mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: GSVertexArrayOGL uses ASSERT with condition
Remove useless indentation too
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@ -134,19 +134,12 @@ class GSBufferOGL {
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void map_upload(const void* src)
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{
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void* dst;
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ASSERT(m_count < m_limit);
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size_t offset = m_start*m_stride;
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size_t length = m_count*m_stride;
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//fprintf(stderr, "Upload from %x offset %x bytes (%x)\n", offset, length, m_target);
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// Get the pointer of the buffer
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{
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// It would need some protection of the data. For the moment finger cross!
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if (m_count > m_limit) {
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fprintf(stderr, "Buffer (%x) too small! Please report it upstream\n", m_target);
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ASSERT(0);
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} else if (m_count > (m_limit - m_start) ) {
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if (m_count > (m_limit - m_start) ) {
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size_t current_chunk = offset >> 20;
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#ifdef ENABLE_OGL_DEBUG_FENCE
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fprintf(stderr, "%x: Wrap buffer\n", m_target);
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@ -174,7 +167,6 @@ class GSBufferOGL {
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gl_DeleteSync(m_fence[0]);
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m_fence[0] = 0;
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}
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}
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// Protect buffer with fences
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@ -203,8 +195,7 @@ class GSBufferOGL {
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}
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}
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dst = m_buffer_ptr + offset;
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}
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void* dst = m_buffer_ptr + offset;
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memcpy(dst, src, length);
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gl_FlushMappedBufferRange(m_target, offset, length);
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