From f73de4c59c2e8ad0c5b59937536a138f375ed3c9 Mon Sep 17 00:00:00 2001 From: lightningterror Date: Sat, 12 Jan 2019 09:59:28 +0100 Subject: [PATCH] GSdx-ogl: Add perf log for Slow DATE code on texture shuffle/no prim overlap. --- plugins/GSdx/Renderers/OpenGL/GSRendererOGL.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/plugins/GSdx/Renderers/OpenGL/GSRendererOGL.cpp b/plugins/GSdx/Renderers/OpenGL/GSRendererOGL.cpp index 1bc08cefe1..d72d129a3e 100644 --- a/plugins/GSdx/Renderers/OpenGL/GSRendererOGL.cpp +++ b/plugins/GSdx/Renderers/OpenGL/GSRendererOGL.cpp @@ -1097,6 +1097,7 @@ void GSRendererOGL::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sour if (m_prim_overlap == PRIM_OVERLAP_NO || m_texture_shuffle) { // It is way too complex to emulate texture shuffle with DATE. So just use // the slow but accurate algo + GL_PERF("Slower DATE with alpha %d-%d (%s)", m_vt.m_alpha.min, m_vt.m_alpha.max, m_texture_shuffle ? "texture shuffle" : "no prim overlap"); m_require_full_barrier = true; DATE_GL45 = true; DATE = false;