misc: Change gsdx to gs comments.

This commit is contained in:
lightningterror 2021-07-08 02:47:16 +02:00
parent e8cc2df46c
commit f7966bd213
3 changed files with 3 additions and 3 deletions

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@ -2050,7 +2050,7 @@ void GSTextureCache::Target::Update()
// any games to only upload a single page of data for the depth. // any games to only upload a single page of data for the depth.
// //
// FFX2 menu got another bug. I'm not sure the top-left is properly written or not. It // FFX2 menu got another bug. I'm not sure the top-left is properly written or not. It
// could be a gsdx transfer bug too due to unaligned-page transfer. // could be a gs transfer bug too due to unaligned-page transfer.
// //
// So the quick and dirty solution is just to clean the depth buffer. // So the quick and dirty solution is just to clean the depth buffer.
m_renderer->m_dev->ClearDepth(m_texture); m_renderer->m_dev->ClearDepth(m_texture);

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@ -16,7 +16,7 @@
#include "PrecompiledHeader.h" #include "PrecompiledHeader.h"
#include "Global.h" #include "Global.h"
// For escape timer, so as not to break GSDX+DX9. // For escape timer, so as not to break GS.
#include <time.h> #include <time.h>
#include <fstream> #include <fstream>
#include <iomanip> #include <iomanip>

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@ -858,7 +858,7 @@ void Pcsx2App::OpenGsPanel()
// wxWidgets is "clever" (grr!) it optimizes out just force-setting the same size // wxWidgets is "clever" (grr!) it optimizes out just force-setting the same size
// over again, so instead I resize it to size-1 and then back to the original size. // over again, so instead I resize it to size-1 and then back to the original size.
// //
// FIXME: Gsdx memory leaks in DX10 have been fixed. This code may not be needed // FIXME: GS memory leaks in DX10 have been fixed. This code may not be needed
// anymore. // anymore.
const wxSize oldsize( gsFrame->GetSize() ); const wxSize oldsize( gsFrame->GetSize() );