mirror of https://github.com/PCSX2/pcsx2.git
cmake: initial cleanup of the dep lookup
This commit is contained in:
parent
1893bfe93d
commit
fd39f14b4e
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@ -290,3 +290,72 @@ endif()
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add_subdirectory(3rdparty/libchdr/libchdr EXCLUDE_FROM_ALL)
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include_directories(3rdparty/libchdr/libchdr/include)
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#-------------------------------------------------------------------------------
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# Dependency message print
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#-------------------------------------------------------------------------------
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set(msg_dep_common_libs "check these libraries -> wxWidgets (>=3.0), aio")
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set(msg_dep_pcsx2 "check these libraries -> wxWidgets (>=3.0), gtk2, zlib (>=1.2.4), pcsx2 common libs")
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set(msg_dep_gsdx "check these libraries -> opengl, png (>=1.2), zlib (>=1.2.4), X11, liblzma")
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macro(print_dep str dep)
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if (PACKAGE_MODE)
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message(FATAL_ERROR "${str}:${dep}")
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else()
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message(STATUS "${str}:${dep}")
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endif()
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endmacro(print_dep)
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#-------------------------------------------------------------------------------
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# Pcsx2 core & common libs
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#-------------------------------------------------------------------------------
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# Check for additional dependencies.
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# If all dependencies are available, including OS, build it
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#-------------------------------------------------------------------------------
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if (GTK2_FOUND OR GTK3_FOUND)
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set(GTKn_FOUND TRUE)
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elseif(APPLE) # Not we have but that we don't change all if(gtkn) entries
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set(GTKn_FOUND TRUE)
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else()
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set(GTKn_FOUND FALSE)
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endif()
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if(SDL_FOUND OR SDL2_FOUND)
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set(SDLn_FOUND TRUE)
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else()
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set(SDLn_FOUND FALSE)
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endif()
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if(wxWidgets_FOUND)
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set(common_libs TRUE)
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elseif(NOT EXISTS "${CMAKE_SOURCE_DIR}/common/src")
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set(common_libs FALSE)
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else()
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set(common_libs FALSE)
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print_dep("Skip build of common libraries: missing dependencies" "${msg_dep_common_libs}")
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endif()
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# Common dependancy
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if(wxWidgets_FOUND AND ZLIB_FOUND AND common_libs AND NOT (Linux AND NOT AIO_FOUND))
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if(OPENGL_FOUND AND X11_FOUND AND GTKn_FOUND AND ZLIB_FOUND AND PNG_FOUND AND FREETYPE_FOUND AND LIBLZMA_FOUND AND ((EGL_FOUND AND X11_XCB_FOUND) OR APPLE))
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set(pcsx2_core TRUE)
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else()
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print_dep("Skip build of pcsx2 core: missing dependencies" "${msg_dep_pcsx2}")
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set(pcsx2_core FALSE)
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endif()
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elseif(NOT EXISTS "${CMAKE_SOURCE_DIR}/pcsx2")
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set(pcsx2_core FALSE)
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else()
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set(pcsx2_core FALSE)
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print_dep("Skip build of pcsx2 core: missing dependencies" "${msg_dep_pcsx2}")
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endif()
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# Linux, BSD, use gtk2, but not OSX
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if(UNIX AND pcsx2_core AND NOT GTKn_FOUND AND NOT APPLE)
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set(pcsx2_core FALSE)
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print_dep("Skip build of pcsx2 core: missing dependencies" "${msg_dep_pcsx2}")
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endif()
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@ -103,7 +103,6 @@ set(pcsx2Sources
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Patch.cpp
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Patch_Memory.cpp
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Pcsx2Config.cpp
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PluginManager.cpp
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PrecompiledHeader.cpp
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R3000A.cpp
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R3000AInterpreter.cpp
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@ -173,7 +172,6 @@ set(pcsx2Headers
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MemoryTypes.h
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Patch.h
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PathDefs.h
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Plugins.h
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PrecompiledHeader.h
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R3000A.h
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R5900Exceptions.h
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@ -581,154 +579,154 @@ set(pcsx2PADHeaders
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# GS sources
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set(pcsx2GSSources
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GS.cpp
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GSAlignedClass.cpp
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GSBlock.cpp
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GSCapture.cpp
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GSClut.cpp
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GSCodeBuffer.cpp
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GSCrc.cpp
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GSDrawingContext.cpp
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GSDump.cpp
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GSLocalMemory.cpp
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GSLzma.cpp
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GSPerfMon.cpp
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GSPng.cpp
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GSState.cpp
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GSTables.cpp
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GSUtil.cpp
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GSVector.cpp
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GSdx.cpp
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GSdxResources.cpp
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stdafx.cpp
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Renderers/Common/GSDevice.cpp
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Renderers/Common/GSDirtyRect.cpp
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Renderers/Common/GSFunctionMap.cpp
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Renderers/Common/GSOsdManager.cpp
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Renderers/Common/GSRenderer.cpp
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Renderers/Common/GSTexture.cpp
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Renderers/Common/GSVertexTrace.cpp
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Renderers/Null/GSDeviceNull.cpp
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Renderers/Null/GSRendererNull.cpp
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Renderers/Null/GSTextureNull.cpp
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Renderers/HW/GSHwHack.cpp
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Renderers/HW/GSRendererHW.cpp
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Renderers/HW/GSTextureCache.cpp
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Renderers/SW/GSDrawScanline.cpp
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Renderers/SW/GSDrawScanlineCodeGenerator.cpp
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Renderers/SW/GSDrawScanlineCodeGenerator.x64.cpp
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Renderers/SW/GSDrawScanlineCodeGenerator.x64.avx.cpp
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Renderers/SW/GSDrawScanlineCodeGenerator.x64.avx2.cpp
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Renderers/SW/GSDrawScanlineCodeGenerator.x86.cpp
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Renderers/SW/GSDrawScanlineCodeGenerator.x86.avx.cpp
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Renderers/SW/GSDrawScanlineCodeGenerator.x86.avx2.cpp
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Renderers/SW/GSRasterizer.cpp
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Renderers/SW/GSRendererSW.cpp
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Renderers/SW/GSSetupPrimCodeGenerator.cpp
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Renderers/SW/GSSetupPrimCodeGenerator.x64.cpp
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Renderers/SW/GSSetupPrimCodeGenerator.x64.avx.cpp
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Renderers/SW/GSSetupPrimCodeGenerator.x64.avx2.cpp
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Renderers/SW/GSSetupPrimCodeGenerator.x86.cpp
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Renderers/SW/GSSetupPrimCodeGenerator.x86.avx.cpp
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Renderers/SW/GSSetupPrimCodeGenerator.x86.avx2.cpp
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Renderers/SW/GSTextureCacheSW.cpp
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Renderers/SW/GSTextureSW.cpp
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Renderers/OpenGL/GLLoader.cpp
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Renderers/OpenGL/GLState.cpp
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Renderers/OpenGL/GSDeviceOGL.cpp
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Renderers/OpenGL/GSRendererOGL.cpp
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Renderers/OpenGL/GSShaderOGL.cpp
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Renderers/OpenGL/GSTextureCacheOGL.cpp
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Renderers/OpenGL/GSTextureOGL.cpp
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Window/GSSetting.cpp
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Window/GSWnd.cpp
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Window/GSLinuxDialog.cpp
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Window/GSWndEGL.cpp
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GS/GS.cpp
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GS/GSAlignedClass.cpp
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GS/GSBlock.cpp
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GS/GSCapture.cpp
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GS/GSClut.cpp
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GS/GSCodeBuffer.cpp
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GS/GSCrc.cpp
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GS/GSDrawingContext.cpp
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GS/GSDump.cpp
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GS/GSLocalMemory.cpp
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GS/GSLzma.cpp
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GS/GSPerfMon.cpp
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GS/GSPng.cpp
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GS/GSState.cpp
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GS/GSTables.cpp
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GS/GSUtil.cpp
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GS/GSVector.cpp
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GS/GSdx.cpp
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GS/GS_res.cpp
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GS/stdafx.cpp
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GS/Renderers/Common/GSDevice.cpp
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GS/Renderers/Common/GSDirtyRect.cpp
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GS/Renderers/Common/GSFunctionMap.cpp
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GS/Renderers/Common/GSOsdManager.cpp
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GS/Renderers/Common/GSRenderer.cpp
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GS/Renderers/Common/GSTexture.cpp
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GS/Renderers/Common/GSVertexTrace.cpp
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GS/Renderers/Null/GSDeviceNull.cpp
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GS/Renderers/Null/GSRendererNull.cpp
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GS/Renderers/Null/GSTextureNull.cpp
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GS/Renderers/HW/GSHwHack.cpp
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GS/Renderers/HW/GSRendererHW.cpp
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GS/Renderers/HW/GSTextureCache.cpp
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GS/Renderers/SW/GSDrawScanline.cpp
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GS/Renderers/SW/GSDrawScanlineCodeGenerator.cpp
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GS/Renderers/SW/GSDrawScanlineCodeGenerator.x64.cpp
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GS/Renderers/SW/GSDrawScanlineCodeGenerator.x64.avx.cpp
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GS/Renderers/SW/GSDrawScanlineCodeGenerator.x64.avx2.cpp
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GS/Renderers/SW/GSDrawScanlineCodeGenerator.x86.cpp
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GS/Renderers/SW/GSDrawScanlineCodeGenerator.x86.avx.cpp
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GS/Renderers/SW/GSDrawScanlineCodeGenerator.x86.avx2.cpp
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GS/Renderers/SW/GSRasterizer.cpp
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GS/Renderers/SW/GSRendererSW.cpp
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GS/Renderers/SW/GSSetupPrimCodeGenerator.cpp
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GS/Renderers/SW/GSSetupPrimCodeGenerator.x64.cpp
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GS/Renderers/SW/GSSetupPrimCodeGenerator.x64.avx.cpp
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GS/Renderers/SW/GSSetupPrimCodeGenerator.x64.avx2.cpp
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GS/Renderers/SW/GSSetupPrimCodeGenerator.x86.cpp
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GS/Renderers/SW/GSSetupPrimCodeGenerator.x86.avx.cpp
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GS/Renderers/SW/GSSetupPrimCodeGenerator.x86.avx2.cpp
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GS/Renderers/SW/GSTextureCacheSW.cpp
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GS/Renderers/SW/GSTextureSW.cpp
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GS/Renderers/OpenGL/GLLoader.cpp
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GS/Renderers/OpenGL/GLState.cpp
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GS/Renderers/OpenGL/GSDeviceOGL.cpp
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GS/Renderers/OpenGL/GSRendererOGL.cpp
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GS/Renderers/OpenGL/GSShaderOGL.cpp
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GS/Renderers/OpenGL/GSTextureCacheOGL.cpp
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GS/Renderers/OpenGL/GSTextureOGL.cpp
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GS/Window/GSSetting.cpp
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GS/Window/GSWnd.cpp
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GS/Window/GSLinuxDialog.cpp
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GS/Window/GSWndEGL.cpp
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)
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# GS headers
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set(pcsx2GSHeaders
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config.h
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GSAlignedClass.h
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GSBlock.h
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GSCapture.h
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GSClut.h
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GSCodeBuffer.h
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GSCrc.h
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GSDrawingContext.h
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GSDrawingEnvironment.h
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GSDump.h
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GSdx.h
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GSdxResources.h
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GS.h
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GSLocalMemory.h
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GSLzma.h
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GSPerfMon.h
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GSPng.h
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GSState.h
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GSTables.h
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GSThread_CXX11.h
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GSThread.h
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GSUtil.h
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GSVector.h
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GSVector4.h
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GSVector4i.h
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GSVector8.h
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GSVector8i.h
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stdafx.h
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Renderers/Common/GSDevice.h
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Renderers/Common/GSDirtyRect.h
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Renderers/Common/GSFastList.h
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Renderers/Common/GSFunctionMap.h
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Renderers/Common/GSOsdManager.h
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Renderers/Common/GSRenderer.h
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Renderers/Common/GSTexture.h
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Renderers/Common/GSVertex.h
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Renderers/Common/GSVertexList.h
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Renderers/Common/GSVertexTrace.h
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Renderers/Null/GSDeviceNull.h
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Renderers/Null/GSRendererNull.h
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Renderers/Null/GSTextureNull.h
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Renderers/HW/GSRendererHW.h
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Renderers/HW/GSTextureCache.h
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Renderers/HW/GSVertexHW.h
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Renderers/SW/GSDrawScanlineCodeGenerator.h
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Renderers/SW/GSDrawScanline.h
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Renderers/SW/GSRasterizer.h
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Renderers/SW/GSRendererSW.h
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Renderers/SW/GSScanlineEnvironment.h
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Renderers/SW/GSSetupPrimCodeGenerator.h
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Renderers/SW/GSTextureCacheSW.h
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Renderers/SW/GSTextureSW.h
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Renderers/SW/GSVertexSW.h
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Renderers/OpenGL/GLLoader.h
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Renderers/OpenGL/GLState.h
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Renderers/OpenGL/GSDeviceOGL.h
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Renderers/OpenGL/GSRendererOGL.h
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Renderers/OpenGL/GSShaderOGL.h
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Renderers/OpenGL/GSTextureCacheOGL.h
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Renderers/OpenGL/GSTextureOGL.h
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Renderers/OpenGL/GSUniformBufferOGL.h
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Renderers/OpenGL/GSVertexArrayOGL.h
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Window/GSCaptureDlg.h
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Window/GSDialog.h
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Window/GSSetting.h
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Window/GSSettingsDlg.h
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Window/GSWnd.h
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Window/GSWndEGL.h
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GS/config.h
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GS/GSAlignedClass.h
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GS/GSBlock.h
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GS/GSCapture.h
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GS/GSClut.h
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GS/GSCodeBuffer.h
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GS/GSCrc.h
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GS/GSDrawingContext.h
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GS/GSDrawingEnvironment.h
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GS/GSDump.h
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GS/GSdx.h
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GS/GS_res.h
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GS/GS.h
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GS/GSLocalMemory.h
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GS/GSLzma.h
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GS/GSPerfMon.h
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GS/GSPng.h
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GS/GSState.h
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GS/GSTables.h
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GS/GSThread_CXX11.h
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GS/GSThread.h
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GS/GSUtil.h
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GS/GSVector.h
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GS/GSVector4.h
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GS/GSVector4i.h
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GS/GSVector8.h
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GS/GSVector8i.h
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GS/stdafx.h
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GS/Renderers/Common/GSDevice.h
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GS/Renderers/Common/GSDirtyRect.h
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GS/Renderers/Common/GSFastList.h
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GS/Renderers/Common/GSFunctionMap.h
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GS/Renderers/Common/GSOsdManager.h
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GS/Renderers/Common/GSRenderer.h
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GS/Renderers/Common/GSTexture.h
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GS/Renderers/Common/GSVertex.h
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GS/Renderers/Common/GSVertexList.h
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GS/Renderers/Common/GSVertexTrace.h
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GS/Renderers/Null/GSDeviceNull.h
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GS/Renderers/Null/GSRendererNull.h
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GS/Renderers/Null/GSTextureNull.h
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GS/Renderers/HW/GSRendererHW.h
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GS/Renderers/HW/GSTextureCache.h
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GS/Renderers/HW/GSVertexHW.h
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GS/Renderers/SW/GSDrawScanlineCodeGenerator.h
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GS/Renderers/SW/GSDrawScanline.h
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GS/Renderers/SW/GSRasterizer.h
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GS/Renderers/SW/GSRendererSW.h
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GS/Renderers/SW/GSScanlineEnvironment.h
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GS/Renderers/SW/GSSetupPrimCodeGenerator.h
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GS/Renderers/SW/GSTextureCacheSW.h
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GS/Renderers/SW/GSTextureSW.h
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GS/Renderers/SW/GSVertexSW.h
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GS/Renderers/OpenGL/GLLoader.h
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GS/Renderers/OpenGL/GLState.h
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GS/Renderers/OpenGL/GSDeviceOGL.h
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GS/Renderers/OpenGL/GSRendererOGL.h
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GS/Renderers/OpenGL/GSShaderOGL.h
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GS/Renderers/OpenGL/GSTextureCacheOGL.h
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GS/Renderers/OpenGL/GSTextureOGL.h
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GS/Renderers/OpenGL/GSUniformBufferOGL.h
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GS/Renderers/OpenGL/GSVertexArrayOGL.h
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GS/Window/GSCaptureDlg.h
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GS/Window/GSDialog.h
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GS/Window/GSSetting.h
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GS/Window/GSSettingsDlg.h
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GS/Window/GSWnd.h
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GS/Window/GSWndEGL.h
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)
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# GS resources
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set(pcsx2GSResources
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res/logo-ogl.bmp
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res/fxaa.fx
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res/glsl/common_header.glsl
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res/glsl/convert.glsl
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res/glsl/interlace.glsl
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res/glsl/merge.glsl
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res/glsl/shadeboost.glsl
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res/glsl/tfx_fs.glsl
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res/glsl/tfx_vgs.glsl)
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GS/res/logo-ogl.bmp
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GS/res/fxaa.fx
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GS/res/glsl/common_header.glsl
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GS/res/glsl/convert.glsl
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GS/res/glsl/interlace.glsl
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GS/res/glsl/merge.glsl
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GS/res/glsl/shadeboost.glsl
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GS/res/glsl/tfx_fs.glsl
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GS/res/glsl/tfx_vgs.glsl)
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add_custom_command(
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OUTPUT ${CMAKE_BINARY_DIR}/pcsx2/GS/GS_res.h
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