mirror of https://github.com/PCSX2/pcsx2.git
FSUI: Move Texture Preloading to Advanced
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@ -3716,11 +3716,6 @@ void FullscreenUI::DrawGraphicsSettingsPage(SettingsInterface* bsi, bool show_ad
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DrawIntListSetting(bsi, FSUI_CSTR("Blending Accuracy"),
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DrawIntListSetting(bsi, FSUI_CSTR("Blending Accuracy"),
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FSUI_CSTR("Determines the level of accuracy when emulating blend modes not supported by the host graphics API."), "EmuCore/GS",
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FSUI_CSTR("Determines the level of accuracy when emulating blend modes not supported by the host graphics API."), "EmuCore/GS",
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"accurate_blending_unit", static_cast<int>(AccBlendLevel::Basic), s_blending_options, std::size(s_blending_options), true);
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"accurate_blending_unit", static_cast<int>(AccBlendLevel::Basic), s_blending_options, std::size(s_blending_options), true);
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DrawIntListSetting(bsi, FSUI_CSTR("Texture Preloading"),
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FSUI_CSTR(
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"Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games."),
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"EmuCore/GS", "texture_preloading", static_cast<int>(TexturePreloadingLevel::Off), s_preloading_options,
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std::size(s_preloading_options), true);
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DrawToggleSetting(
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DrawToggleSetting(
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bsi, FSUI_CSTR("Mipmapping"), FSUI_CSTR("Enables emulation of the GS's texture mipmapping."), "EmuCore/GS", "hw_mipmap", true);
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bsi, FSUI_CSTR("Mipmapping"), FSUI_CSTR("Enables emulation of the GS's texture mipmapping."), "EmuCore/GS", "hw_mipmap", true);
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}
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}
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@ -3982,6 +3977,11 @@ void FullscreenUI::DrawGraphicsSettingsPage(SettingsInterface* bsi, bool show_ad
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"EmuCore/GS", "DisableShaderCache", false);
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"EmuCore/GS", "DisableShaderCache", false);
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DrawToggleSetting(bsi, FSUI_CSTR("Disable Vertex Shader Expand"), FSUI_CSTR("Falls back to the CPU for expanding sprites/lines."),
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DrawToggleSetting(bsi, FSUI_CSTR("Disable Vertex Shader Expand"), FSUI_CSTR("Falls back to the CPU for expanding sprites/lines."),
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"EmuCore/GS", "DisableVertexShaderExpand", false);
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"EmuCore/GS", "DisableVertexShaderExpand", false);
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DrawIntListSetting(bsi, FSUI_CSTR("Texture Preloading"),
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FSUI_CSTR(
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"Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games."),
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"EmuCore/GS", "texture_preloading", static_cast<int>(TexturePreloadingLevel::Off), s_preloading_options,
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std::size(s_preloading_options), true);
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}
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}
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EndMenuButtons();
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EndMenuButtons();
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