mirror of https://github.com/PCSX2/pcsx2.git
Qt: Remove Accurate DATE from Qt gui.
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@ -185,7 +185,6 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsDialog* dialog, QWidget*
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.mipmapping, "EmuCore/GS", "mipmap_hw", static_cast<int>(HWMipmapLevel::Automatic), -1);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.mipmapping, "EmuCore/GS", "mipmap_hw", static_cast<int>(HWMipmapLevel::Automatic), -1);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.crcFixLevel, "EmuCore/GS", "crc_hack_level", static_cast<int>(CRCHackLevel::Automatic), -1);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.crcFixLevel, "EmuCore/GS", "crc_hack_level", static_cast<int>(CRCHackLevel::Automatic), -1);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.blending, "EmuCore/GS", "accurate_blending_unit", static_cast<int>(AccBlendLevel::Basic));
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.blending, "EmuCore/GS", "accurate_blending_unit", static_cast<int>(AccBlendLevel::Basic));
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.accurateDATE, "EmuCore/GS", "accurate_date", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.gpuPaletteConversion, "EmuCore/GS", "paltex", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.gpuPaletteConversion, "EmuCore/GS", "paltex", false);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.texturePreloading, "EmuCore/GS", "texture_preloading",
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.texturePreloading, "EmuCore/GS", "texture_preloading",
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static_cast<int>(TexturePreloadingLevel::Off));
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static_cast<int>(TexturePreloadingLevel::Off));
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@ -367,10 +366,6 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsDialog* dialog, QWidget*
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tr("Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. "
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tr("Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. "
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"Improves performance in most games, but can make a small selection slower."));
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"Improves performance in most games, but can make a small selection slower."));
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dialog->registerWidgetHelp(m_ui.accurateDATE, tr("Accurate DestinationAlpha Test"), tr("Checked"),
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tr("Implement a more accurate algorithm to compute GS destination alpha testing. "
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"It improves shadow and transparency rendering."));
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dialog->registerWidgetHelp(m_ui.gpuPaletteConversion, tr("GPU Palette Conversion"), tr("Unchecked"),
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dialog->registerWidgetHelp(m_ui.gpuPaletteConversion, tr("GPU Palette Conversion"), tr("Unchecked"),
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tr("When enabled GPU converts colormap-textures, otherwise the CPU will. "
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tr("When enabled GPU converts colormap-textures, otherwise the CPU will. "
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"It is a trade-off between GPU and CPU."));
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"It is a trade-off between GPU and CPU."));
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@ -671,20 +671,13 @@
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<item row="9" column="0" colspan="2">
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<item row="9" column="0" colspan="2">
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<layout class="QGridLayout" name="basicCheckboxGridLayout">
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<layout class="QGridLayout" name="basicCheckboxGridLayout">
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<item row="0" column="0">
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<item row="0" column="0">
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<widget class="QCheckBox" name="accurateDATE">
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<property name="text">
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<string>Accurate Destination Alpha Test</string>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QCheckBox" name="gpuPaletteConversion">
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<widget class="QCheckBox" name="gpuPaletteConversion">
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<property name="text">
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<property name="text">
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<string>GPU Palette Conversion</string>
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<string>GPU Palette Conversion</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item row="1" column="0">
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<item row="0" column="1">
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<widget class="QCheckBox" name="enableHWFixes">
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<widget class="QCheckBox" name="enableHWFixes">
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<property name="text">
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<property name="text">
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<string>Manual Hardware Renderer Fixes</string>
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<string>Manual Hardware Renderer Fixes</string>
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