
@ -45431,6 +45582,7 @@ SLUS-21399:
|
|||
- BlitInternalFPSHack # Fixes internal FPS detection.
|
||||
gsHWFixes:
|
||||
cpuSpriteRenderBW: 2 # Fixes some bad textures.
|
||||
cpuCLUTRender: 1 # Fixes the rest of the bad textures.
|
||||
SLUS-21400:
|
||||
name: "Monster House"
|
||||
region: "NTSC-U"
|
||||
|
@ -45462,6 +45614,8 @@ SLUS-21407:
|
|||
compat: 5
|
||||
clampModes:
|
||||
vuClampMode: 3 # Missing geometry with microVU.
|
||||
gsHWFixes:
|
||||
cpuCLUTRender: 1 # Fixes light occlusion.
|
||||
SLUS-21408:
|
||||
name: "FIFA World Cup Germany '06"
|
||||
region: "NTSC-U"
|
||||
|
@ -45974,6 +46128,8 @@ SLUS-21501:
|
|||
name: "Raw Danger"
|
||||
region: "NTSC-U"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
cpuCLUTRender: 1 # Fixes some shading/shadows.
|
||||
SLUS-21503:
|
||||
name: "God Hand"
|
||||
region: "NTSC-U"
|
||||
|
@ -46254,9 +46410,11 @@ SLUS-21596:
|
|||
vuClampMode: 3 # Fixes buggy lighting in the garage.
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 2 # Fixes depth lines.
|
||||
autoFlush: 1 # Fixes blur.
|
||||
autoFlush: 1 # Fixes blur and obscures sun behind objects.
|
||||
preloadFrameData: 1 # Makes sun appear.
|
||||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
|
||||
SLUS-21597:
|
||||
name: "Medal of Honor - Vanguard"
|
||||
region: "NTSC-U"
|
||||
|
@ -47104,6 +47262,9 @@ SLUS-21773:
|
|||
name: "PDC World Championship Darts 2008"
|
||||
region: "NTSC-U"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
autoFlush: 1 # Fixes lights not appearing.
|
||||
cpuCLUTRender: 1 # Fixes lights going through darts players.
|
||||
SLUS-21774:
|
||||
name: "Dynasty Warriors 6"
|
||||
region: "NTSC-U"
|
||||
|
@ -47382,6 +47543,8 @@ SLUS-21843:
|
|||
compat: 5
|
||||
roundModes:
|
||||
vuRoundMode: 0 # Crashes without.
|
||||
gsHWFixes:
|
||||
cpuCLUTRender: 1 # Fixes bad colours during play.
|
||||
SLUS-21844:
|
||||
name: "Bolt"
|
||||
region: "NTSC-U"
|
||||
|
@ -47851,6 +48014,8 @@ SLUS-28004:
|
|||
vuClampMode: 2 # Fixes water reflection.
|
||||
gameFixes:
|
||||
- EETimingHack # Fixes flickering graphics.
|
||||
gsHWFixes:
|
||||
cpuCLUTRender: 1 # Fixes shadows, object and enemy colours, platform transitions.
|
||||
SLUS-28006:
|
||||
name: "Burnout [Trade Demo]"
|
||||
region: "NTSC-U"
|
||||
|
@ -48338,9 +48503,11 @@ SLUS-29113:
|
|||
vuClampMode: 3 # Fixes buggy lighting in the garage.
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 2 # Fixes depth lines.
|
||||
autoFlush: 1 # Fixes blur.
|
||||
autoFlush: 1 # Fixes blur and obscures sun behind objects.
|
||||
preloadFrameData: 1 # Makes sun appear.
|
||||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
|
||||
SLUS-29116:
|
||||
name: "WWE SmackDown! vs. RAW [Public Beta Vol.1.0]"
|
||||
region: "NTSC-U"
|
||||
|
@ -48444,9 +48611,11 @@ SLUS-29153:
|
|||
vuClampMode: 0 # Fixes buggy lighting in the garage.
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 2 # Fixes depth lines.
|
||||
autoFlush: 1 # Fixes blur.
|
||||
autoFlush: 1 # Fixes blur and obscures sun behind objects.
|
||||
preloadFrameData: 1 # Makes sun appear.
|
||||
mipmap: 2 # Fixes over sharpening.
|
||||
trilinearFiltering: 1 # Smoothes out mipmapping.
|
||||
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
|
||||
SLUS-29154:
|
||||
name: "NHL '06 [Demo]"
|
||||
region: "NTSC-U"
|
||||
|
@ -48455,6 +48624,7 @@ SLUS-29155:
|
|||
region: "NTSC-U"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 2 # Fixes blurriness.
|
||||
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
|
||||
SLUS-29156:
|
||||
name: "Marvel Nemesis - Rise of the Imperfects [Demo]"
|
||||
region: "NTSC-U"
|
||||
|
@ -48551,6 +48721,7 @@ SLUS-29185:
|
|||
- BlitInternalFPSHack # Fixes internal FPS detection.
|
||||
gsHWFixes:
|
||||
cpuSpriteRenderBW: 2 # Fixes some bad textures.
|
||||
cpuCLUTRender: 1 # Fixes the rest of the bad textures.
|
||||
SLUS-29188:
|
||||
name: "Steambot Chronicles [Regular Demo]"
|
||||
region: "NTSC-U"
|
||||
|
|
Loading…
Reference in New Issue