FSUI: Move Texture Preloading to Advanced

This commit is contained in:
KamFretoZ 2024-09-05 16:38:15 +07:00 committed by Ty
parent 7d6f74083b
commit f54eeca1fd
1 changed files with 5 additions and 5 deletions

View File

@ -3716,11 +3716,6 @@ void FullscreenUI::DrawGraphicsSettingsPage(SettingsInterface* bsi, bool show_ad
DrawIntListSetting(bsi, FSUI_CSTR("Blending Accuracy"),
FSUI_CSTR("Determines the level of accuracy when emulating blend modes not supported by the host graphics API."), "EmuCore/GS",
"accurate_blending_unit", static_cast<int>(AccBlendLevel::Basic), s_blending_options, std::size(s_blending_options), true);
DrawIntListSetting(bsi, FSUI_CSTR("Texture Preloading"),
FSUI_CSTR(
"Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games."),
"EmuCore/GS", "texture_preloading", static_cast<int>(TexturePreloadingLevel::Off), s_preloading_options,
std::size(s_preloading_options), true);
DrawToggleSetting(
bsi, FSUI_CSTR("Mipmapping"), FSUI_CSTR("Enables emulation of the GS's texture mipmapping."), "EmuCore/GS", "hw_mipmap", true);
}
@ -3982,6 +3977,11 @@ void FullscreenUI::DrawGraphicsSettingsPage(SettingsInterface* bsi, bool show_ad
"EmuCore/GS", "DisableShaderCache", false);
DrawToggleSetting(bsi, FSUI_CSTR("Disable Vertex Shader Expand"), FSUI_CSTR("Falls back to the CPU for expanding sprites/lines."),
"EmuCore/GS", "DisableVertexShaderExpand", false);
DrawIntListSetting(bsi, FSUI_CSTR("Texture Preloading"),
FSUI_CSTR(
"Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games."),
"EmuCore/GS", "texture_preloading", static_cast<int>(TexturePreloadingLevel::Off), s_preloading_options,
std::size(s_preloading_options), true);
}
EndMenuButtons();