mirror of https://github.com/PCSX2/pcsx2.git
FolderMemoryCard: Filter only system data by default.
This reduces memory card initialization time. Without this, it always indexes all files when the emulator boots, which can take a few seconds if you have lots of files. With this, the only file indexed is the PS2 "your system configuration" file. This has the side-effect of not being able to see save files in the PS2 BIOS unless you insert a game disc matching the files you want to see. I don't think this is a big problem, but there should probably be a "don't filter" option somewhere in case you want to manage files in the BIOS.
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@ -298,6 +298,8 @@ bool FolderMemoryCard::AddFolder( MemoryCardFileEntry* const dirEntry, const wxS
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bool hasFilter = !filter.IsEmpty();
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bool hasFilter = !filter.IsEmpty();
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if ( hasFilter ) {
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if ( hasFilter ) {
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localFilter = L"DATA-SYSTEM/" + filter;
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localFilter = L"DATA-SYSTEM/" + filter;
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} else {
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localFilter = L"DATA-SYSTEM";
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}
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}
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int entryNumber = 2; // include . and ..
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int entryNumber = 2; // include . and ..
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@ -319,7 +321,7 @@ bool FolderMemoryCard::AddFolder( MemoryCardFileEntry* const dirEntry, const wxS
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// if possible filter added directories by game serial
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// if possible filter added directories by game serial
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// this has the effective result of only files relevant to the current game being loaded into the memory card
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// this has the effective result of only files relevant to the current game being loaded into the memory card
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// which means every game essentially sees the memory card as if no other files exist
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// which means every game essentially sees the memory card as if no other files exist
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if ( hasFilter && !FilterMatches( fileName, localFilter ) ) {
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if ( !FilterMatches( fileName, localFilter ) ) {
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hasNext = dir.GetNext( &fileName );
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hasNext = dir.GetNext( &fileName );
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continue;
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continue;
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}
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}
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