mirror of https://github.com/PCSX2/pcsx2.git
gsdx:tc: detect texture shuffle in previous frame
GoW2 uses the effect at the start of a new frame and therefore need the state of the previous frame. (Note 1 issue remains) Ricky need to be tested.
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@ -810,7 +810,10 @@ void GSTextureCache::IncAge()
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// probability that game will do it on the current RT.
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// probability that game will do it on the current RT.
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// Variable is cleared here to avoid issue with game that uses a 16 bits
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// Variable is cleared here to avoid issue with game that uses a 16 bits
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// render target
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// render target
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t->m_32_bits_fmt = false;
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if (t->m_age > 0) {
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// GoW2 uses the effect at the start of the frame
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t->m_32_bits_fmt = false;
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}
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if(++t->m_age > maxage)
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if(++t->m_age > maxage)
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{
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{
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