gs: initial build system additions

This commit is contained in:
Gauvain 'GovanifY' Roussel-Tarbouriech 2021-04-30 06:36:04 +02:00 committed by Kojin
parent c87a054b4c
commit 1893bfe93d
1 changed files with 174 additions and 0 deletions

View File

@ -578,6 +578,171 @@ set(pcsx2PADHeaders
${PADImgHeader}/arrow_right.h
)
# GS sources
set(pcsx2GSSources
GS.cpp
GSAlignedClass.cpp
GSBlock.cpp
GSCapture.cpp
GSClut.cpp
GSCodeBuffer.cpp
GSCrc.cpp
GSDrawingContext.cpp
GSDump.cpp
GSLocalMemory.cpp
GSLzma.cpp
GSPerfMon.cpp
GSPng.cpp
GSState.cpp
GSTables.cpp
GSUtil.cpp
GSVector.cpp
GSdx.cpp
GSdxResources.cpp
stdafx.cpp
Renderers/Common/GSDevice.cpp
Renderers/Common/GSDirtyRect.cpp
Renderers/Common/GSFunctionMap.cpp
Renderers/Common/GSOsdManager.cpp
Renderers/Common/GSRenderer.cpp
Renderers/Common/GSTexture.cpp
Renderers/Common/GSVertexTrace.cpp
Renderers/Null/GSDeviceNull.cpp
Renderers/Null/GSRendererNull.cpp
Renderers/Null/GSTextureNull.cpp
Renderers/HW/GSHwHack.cpp
Renderers/HW/GSRendererHW.cpp
Renderers/HW/GSTextureCache.cpp
Renderers/SW/GSDrawScanline.cpp
Renderers/SW/GSDrawScanlineCodeGenerator.cpp
Renderers/SW/GSDrawScanlineCodeGenerator.x64.cpp
Renderers/SW/GSDrawScanlineCodeGenerator.x64.avx.cpp
Renderers/SW/GSDrawScanlineCodeGenerator.x64.avx2.cpp
Renderers/SW/GSDrawScanlineCodeGenerator.x86.cpp
Renderers/SW/GSDrawScanlineCodeGenerator.x86.avx.cpp
Renderers/SW/GSDrawScanlineCodeGenerator.x86.avx2.cpp
Renderers/SW/GSRasterizer.cpp
Renderers/SW/GSRendererSW.cpp
Renderers/SW/GSSetupPrimCodeGenerator.cpp
Renderers/SW/GSSetupPrimCodeGenerator.x64.cpp
Renderers/SW/GSSetupPrimCodeGenerator.x64.avx.cpp
Renderers/SW/GSSetupPrimCodeGenerator.x64.avx2.cpp
Renderers/SW/GSSetupPrimCodeGenerator.x86.cpp
Renderers/SW/GSSetupPrimCodeGenerator.x86.avx.cpp
Renderers/SW/GSSetupPrimCodeGenerator.x86.avx2.cpp
Renderers/SW/GSTextureCacheSW.cpp
Renderers/SW/GSTextureSW.cpp
Renderers/OpenGL/GLLoader.cpp
Renderers/OpenGL/GLState.cpp
Renderers/OpenGL/GSDeviceOGL.cpp
Renderers/OpenGL/GSRendererOGL.cpp
Renderers/OpenGL/GSShaderOGL.cpp
Renderers/OpenGL/GSTextureCacheOGL.cpp
Renderers/OpenGL/GSTextureOGL.cpp
Window/GSSetting.cpp
Window/GSWnd.cpp
Window/GSLinuxDialog.cpp
Window/GSWndEGL.cpp
)
# GS headers
set(pcsx2GSHeaders
config.h
GSAlignedClass.h
GSBlock.h
GSCapture.h
GSClut.h
GSCodeBuffer.h
GSCrc.h
GSDrawingContext.h
GSDrawingEnvironment.h
GSDump.h
GSdx.h
GSdxResources.h
GS.h
GSLocalMemory.h
GSLzma.h
GSPerfMon.h
GSPng.h
GSState.h
GSTables.h
GSThread_CXX11.h
GSThread.h
GSUtil.h
GSVector.h
GSVector4.h
GSVector4i.h
GSVector8.h
GSVector8i.h
stdafx.h
Renderers/Common/GSDevice.h
Renderers/Common/GSDirtyRect.h
Renderers/Common/GSFastList.h
Renderers/Common/GSFunctionMap.h
Renderers/Common/GSOsdManager.h
Renderers/Common/GSRenderer.h
Renderers/Common/GSTexture.h
Renderers/Common/GSVertex.h
Renderers/Common/GSVertexList.h
Renderers/Common/GSVertexTrace.h
Renderers/Null/GSDeviceNull.h
Renderers/Null/GSRendererNull.h
Renderers/Null/GSTextureNull.h
Renderers/HW/GSRendererHW.h
Renderers/HW/GSTextureCache.h
Renderers/HW/GSVertexHW.h
Renderers/SW/GSDrawScanlineCodeGenerator.h
Renderers/SW/GSDrawScanline.h
Renderers/SW/GSRasterizer.h
Renderers/SW/GSRendererSW.h
Renderers/SW/GSScanlineEnvironment.h
Renderers/SW/GSSetupPrimCodeGenerator.h
Renderers/SW/GSTextureCacheSW.h
Renderers/SW/GSTextureSW.h
Renderers/SW/GSVertexSW.h
Renderers/OpenGL/GLLoader.h
Renderers/OpenGL/GLState.h
Renderers/OpenGL/GSDeviceOGL.h
Renderers/OpenGL/GSRendererOGL.h
Renderers/OpenGL/GSShaderOGL.h
Renderers/OpenGL/GSTextureCacheOGL.h
Renderers/OpenGL/GSTextureOGL.h
Renderers/OpenGL/GSUniformBufferOGL.h
Renderers/OpenGL/GSVertexArrayOGL.h
Window/GSCaptureDlg.h
Window/GSDialog.h
Window/GSSetting.h
Window/GSSettingsDlg.h
Window/GSWnd.h
Window/GSWndEGL.h
)
# GS resources
set(pcsx2GSResources
res/logo-ogl.bmp
res/fxaa.fx
res/glsl/common_header.glsl
res/glsl/convert.glsl
res/glsl/interlace.glsl
res/glsl/merge.glsl
res/glsl/shadeboost.glsl
res/glsl/tfx_fs.glsl
res/glsl/tfx_vgs.glsl)
add_custom_command(
OUTPUT ${CMAKE_BINARY_DIR}/pcsx2/GS/GS_res.h
COMMAND glib-compile-resources --sourcedir "${CMAKE_SOURCE_DIR}/pcsx2/GS/res" --generate-header
--c-name PAD_res "${CMAKE_SOURCE_DIR}/pcsx2/GS/res/GS-res.xml" --target=${CMAKE_BINARY_DIR}/pcsx2/GS/GS_res.h
DEPENDS ${pcsx2GSResources})
add_custom_command(
OUTPUT ${CMAKE_BINARY_DIR}/pcsx2/GS/GS_res.cpp
COMMAND glib-compile-resources --sourcedir "${CMAKE_SOURCE_DIR}/pcsx2/GS/res" --generate-source
--c-name PAD_res "${CMAKE_SOURCE_DIR}/pcsx2/GS/res/GS-res.xml" --target=${CMAKE_BINARY_DIR}/pcsx2/GS/GS_res.cpp
DEPENDS ${pcsx2GSResources})
# DebugTools sources
set(pcsx2DebugToolsSources
DebugTools/DebugInterface.cpp
@ -1014,6 +1179,8 @@ set(Common
${pcsx2DEV9Headers}
${pcsx2PADHeaders}
${pcsx2PADSources}
${pcsx2GSHeaders}
${pcsx2GSSources}
${pcsx2DebugToolsSources}
${pcsx2GuiSources}
${pcsx2GuiResources}
@ -1047,6 +1214,7 @@ if(Linux)
set(Platform_Libs
${LIBUDEV_LIBRARIES}
${X11_LIBRARIES}
${X11_XCB_LIBRARIES}
)
endif()
@ -1092,6 +1260,12 @@ set(pcsx2FinalLibs
${PCAP_LIBRARY}
${LIBSAMPLERATE_LIBRARIES}
${LIBXML2_LIBRARIES}
${LIBC_LIBRARIES}
${PNG_LIBRARIES}
${FREETYPE_LIBRARIES}
${LIBLZMA_LIBRARIES}
${OPENGL_LIBRARIES}
${EGL_LIBRARIES}
${Platform_Libs}
)