mirror of https://github.com/PCSX2/pcsx2.git
GS/OGL: Fix syntax error in fragment shader
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@ -227,7 +227,7 @@ uvec4 sample_4_index(vec4 uv)
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#if PS_PAL_FMT == 1
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#if PS_PAL_FMT == 1
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// 4HL
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// 4HL
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return i & 0xFu
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return i & 0xFu;
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#elif PS_PAL_FMT == 2
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#elif PS_PAL_FMT == 2
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// 4HH
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// 4HH
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return i >> 4u;
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return i >> 4u;
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