diff --git a/pcsx2/ImGui/FullscreenUI.cpp b/pcsx2/ImGui/FullscreenUI.cpp index e6893440bb..08625a75ad 100644 --- a/pcsx2/ImGui/FullscreenUI.cpp +++ b/pcsx2/ImGui/FullscreenUI.cpp @@ -3716,11 +3716,6 @@ void FullscreenUI::DrawGraphicsSettingsPage(SettingsInterface* bsi, bool show_ad DrawIntListSetting(bsi, FSUI_CSTR("Blending Accuracy"), FSUI_CSTR("Determines the level of accuracy when emulating blend modes not supported by the host graphics API."), "EmuCore/GS", "accurate_blending_unit", static_cast(AccBlendLevel::Basic), s_blending_options, std::size(s_blending_options), true); - DrawIntListSetting(bsi, FSUI_CSTR("Texture Preloading"), - FSUI_CSTR( - "Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games."), - "EmuCore/GS", "texture_preloading", static_cast(TexturePreloadingLevel::Off), s_preloading_options, - std::size(s_preloading_options), true); DrawToggleSetting( bsi, FSUI_CSTR("Mipmapping"), FSUI_CSTR("Enables emulation of the GS's texture mipmapping."), "EmuCore/GS", "hw_mipmap", true); } @@ -3982,6 +3977,11 @@ void FullscreenUI::DrawGraphicsSettingsPage(SettingsInterface* bsi, bool show_ad "EmuCore/GS", "DisableShaderCache", false); DrawToggleSetting(bsi, FSUI_CSTR("Disable Vertex Shader Expand"), FSUI_CSTR("Falls back to the CPU for expanding sprites/lines."), "EmuCore/GS", "DisableVertexShaderExpand", false); + DrawIntListSetting(bsi, FSUI_CSTR("Texture Preloading"), + FSUI_CSTR( + "Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games."), + "EmuCore/GS", "texture_preloading", static_cast(TexturePreloadingLevel::Off), s_preloading_options, + std::size(s_preloading_options), true); } EndMenuButtons();