mirror of https://github.com/PCSX2/pcsx2.git
GSdx-ogl: Add perf log for Slow DATE code on texture shuffle/no prim overlap.
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@ -1097,6 +1097,7 @@ void GSRendererOGL::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sour
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if (m_prim_overlap == PRIM_OVERLAP_NO || m_texture_shuffle) {
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// It is way too complex to emulate texture shuffle with DATE. So just use
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// the slow but accurate algo
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GL_PERF("Slower DATE with alpha %d-%d (%s)", m_vt.m_alpha.min, m_vt.m_alpha.max, m_texture_shuffle ? "texture shuffle" : "no prim overlap");
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m_require_full_barrier = true;
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DATE_GL45 = true;
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DATE = false;
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