mirror of https://github.com/PCSX2/pcsx2.git
misc: Change gsdx to gs comments.
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@ -2050,7 +2050,7 @@ void GSTextureCache::Target::Update()
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// any games to only upload a single page of data for the depth.
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// any games to only upload a single page of data for the depth.
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//
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//
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// FFX2 menu got another bug. I'm not sure the top-left is properly written or not. It
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// FFX2 menu got another bug. I'm not sure the top-left is properly written or not. It
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// could be a gsdx transfer bug too due to unaligned-page transfer.
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// could be a gs transfer bug too due to unaligned-page transfer.
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//
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//
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// So the quick and dirty solution is just to clean the depth buffer.
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// So the quick and dirty solution is just to clean the depth buffer.
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m_renderer->m_dev->ClearDepth(m_texture);
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m_renderer->m_dev->ClearDepth(m_texture);
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@ -16,7 +16,7 @@
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#include "PrecompiledHeader.h"
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#include "PrecompiledHeader.h"
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#include "Global.h"
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#include "Global.h"
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// For escape timer, so as not to break GSDX+DX9.
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// For escape timer, so as not to break GS.
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#include <time.h>
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#include <time.h>
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#include <fstream>
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#include <fstream>
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#include <iomanip>
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#include <iomanip>
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@ -858,7 +858,7 @@ void Pcsx2App::OpenGsPanel()
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// wxWidgets is "clever" (grr!) it optimizes out just force-setting the same size
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// wxWidgets is "clever" (grr!) it optimizes out just force-setting the same size
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// over again, so instead I resize it to size-1 and then back to the original size.
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// over again, so instead I resize it to size-1 and then back to the original size.
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//
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//
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// FIXME: Gsdx memory leaks in DX10 have been fixed. This code may not be needed
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// FIXME: GS memory leaks in DX10 have been fixed. This code may not be needed
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// anymore.
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// anymore.
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const wxSize oldsize( gsFrame->GetSize() );
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const wxSize oldsize( gsFrame->GetSize() );
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