From f7966bd2133e0aa92362bcce9a493f53d8fd5123 Mon Sep 17 00:00:00 2001 From: lightningterror <18107717+lightningterror@users.noreply.github.com> Date: Thu, 8 Jul 2021 02:47:16 +0200 Subject: [PATCH] misc: Change gsdx to gs comments. --- pcsx2/GS/Renderers/HW/GSTextureCache.cpp | 2 +- pcsx2/PAD/Windows/PAD.cpp | 2 +- pcsx2/gui/AppMain.cpp | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/pcsx2/GS/Renderers/HW/GSTextureCache.cpp b/pcsx2/GS/Renderers/HW/GSTextureCache.cpp index 92f97d01c3..a0b04215b2 100644 --- a/pcsx2/GS/Renderers/HW/GSTextureCache.cpp +++ b/pcsx2/GS/Renderers/HW/GSTextureCache.cpp @@ -2050,7 +2050,7 @@ void GSTextureCache::Target::Update() // any games to only upload a single page of data for the depth. // // FFX2 menu got another bug. I'm not sure the top-left is properly written or not. It - // could be a gsdx transfer bug too due to unaligned-page transfer. + // could be a gs transfer bug too due to unaligned-page transfer. // // So the quick and dirty solution is just to clean the depth buffer. m_renderer->m_dev->ClearDepth(m_texture); diff --git a/pcsx2/PAD/Windows/PAD.cpp b/pcsx2/PAD/Windows/PAD.cpp index b7d2b417d8..f4fc3f508a 100644 --- a/pcsx2/PAD/Windows/PAD.cpp +++ b/pcsx2/PAD/Windows/PAD.cpp @@ -16,7 +16,7 @@ #include "PrecompiledHeader.h" #include "Global.h" -// For escape timer, so as not to break GSDX+DX9. +// For escape timer, so as not to break GS. #include #include #include diff --git a/pcsx2/gui/AppMain.cpp b/pcsx2/gui/AppMain.cpp index f461ddbbb6..0c6f2945bd 100644 --- a/pcsx2/gui/AppMain.cpp +++ b/pcsx2/gui/AppMain.cpp @@ -858,7 +858,7 @@ void Pcsx2App::OpenGsPanel() // wxWidgets is "clever" (grr!) it optimizes out just force-setting the same size // over again, so instead I resize it to size-1 and then back to the original size. // - // FIXME: Gsdx memory leaks in DX10 have been fixed. This code may not be needed + // FIXME: GS memory leaks in DX10 have been fixed. This code may not be needed // anymore. const wxSize oldsize( gsFrame->GetSize() );